Fix a wrong condition

This commit is contained in:
chinhodado 2014-09-10 19:50:31 -04:00
parent a580b1ff41
commit 31fc179bc2

View file

@ -170,7 +170,7 @@ void FramebufferManagerCommon::DoSetRenderFrameBuffer() {
glstate.depthTest.disable();
glstate.colorMask.set(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
glstate.stencilTest.enable();
glstate.stencilOp.set(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil§
glstate.stencilOp.set(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil§
glstate.stencilFunc.set(GL_GEQUAL, 0xFE, 0xFF);
DrawPlainColor(0x00000000);
//glstate.stencilFunc.set(GL_LESS, 0x80, 0xFF);
@ -257,7 +257,7 @@ void FramebufferManagerCommon::DoSetRenderFrameBuffer() {
// But only if we really need to, to avoid blinking.
bool needsRecreate = vfb->bufferWidth > fb_stride;
needsRecreate = needsRecreate || vfb->newWidth > vfb->bufferWidth || vfb->newWidth * 2 < vfb->bufferWidth;
needsRecreate = needsRecreate || vfb->newHeight > vfb->newHeight || vfb->newHeight * 2 < vfb->newHeight;
needsRecreate = needsRecreate || vfb->newHeight > vfb->bufferHeight || vfb->newHeight * 2 < vfb->bufferHeight;
if (needsRecreate) {
ResizeFramebufFBO(vfb, vfb->width, vfb->height, true);
}