TMaul
0414b072a4
Display OSK message
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And some cleanup
2012-12-15 17:13:58 +00:00
TMaul
a2a4248381
Fake some of the on screen keyboard
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Now games that use it assume the user has input "000000" which seems to
work for most games. Gets Pixel junk monsters deluxe and Worms battle
island in-game
2012-12-15 16:42:38 +00:00
TMaul
f40177ada8
More stubs and clean up
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From various games
2012-12-13 11:40:55 +00:00
TMaul
8cc95d5640
sceUtil Cleanup
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Some of these methods need implementing for some of the games though
2012-12-13 11:40:52 +00:00
Xele02
7de10d223b
* Create class for Save and Message dialog for cleaner code.
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* Update Save dialog to work more like the real one on PSP
* Correct some return value for Save Dialog.
2012-12-10 13:08:54 +01:00
Xele02
41fed02c0e
Add Save Delete and Delete List function
2012-12-09 19:33:18 +01:00
Xele02
63b0b61232
Change filesystem for mounted memory card
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Clean some code and comment
2012-12-09 16:59:07 +01:00
Xele02
d37212c361
Savesystem with unencrypted data load/save.
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Only on PC. Tested with Project Diva Extend on Linux Build
Save feature working : Autoload / Load / ListLoad / Autosave / Save / ListSave
Save files in ./SaveData/<GameID><SaveID>/ directory using PSP Like directory name
2012-12-08 23:39:47 +01:00
Henrik Rydgard
52572d92e6
Merge branch 'master', remote-tracking branch 'origin'
2012-11-28 10:38:22 +01:00
Henrik Rydgard
a74af8f372
Some new NIDs, log fix, very minor bugfix.
2012-11-27 11:40:30 +01:00
Ced2911
6db4ea2ad1
less Memory::GetPointer
2012-11-27 10:18:36 +01:00
kev :)
03c5e83953
Some sceUtility wrapping
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Minus OSK and netconf
2012-11-22 20:46:22 +00:00
Henrik Rydgard
2d431d27e7
Crashfix for a buggy game that misuses sceUtility
2012-11-19 00:29:41 +01:00
Henrik Rydgard
8e3148587a
Merge branch 'master' of github.com:hrydgard/ppsspp
2012-11-18 23:40:35 +01:00
Henrik Rydgard
fa05713456
misc cleanup
2012-11-18 23:14:50 +01:00
kev :)
bcb0cbe7ea
make sceUtilitySavedataInitStart return 0
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Makes a few other games get further
2012-11-18 21:45:14 +00:00
Henrik Rydgard
75412b064b
Implement sceUtilityMsgDialog
2012-11-18 17:51:14 +01:00
Henrik Rydgard
e37a1fb1d3
Add internal 2D drawing library that goes through the Ge emulation for portability.
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To be used for things like sceUtility* and other overlays like FPS and stats.
2012-11-18 13:04:49 +01:00
Henrik Rydgard
90654bcd0e
VFPU fixes, misc
2012-11-15 10:15:40 +01:00
kev :)
d0fdd4c172
Make sceUtility test pass (assuming the last line is wrong)
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It has to be more correct than before even if its still not 100%
2012-11-14 23:05:58 +00:00
Henrik Rydgard
1391d83afd
Never do RETURN() after blocking (Wait etc), as it will zero out a register in the wrong thread.
2012-11-07 16:05:39 +01:00
Henrik Rydgard
aea0580297
More reworking of Callbacks, plus some other little fixes.
2012-11-07 15:44:48 +01:00
Henrik Rydgard
3e207a1490
Fake netconf dialog, etc
2012-11-06 19:22:14 +01:00
Henrik Rydgard
aca35fc96c
More fixes and logging improvements
2012-11-06 18:56:56 +01:00
Henrik Rydgard
714beabe2e
Add some new imports
2012-11-06 17:05:51 +01:00
Henrik Rydgard
64cc573703
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
Henrik Rydgard
4f7ad15758
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00