Henrik Rydgård
|
0b1b36921e
|
Move the now-renamed fragment shader generator to GPU/Common.
|
2020-10-31 19:03:14 +01:00 |
|
Henrik Rydgård
|
dd00672d88
|
Just some cleanups that get to tag along
|
2020-10-31 18:32:49 +01:00 |
|
Henrik Rydgård
|
2f1bbd314e
|
Fragment shader gen: Remove unnecessary allocations
|
2020-10-31 18:32:43 +01:00 |
|
Henrik Rydgård
|
7a63b5e69e
|
Cleanup
|
2020-10-31 18:32:43 +01:00 |
|
Henrik Rydgård
|
3d4fc7c696
|
Check for a couple additional GL extensions
|
2020-10-31 18:32:43 +01:00 |
|
Henrik Rydgård
|
3d0630c04a
|
Remove the HLSL fragment shader generator. The GLSL one can now do its job.
|
2020-10-31 18:32:43 +01:00 |
|
Henrik Rydgård
|
c311eeaf7d
|
Switch D3D9 too to the glsl shader generator
|
2020-10-31 18:32:43 +01:00 |
|
Henrik Rydgård
|
cf1a5e2c67
|
Switch D3D11 over to use the GLSL fragment shader generator
|
2020-10-31 18:32:43 +01:00 |
|
Henrik Rydgård
|
d981511459
|
Misc cleanup
|
2020-10-31 18:32:43 +01:00 |
|
Henrik Rydgård
|
8d70fd269e
|
Minor D3D9 fixes
|
2020-10-31 18:32:43 +01:00 |
|
Henrik Rydgård
|
b7d674411e
|
Test parsing of generated OpenGL shaders too (by using glslang).
|
2020-10-31 18:32:43 +01:00 |
|
Henrik Rydgård
|
44c57d87f4
|
Get D3D9 fragment shader generation to parity
|
2020-10-31 18:32:43 +01:00 |
|
Henrik Rydgård
|
a2ed609e90
|
HLSL fix
|
2020-10-31 18:32:43 +01:00 |
|
Henrik Rydgård
|
c2a6090c3f
|
More D3D9 fixes.
|
2020-10-31 18:32:43 +01:00 |
|
Henrik Rydgård
|
af4d6e7642
|
Set up the test for D3D9, start fixing stuff.
|
2020-10-31 18:32:43 +01:00 |
|
Henrik Rydgård
|
b070ed45e9
|
Evolve the HLSL and GLSL fragment shader generators even closer together.
|
2020-10-31 18:32:42 +01:00 |
|
Henrik Rydgård
|
b4a76a9f09
|
Change fragment shader output to work the same in GLSL and HLSL.
|
2020-10-31 18:32:42 +01:00 |
|
Henrik Rydgård
|
d833b5985d
|
Make discard work the same way in the HLSL shader generator.
|
2020-10-31 18:32:42 +01:00 |
|
Henrik Rydgård
|
984a4d2641
|
Start adding HLSL support to the GLSL shader generator.
|
2020-10-31 18:32:42 +01:00 |
|
Henrik Rydgård
|
200c25bcc9
|
wip
|
2020-10-31 18:32:42 +01:00 |
|
Henrik Rydgård
|
92d73e3b03
|
HLSL: Use #define to switch to glsl-like vector types.
|
2020-10-31 18:32:42 +01:00 |
|
Henrik Rydgård
|
2f4dfedaa9
|
Fix loading old savestates.
Was broken in #13592
|
2020-10-31 18:27:26 +01:00 |
|
Henrik Rydgård
|
f3c05cb81a
|
Merge pull request #13575 from Florin9doi/android_audio_record2
[Android] Audio record using OpenSL
|
2020-10-31 10:25:14 +01:00 |
|
AdamN
|
ff1b2fb8b8
|
Merge pull request #13606 from ANR2ME/adhoc_fix
[Adhoc] - Fix Significant FPS drops on Hitman Reborn Battle Arena 2
|
2020-10-31 15:52:56 +07:00 |
|
ANR2ME
|
e56b5592bf
|
Fix significant FPS drops on Hitman Reborn Battle Arena 2
|
2020-10-31 13:19:32 +07:00 |
|
ANR2ME
|
47f27ed184
|
Updated Blocking simulation of AdhocSocket (especially PdpRecv)
|
2020-10-31 13:18:17 +07:00 |
|
ANR2ME
|
2432c51f01
|
Updated Minimum Timeout workaround settings to use 0 as default (no override)
|
2020-10-31 13:15:24 +07:00 |
|
Henrik Rydgård
|
a4a0b4ba00
|
Merge pull request #13579 from ANR2ME/adhoc_fix
Adhoc fix - Updating Adhocctl behavior after doing some small test
|
2020-10-29 11:57:58 +01:00 |
|
Henrik Rydgård
|
36a6140722
|
Merge pull request #13597 from hrydgard/remove-d3d11-level-9
Remove support for D3D11_level_9
|
2020-10-29 08:59:33 +01:00 |
|
Henrik Rydgård
|
f4b28119af
|
Merge pull request #13592 from shenweip/FindModule
IMP sceKernelFindModuleByUID and sceKernelFindModuleByName.
|
2020-10-29 00:55:39 +01:00 |
|
Henrik Rydgård
|
5ee9cfef0d
|
Remove support for D3D11_level_9 (previously only really used for Windows Phone, probably).
Can always fall back to D3D9, which is not going away anytime soon and
still needs to be there. One less HLSL variant to care about.
|
2020-10-29 00:52:19 +01:00 |
|
ANR2ME
|
4eca124710
|
Blocks current thread to synchronize initial GameMode data. Fixes desync issue when GameMode multiplayer mission is being started.
|
2020-10-29 06:08:51 +07:00 |
|
ANR2ME
|
a47cb101bb
|
Moving socket creation from AdhocMatchingCreate to AdhocMatchingStart. (Fixes Dissidia 012 unable to see any room issue)
|
2020-10-29 06:04:52 +07:00 |
|
ANR2ME
|
3aed0c258b
|
Fixed an issue with AdhocMatching where there is a possibility that some data didn't get sent upon AdhocMatchingStop causing Joined players to get timeout. (Fixed Star Wars: The Force Unleashed)
|
2020-10-29 06:04:24 +07:00 |
|
ANR2ME
|
399f56f73b
|
Implementing Adhocctl Busy state to prevent getting kicked out from Adhoc Server on games that tries to leave the group multiple times in a row.
Also Updated Adhocctl behavior.
|
2020-10-29 06:04:22 +07:00 |
|
ANR2ME
|
0157fe4988
|
Updated GameMode API (Fixed Pocket Pool)
|
2020-10-29 06:00:16 +07:00 |
|
ANR2ME
|
22419bfc6c
|
Prevent memory leaks when clearing AdhocMatching events.
|
2020-10-29 06:00:16 +07:00 |
|
ANR2ME
|
bff18c07d0
|
Fixed unable to see game room issue on Air Conflicts - Aces Of World War 2, should also fix other games with similar issue (due to invalid group mode)
|
2020-10-29 06:00:16 +07:00 |
|
ANR2ME
|
1bfe089785
|
Added delay result to SetSocketAlert for other threads that use the socket to trigger the alert.
|
2020-10-29 06:00:16 +07:00 |
|
ANR2ME
|
d87713226c
|
Socket alerts can be triggered regardless of the nonblocking flag
|
2020-10-29 06:00:15 +07:00 |
|
ANR2ME
|
fa95afab07
|
Do not clear socket alert flag after signaled.
|
2020-10-29 06:00:15 +07:00 |
|
ANR2ME
|
0363319f14
|
Prevent Scanning issue after reconnected to AdhocServer, also Updated logging to showing the error code on sceNetAdhocctlScan
|
2020-10-29 06:00:15 +07:00 |
|
ANR2ME
|
40102787c8
|
Updated validity checking of mac address on PdpCreate, PtpListen, and PtpOpen
|
2020-10-29 06:00:15 +07:00 |
|
ANR2ME
|
8762718abf
|
Updated Loggings and return value of PdpSend and PdpRecv
|
2020-10-29 06:00:14 +07:00 |
|
ANR2ME
|
3020efdbe7
|
Added hleEatMicro (may not be accurate tho) on PdpSend, PdpRecv, and GetPeerInfo.
|
2020-10-29 06:00:14 +07:00 |
|
ANR2ME
|
6e50487fcd
|
Updated error code on sceNetGetLocalEtherAddr
|
2020-10-29 06:00:13 +07:00 |
|
ANR2ME
|
5216433e0c
|
Prevent memory leaks when attempting to play GameMode multiplayer again after loading from SaveState in the middle of GameMode multiplayer.
|
2020-10-29 06:00:13 +07:00 |
|
ANR2ME
|
335650da6c
|
Prevent Port leaks after loading SaveState in the middle of multiplayer resulting to "port in use" error on the next attempt to play multiplayer.
|
2020-10-29 06:00:13 +07:00 |
|
Henrik Rydgård
|
8b2aeade15
|
Fix checks for fragment test cache in GLES fragment shader generator
|
2020-10-28 23:51:22 +01:00 |
|
Henrik Rydgård
|
c97af17dbf
|
Merge pull request #13591 from shenweip/usbmic-savestate2
SaveState:Don't register the event during Dostate.
|
2020-10-28 09:33:29 +01:00 |
|