Update fi_FI.ini

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Jaakko Saarikko 2023-02-09 09:08:52 +02:00 committed by GitHub
parent b9ba381303
commit 0bccdf336b
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@ -37,7 +37,7 @@ Calibrate = Calibrate
Calibrated = Calibrated
Calibration = Calibration
Circular stick input = Circular stick input
Classic = Classic
Classic = Klassinen
Confine Mouse = Trap mouse within window/display area
Control Mapping = Control mapping
Custom Key Setting = Custom Key Setting
@ -364,13 +364,13 @@ Game disc read error - ISO corrupt = Game disc read error: ISO corrupt.
GenericAllStartupError = PPSSPP failed to start up with any graphics backend. Try upgrading your graphics and other drivers.
GenericBackendSwitchCrash = PPSSPP crashed while starting.\n\nThis usually means a graphics driver problem. Try upgrading your graphics drivers.\n\nGraphics backend has been switched:
GenericDirect3D9Error = Failed initializing graphics. Try upgrading your graphics drivers and DirectX 9 runtime.\n\nWould you like to try switching to OpenGL?\n\nError message:
GenericGraphicsError = Graphics Error
GenericGraphicsError = Grafiikkavirhe
GenericOpenGLError = Failed initializing graphics. Try upgrading your graphics drivers.\n\nWould you like to try switching to DirectX 9?\n\nError message:
GenericVulkanError = Failed initializing graphics. Try upgrading your graphics drivers.\n\nWould you like to try switching to OpenGL?\n\nError message:
InsufficientOpenGLDriver = Insufficient OpenGL driver support detected!\n\nYour GPU reports that it does not support OpenGL 2.0. Would you like to try using DirectX instead?\n\nDirectX is currently compatible with less games, but on your GPU it may be the only choice.\n\nVisit the forums at https://forums.ppsspp.org for more information.\n\n
Just a directory. = just a directory.
Missing key = Missing key
MsgErrorCode = Error code:
MsgErrorCode = Virhekoodi:
MsgErrorSavedataDataBroken = Save data was corrupt.
MsgErrorSavedataMSFull = Memory Stick full. Check your storage space.
MsgErrorSavedataNoData = Warning: no save data was found.
@ -532,12 +532,12 @@ Postprocessing shaders = Postprocessing shaders
Recreate Activity = Recreate activity
Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
Rendering Mode = Rendering mode
Rendering Resolution = Rendering resolution
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
Rotation = Rotation
Safe = Safe
Screen Scaling Filter = Screen scaling filter
Rendering Mode = Renderöinti tapa
Rendering Resolution = Renderöinti resoluutio
RenderingMode NonBuffered Tip = Nopeampi, mutta mitään ei välttämättä piirry joissakin peleissä
Rotation = Kierto
Safe = Turvallinen
Screen Scaling Filter = Näytön skaalauksen suodatin
Show Debug Statistics = Näytä virheenkorjaustilastot
Show FPS Counter = Näytä FPS-laskuri
Skip GPU Readbacks = Skip GPU Readbacks
@ -545,22 +545,22 @@ Software Rendering = Ohjelmistopohjainen renderointi (kokeellinen)
Software Skinning = Software skinning
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
Speed = Nopeus
Speed Hacks = Speed Hacks (can cause rendering errors!)
Speed Hacks = Nopeus kikkoja (saattaa aiheuttaa renderöinti virheitä!)
Stereo display shader = Stereo display shader
Stereo rendering = Stereo rendering
Stereo rendering = Stereo renderöinti
Stretch = Venytä
Texture Filter = Tekstuurisuodatin
Texture Filtering = Tekstuurin suodatus
Texture Scaling = Tekstuurin skaalaus
Texture Shader = Texture shader
Texture Shader = Tekstuurin varjostin
Turn off Hardware Tessellation - unsupported = Turn off "hardware tessellation": unsupported
Unlimited = Unlimited
Up to 1 = Up to 1
Up to 2 = Up to 2
Upscale Level = Upscale level
Upscale Type = Upscale type
UpscaleLevel Tip = CPU heavy - some scaling may be delayed to avoid stutter
Use all displays = Use all displays
Unlimited = Rajoittamaton
Up to 1 = 1 asti
Up to 2 = 2 asti
Upscale Level = Ylösskaalauksen taso
Upscale Type = Ylösskaalauksen tapa
UpscaleLevel Tip = Prosessorille raskas - joillekkin skaalauksille voidaan antaa viivettä nykimisen välttämiseksi
Use all displays = Käytä kaikkia näyttöjä
Vertex Cache = Verteksivälimuisti
VertexCache Tip = Nopeampi, mutta voi välillä aiheuttaa vilkkumista
VSync = VSync