Lubos
3c1bf4a50f
OpenXR - Disable VR in Red Bull X-Fighters
2023-04-05 22:17:21 +02:00
Henrik Rydgård
2fa93982ea
Add support for integer scale factor for display
...
This is mainly useful if you want an authentic pixellated look with 1x
rendering (or software) and nearest display filter. It'll simply round
down the auto-scaled sized to the nearest integer scale factor,
configuring exactly which one isn't that interesting since they all are
gonna look good.
Fixes #17093
2023-04-02 22:29:08 +02:00
Lubos
de462f481f
OpenXR - Disable stereo in Motorstorm
2023-04-01 19:48:53 +02:00
Henrik Rydgård
782297a452
Merge pull request #17205 from VitalikLevin/patch-1
...
[Translation] Update ru_RU.ini
2023-03-28 16:39:01 +02:00
Henrik Rydgård
98d9a9c8ca
Merge pull request #16984 from fp64/vfpu-sincos
...
VFPU sin/cos
2023-03-28 16:36:51 +02:00
Vitaliy Levin
7fce275997
Update assets/lang/ru_RU.ini
2023-03-28 17:11:46 +03:00
Henrik Rydgård
668a6d63cb
Test Drive also benefits from increased depth resolution. See #17188 .
...
Doesn't affect the map screen issue though, #12786
2023-03-27 00:59:25 +02:00
Henrik Rydgård
b13c5c2d1b
Add compat setting to force using maximum depth resolution
...
Fixes #17014
Even if our depth-testing-equal heuristic believes that the game needs
lower depth resolution.
This removes some depth-fighting artifacts (that are present on the real
PSP, but nice to avoid) in Outrun, Split/Second and Cars: Race-o-Rama -
essentially reverting these to the behavior we had before the heuristic.
(The heuristic is good though - it means less compat.ini hacks going in
the other direction).
In the case of Outrun, this relies on two passes that pass exactly the
same vertex coordinates twice resulting in the exact same final
geometry. This is actually guaranteed by the spec if the vertex math is
exactly the same and "invariant" is set on the position output, though
I guess you never know.. Haven't seen any issues at least.
Also sneak in disabling some validation messages from using extra Vulkan
validation layers other than the default.
2023-03-26 00:27:58 +01:00
Henrik Rydgård
417f61b366
Tales of Phantasia - Narikiri Dungeon X: Avoid some GPU readbacks.
...
Copies to a framebuffer instead of RAM.
Confirmed through e-mail that is fixes the performance drop from #16714 ,
but unknown whether there are any regressions in the rest of the game.
I guess we'll find out.
2023-03-24 23:59:33 +01:00
Henrik Rydgård
84f33d9346
Button text fix, required adding a new translation line.
2023-03-23 13:46:07 +01:00
Henrik Rydgård
4475533c0b
Remove redundant translation strings
2023-03-23 10:32:27 +01:00
DDinghoya
4c67ac8f12
Update ko_KR.ini
2023-03-19 17:19:52 +09:00
Narugakuruga
6c8da44779
Update zh_CN.ini
2023-03-14 23:07:53 +08:00
TotalCaesar659
00d5658ff2
Revert "Scoped Storage" translatability
2023-03-14 17:37:51 +03:00
人工知能
c959d3fb33
Update zh_TW.ini
2023-03-14 16:43:18 +08:00
人工知能
577ffaec59
Update zh_TW.ini
2023-03-14 16:41:12 +08:00
Henrik Rydgård
a592971209
Add translation strings for dark theme and "Scoped Storage"
2023-03-13 16:51:07 +01:00
fp64
3a6e48a9b3
Merge branch 'master' into vfpu-sincos
2023-03-12 22:08:49 -04:00
Lubos
b2c5c7845a
OpenXR - World unit scale for SSX defined
2023-03-12 19:22:31 +01:00
fp64
67bb17eba3
Add more vfpu_*, move tables to assets
2023-03-12 08:21:15 -04:00
Henrik Rydgård
c04acaf5c1
Add new translation string
2023-03-12 12:28:02 +01:00
xujibbs
b75a51f054
Update zh_CN.ini
2023-03-09 22:12:14 +08:00
Felipe
433be0a098
Updated brazilian portuguese
...
Updated all strings based on the several changes that were made.
2023-03-07 13:26:23 -03:00
Henrik Rydgård
ea5d4a5671
Rotate the analog stick by 15 degrees in the GoW games too, they do the same thing.
2023-02-28 08:31:25 +01:00
Henrik Rydgård
7b06ec7469
Add more Daxter game IDs
2023-02-27 11:15:36 +01:00
Henrik Rydgård
1071d0808c
Undo Daxter's rotation of the analog input. See #17015
...
I think this is quite a bit better actually. Appears to be exactly 15 degrees.
2023-02-27 11:10:47 +01:00
Narugakuruga
be4af6874f
Update zh_CN.ini
2023-02-18 22:32:38 +08:00
Henrik Rydgård
34e6dcb287
compat/perf: Enable BlockTransferAllowCreateFB for Naruto Shippuden: Ultimate Ninja Heroes 3
...
See issue #16733
2023-02-17 22:51:52 +01:00
Henrik Rydgård
62a6f351d5
Initial work on depth copies
2023-02-15 07:35:07 +01:00
Henrik Rydgård
5418be738b
Make the rewind snapshot interval wall-time based instead of frame-based.
2023-02-14 10:09:51 +01:00
Lubos
b569c635f3
OpenXR - Remove redundant compat values
2023-02-12 09:36:59 +01:00
Jaakko Saarikko
0bccdf336b
Update fi_FI.ini
2023-02-09 09:08:52 +02:00
Jaakko Saarikko
b9ba381303
Merge branch 'hrydgard:master' into master
2023-02-09 08:34:42 +02:00
xujibbs
ecf82a9051
Update zh_CN.ini
2023-02-08 09:02:06 +08:00
人工知能
c6ef38e573
Update zh_TW.ini
2023-02-05 14:56:47 +08:00
Henrik Rydgård
236611ac16
Initial implementation of depth readback for Syphon Filter. Fixes the lens flares.
2023-02-04 13:54:57 +01:00
DDinghoya
6ab6d85007
Update ko_KR.ini
2023-02-04 11:43:02 +09:00
Henrik Rydgård
cdca958781
Change "Customize tilt..." to "Tilt control setup"
2023-02-02 11:05:33 +01:00
Henrik Rydgård
59dec197d8
Add previews for more types, fix mappings.
2023-02-02 01:09:33 +01:00
Henrik Rydgård
1f51a31544
Remove the separate deadzone-skip value.
2023-02-02 01:09:30 +01:00
Henrik Rydgård
4aeb1ef703
Better math, fix tilt calibration (was entirely broken)
2023-02-02 01:01:05 +01:00
Henrik Rydgård
5b9b7b4e9c
More language fixes, thanks Narugakuruga
2023-02-01 17:05:35 +01:00
Henrik Rydgård
3b428fcf93
Fix translation issue.
2023-02-01 16:12:59 +01:00
Henrik Rydgård
102607a6e8
Code style fixes, translation key fix, cleanup
2023-02-01 14:24:55 +01:00
Narugakuruga
9204792289
Update zh_CN.ini
2023-02-01 18:39:59 +08:00
Narugakuruga
da3ce24cb6
Update zh_CN.ini
2023-02-01 18:30:44 +08:00
Narugakuruga
3d4863c864
Update zh_CN.ini
2023-02-01 16:27:36 +08:00
Narugakuruga
6afeca8100
Update zh_CN.ini
2023-02-01 16:14:07 +08:00
Narugakuruga
4022fbd510
Update zh_CN.ini
2023-02-01 16:11:11 +08:00
Narugakuruga
891c1ba5fe
Create zh_CN.ini
2023-02-01 15:58:58 +08:00