mirror of
https://github.com/hrydgard/ppsspp.git
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Add support for integer scale factor for display
This is mainly useful if you want an authentic pixellated look with 1x rendering (or software) and nearest display filter. It'll simply round down the auto-scaled sized to the nearest integer scale factor, configuring exactly which one isn't that interesting since they all are gonna look good. Fixes #17093
This commit is contained in:
parent
f1165bd2ae
commit
2fa93982ea
48 changed files with 66 additions and 9 deletions
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@ -870,6 +870,7 @@ static const ConfigSetting graphicsSettings[] = {
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ConfigSetting("DisplayOffsetX", &g_Config.fDisplayOffsetX, 0.5f, true, true),
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ConfigSetting("DisplayOffsetY", &g_Config.fDisplayOffsetY, 0.5f, true, true),
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ConfigSetting("DisplayScale", &g_Config.fDisplayScale, 1.0f, true, true),
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ConfigSetting("DisplayIntegerScale", &g_Config.bDisplayIntegerScale, false, true, true),
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ConfigSetting("DisplayAspectRatio", &g_Config.fDisplayAspectRatio, 1.0f, true, true),
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ConfigSetting("DisplayStretch", &g_Config.bDisplayStretch, false, true, true),
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@ -174,6 +174,7 @@ public:
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float fDisplayOffsetX;
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float fDisplayOffsetY;
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float fDisplayScale; // Relative to the most constraining axis (x or y).
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bool bDisplayIntegerScale; // Snaps scaling to integer scale factors in raw pixels.
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float fDisplayAspectRatio; // Stored relative to the PSP's native ratio, so 1.0 is the normal pixel aspect ratio.
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bool bImmersiveMode; // Mode on Android Kitkat 4.4 and later that hides the back button etc.
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@ -74,7 +74,7 @@ void CenterDisplayOutputRect(FRect *rc, float origW, float origH, const FRect &f
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bool rotated = rotation == ROTATION_LOCKED_VERTICAL || rotation == ROTATION_LOCKED_VERTICAL180;
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bool stretch = g_Config.bDisplayStretch;
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bool stretch = g_Config.bDisplayStretch && !g_Config.bDisplayIntegerScale;
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float offsetX = g_Config.fDisplayOffsetX;
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float offsetY = g_Config.fDisplayOffsetY;
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@ -87,7 +87,7 @@ void CenterDisplayOutputRect(FRect *rc, float origW, float origH, const FRect &f
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// Ye olde 1080p hack, new version: If everything is setup to exactly cover the screen (defaults), and the screen display aspect ratio is 16:9,
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// stretch the PSP's aspect ratio veeery slightly to fill it completely.
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if (scale == 1.0f && offsetX == 0.5f && offsetY == 0.5f && aspectRatioAdjust == 1.0f) {
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if (scale == 1.0f && offsetX == 0.5f && offsetY == 0.5f && aspectRatioAdjust == 1.0f && !g_Config.bDisplayIntegerScale) {
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if (fabsf(frame.w / frame.h - 16.0f / 9.0f) < 0.0001f) {
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aspectRatioAdjust = (frame.w / frame.h) / (480.0f / 272.0f);
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}
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@ -122,6 +122,11 @@ void CenterDisplayOutputRect(FRect *rc, float origW, float origH, const FRect &f
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outH = scaledHeight;
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}
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if (g_Config.bDisplayIntegerScale) {
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outW = std::max(1.0f, floorf(outW / 480.0f)) * 480.0f;
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outH = outW / origRatio;
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}
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if (IsVREnabled()) {
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rc->x = 0;
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rc->y = 0;
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8
Tools/langtool/Cargo.lock
generated
8
Tools/langtool/Cargo.lock
generated
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@ -106,18 +106,18 @@ dependencies = [
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[[package]]
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name = "proc-macro2"
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version = "1.0.51"
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version = "1.0.55"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "5d727cae5b39d21da60fa540906919ad737832fe0b1c165da3a34d6548c849d6"
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checksum = "1d0dd4be24fcdcfeaa12a432d588dc59bbad6cad3510c67e74a2b6b2fc950564"
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dependencies = [
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"unicode-ident",
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]
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[[package]]
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name = "quote"
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version = "1.0.23"
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version = "1.0.26"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "8856d8364d252a14d474036ea1358d63c9e6965c8e5c1885c18f73d70bff9c7b"
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checksum = "4424af4bf778aae2051a77b60283332f386554255d722233d09fbfc7e30da2fc"
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dependencies = [
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"proc-macro2",
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]
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@ -241,14 +241,19 @@ void DisplayLayoutScreen::CreateViews() {
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if (!IsVREnabled()) {
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auto stretch = new CheckBox(&g_Config.bDisplayStretch, gr->T("Stretch"));
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stretch->SetDisabledPtr(&g_Config.bDisplayIntegerScale);
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rightColumn->Add(stretch);
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PopupSliderChoiceFloat *aspectRatio = new PopupSliderChoiceFloat(&g_Config.fDisplayAspectRatio, 0.5f, 2.0f, gr->T("Aspect Ratio"), screenManager());
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rightColumn->Add(aspectRatio);
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aspectRatio->SetDisabledPtr(&g_Config.bDisplayStretch);
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aspectRatio->SetEnabledFunc([]() {
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return !g_Config.bDisplayStretch && !g_Config.bDisplayIntegerScale;
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});
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aspectRatio->SetHasDropShadow(false);
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aspectRatio->SetLiveUpdate(true);
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rightColumn->Add(new CheckBox(&g_Config.bDisplayIntegerScale, gr->T("Integer scale factor")));
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#if PPSSPP_PLATFORM(ANDROID)
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// Hide insets option if no insets, or OS too old.
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if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 28 &&
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@ -295,8 +300,10 @@ void DisplayLayoutScreen::CreateViews() {
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leftColumn->Add(new Spacer(24.0f));
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}
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static const char *bufFilters[] = { "Linear", "Nearest", };
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leftColumn->Add(new PopupMultiChoice(&g_Config.iBufFilter, gr->T("Screen Scaling Filter"), bufFilters, 1, ARRAY_SIZE(bufFilters), gr->GetName(), screenManager()));
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if (!IsVREnabled()) {
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static const char *bufFilters[] = { "Linear", "Nearest", };
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leftColumn->Add(new PopupMultiChoice(&g_Config.iBufFilter, gr->T("Screen Scaling Filter"), bufFilters, 1, ARRAY_SIZE(bufFilters), gr->GetName(), screenManager()));
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}
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Draw::DrawContext *draw = screenManager()->getDrawContext();
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@ -509,6 +509,7 @@ High = عالي
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Hybrid = هجين
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Hybrid + Bicubic = هجين + تكعيب
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Ignore camera notch when centering = Ignore camera notch when centering
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Integer scale factor = Integer scale factor
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Internal Resolution = Internal resolution
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Lazy texture caching = Lazy texture caching (speedup)
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Lazy texture caching Tip = Faster, but can cause text problems in a few games
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@ -501,6 +501,7 @@ High = High
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Hybrid = Hybrid
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Hybrid + Bicubic = Hybrid + Bicubic
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Ignore camera notch when centering = Ignore camera notch when centering
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Integer scale factor = Integer scale factor
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Internal Resolution = Internal resolution
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Lazy texture caching = Lazy texture caching (speedup)
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Lazy texture caching Tip = Faster, but can cause text problems in a few games
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@ -501,6 +501,7 @@ High = High
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Hybrid = Hybrid
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Hybrid + Bicubic = Hybrid + Bicubic
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Ignore camera notch when centering = Ignore camera notch when centering
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Integer scale factor = Integer scale factor
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Internal Resolution = Вътрешна резолюция
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Lazy texture caching = Мързеливо текстурно кеширане (ускорява)
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Lazy texture caching Tip = Faster, but can cause text problems in a few games
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@ -501,6 +501,7 @@ High = Alta
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Hybrid = Híbrid
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Hybrid + Bicubic = Híbrid i bicúbic
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Ignore camera notch when centering = Ignora la notch de la càmera usant el centre d'imatge.
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Integer scale factor = Integer scale factor
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Internal Resolution = Resolució interna
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Lazy texture caching = Memòria cau de textures diferit (ràpid)
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Lazy texture caching Tip = Ràpid, però puc provocar problemes als textos d'alguns jocs
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@ -501,6 +501,7 @@ High = Vysoká
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Hybrid = Hybridní
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Hybrid + Bicubic = Hybridní + Bikubická
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Ignore camera notch when centering = Ignore camera notch when centering
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Integer scale factor = Integer scale factor
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Internal Resolution = Vnitřní rozlišení
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Lazy texture caching = Líné ukládání textur do mezipaměti (zrychlení)
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Lazy texture caching Tip = Faster, but can cause text problems in a few games
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@ -500,6 +500,7 @@ High = Høj
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Hybrid = Hybrid
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Hybrid + Bicubic = Hybrid + Bicubisk
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Ignore camera notch when centering = Ignore camera notch when centering
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Integer scale factor = Integer scale factor
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Internal Resolution = Intern opløsning
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Lazy texture caching = Træg textur caching (hurtigere)
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Lazy texture caching Tip = Faster, but can cause text problems in a few games
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@ -500,6 +500,7 @@ High = Hoch
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Hybrid = Hybrid
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Hybrid + Bicubic = Hybrid + Bikubisch
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Ignore camera notch when centering = Ignore camera notch when centering
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Integer scale factor = Integer scale factor
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Internal Resolution = Interne Auflösung
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Lazy texture caching = Träges Textur-Caching (schneller)
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Lazy texture caching Tip = Faster, but can cause text problems in a few games
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@ -501,6 +501,7 @@ High = High
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Hybrid = Hybrid
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Hybrid + Bicubic = Hybrid + Bicubic
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Ignore camera notch when centering = Ignore camera notch when centering
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Integer scale factor = Integer scale factor
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Internal Resolution = Internal resolution
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Lazy texture caching = Lazy texture caching (speedup)
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Lazy texture caching Tip = Faster, but can cause text problems in a few games
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@ -525,6 +525,7 @@ High = High
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Hybrid = Hybrid
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Hybrid + Bicubic = Hybrid + Bicubic
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Ignore camera notch when centering = Ignore camera notch when centering
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Integer scale factor = Integer scale factor
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Internal Resolution = Internal resolution
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Lazy texture caching = Lazy texture caching (speedup)
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Lazy texture caching Tip = Faster, but can cause text problems in a few games
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@ -500,6 +500,7 @@ High = Alta
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Hybrid = Híbrido
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Hybrid + Bicubic = Híbrido y bicúbico
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Ignore camera notch when centering = Ignorar notch de la cámara usando centrado de imagen.
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Integer scale factor = Integer scale factor
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Internal Resolution = Resolución interna
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Lazy texture caching = Caché de texturas diferido (rápido)
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Lazy texture caching Tip = Rápido, pero puedo provocar problemas en los textos de algunos juegos
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@ -500,6 +500,7 @@ High = Alta
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Hybrid = Híbrido
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Hybrid + Bicubic = Híbrido + bicúbico
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Ignore camera notch when centering = Ignorar muesca de la cámara al centrar
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Integer scale factor = Integer scale factor
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Internal Resolution = Resolución interna
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Lazy texture caching = Caché de texturas diferido (rápido)
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Lazy texture caching Tip = Faster, but can cause text problems in a few games
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@ -500,6 +500,7 @@ High = زیاد
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Hybrid = Hybrid (ترکیبی)
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Hybrid + Bicubic = Hybrid + Bicubic
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Ignore camera notch when centering = Ignore camera notch when centering
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Integer scale factor = Integer scale factor
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Internal Resolution = رزولوشن داخلی
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Lazy texture caching = کش کردن تکسچر های ماندگار (افزایش سرعت)
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Lazy texture caching Tip = Faster, but can cause text problems in a few games
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@ -501,6 +501,7 @@ High = High
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Hybrid = Hybridi
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Hybrid + Bicubic = Hybrid + Bicubic
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Ignore camera notch when centering = Ignore camera notch when centering
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Integer scale factor = Integer scale factor
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Internal Resolution = Internal resolution
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Lazy texture caching = Lazy texture caching (speedup)
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Lazy texture caching Tip = Faster, but can cause text problems in a few games
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@ -501,6 +501,7 @@ High = Haute
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Hybrid = Hybride
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Hybrid + Bicubic = Hybride + Bicubique
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Ignore camera notch when centering = Ignorer l'encoche de la caméra lors du centrage
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Integer scale factor = Integer scale factor
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Internal Resolution = Définition interne
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Lazy texture caching = Mise en cache paresseuse des textures (gain de vitesse)
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Lazy texture caching Tip = Faster, but can cause text problems in a few games
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@ -501,6 +501,7 @@ High = Alta
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Hybrid = Híbrido
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Hybrid + Bicubic = Híbrido + Bicúbico
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Ignore camera notch when centering = Ignore camera notch when centering
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Integer scale factor = Integer scale factor
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Internal Resolution = Resolución interna
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Lazy texture caching = Caché de texturas diferido (rápido)
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Lazy texture caching Tip = Faster, but can cause text problems in a few games
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@ -501,6 +501,7 @@ High = Υψηλή
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Hybrid = Υβριδική
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Hybrid + Bicubic = Υβριδική + Διακυβική
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Ignore camera notch when centering = Ignore camera notch when centering
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Integer scale factor = Integer scale factor
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Internal Resolution = Εσωτερική Ανάλυση
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Lazy texture caching = Τεμπέλικη προσωρινή μνήμη υφών (ταχύτερο)
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Lazy texture caching Tip = Faster, but can cause text problems in a few games
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@ -501,6 +501,7 @@ High = High
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Hybrid = היברידי
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Hybrid + Bicubic = היברידי + Bicubic
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Ignore camera notch when centering = Ignore camera notch when centering
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Integer scale factor = Integer scale factor
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Internal Resolution = Internal resolution
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Lazy texture caching = Lazy texture caching (speedup)
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Lazy texture caching Tip = Faster, but can cause text problems in a few games
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@ -501,6 +501,7 @@ High = High
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Hybrid = ידירביה
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Hybrid + Bicubic = ידירביה + Bicubic
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Ignore camera notch when centering = Ignore camera notch when centering
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Integer scale factor = Integer scale factor
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Internal Resolution = Internal resolution
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Lazy texture caching = Lazy texture caching (speedup)
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Lazy texture caching Tip = Faster, but can cause text problems in a few games
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@ -501,6 +501,7 @@ High = Visoko
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Hybrid = Hibrid
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Hybrid + Bicubic = Hibrid + Bikubični
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Ignore camera notch when centering = Ignore camera notch when centering
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Integer scale factor = Integer scale factor
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Internal Resolution = Unutarnja rezolucija
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Lazy texture caching = Lijeno teksturno predmemoriranje (ubrzanje)
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Lazy texture caching Tip = Faster, but can cause text problems in a few games
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@ -501,6 +501,7 @@ High = Magas
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Hybrid = Hibrid
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Hybrid + Bicubic = Hibrid + Bicubic
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Ignore camera notch when centering = Ignore camera notch when centering
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Integer scale factor = Integer scale factor
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Internal Resolution = Belső felbontás
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Lazy texture caching = Lusta textúra gyorsítótárazás (gyorsítás)
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Lazy texture caching Tip = Faster, but can cause text problems in a few games
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@ -501,6 +501,7 @@ High = Tinggi
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Hybrid = Hibrida
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Hybrid + Bicubic = Hibrida + Bikubik
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Ignore camera notch when centering = Abaikan pandangan kamera saat sedang fokus
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Integer scale factor = Integer scale factor
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Internal Resolution = Resolusi internal
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Lazy texture caching = Perlambatan penembolokan tekstur (mempercepat)
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Lazy texture caching Tip = Faster, but can cause text problems in a few games
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@ -502,6 +502,7 @@ High = Alta
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Hybrid = Ibrido
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Hybrid + Bicubic = Ibrido + Bicubico
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Ignore camera notch when centering = Ignora il notch della foto camera durante il centramento
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Integer scale factor = Integer scale factor
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Internal Resolution = Risoluzione Interna
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Lazy texture caching = Caching lenta delle texture (velocizza)
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Lazy texture caching Tip = Veloce, ma può causare problemi di testo in alcuni giochi
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@ -501,6 +501,7 @@ High = 高
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Hybrid = Hybrid
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Hybrid + Bicubic = Hybrid + Bicubic
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Ignore camera notch when centering = インカメラ液晶部分を画面センタリング領域に含めない
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Integer scale factor = Integer scale factor
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Internal Resolution = 内部解像度
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Lazy texture caching = テクスチャキャッシュを遅延させる (高速化)
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Lazy texture caching Tip = 高速化するが いくつかのゲームでテキスト表示が崩れる場合があります
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@ -500,6 +500,7 @@ High = Dhuwur
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Hybrid = Hybrid
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Hybrid + Bicubic = Hybrid + Bicubic
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Ignore camera notch when centering = Ignore camera notch when centering
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Integer scale factor = Integer scale factor
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Internal Resolution = Resolusi internal
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Lazy texture caching = Caching tektur puguh (Luwih cepet)
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Lazy texture caching Tip = Faster, but can cause text problems in a few games
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@ -498,6 +498,7 @@ High = 높음
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Hybrid = 혼합
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Hybrid + Bicubic = 혼합 + 고등차수보간
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Ignore camera notch when centering = 센터링 시 카메라 노치 무시
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Integer scale factor = Integer scale factor
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Internal Resolution = 내부 해상도
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Lazy texture caching = 레이지 텍스처 캐싱 (속도 상승)
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Lazy texture caching Tip = 더 빠르지만 몇몇 게임에서 텍스트 문제를 일으킬 수 있음
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@ -500,6 +500,7 @@ High = ສູງ
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Hybrid = Hybrid
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Hybrid + Bicubic = Hybrid + Bicubic
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Ignore camera notch when centering = Ignore camera notch when centering
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Integer scale factor = Integer scale factor
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Internal Resolution = ຄວາມລະອຽດພາຍໃນ
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Lazy texture caching = ແຄດພື້ນຜິວແບບຫຍາບ (ໄວຂຶ້ນ)
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Lazy texture caching Tip = Faster, but can cause text problems in a few games
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@ -501,6 +501,7 @@ High = Aukšta
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Hybrid = Hybridas
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Hybrid + Bicubic = Hybridas + "Bicubic"
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Ignore camera notch when centering = Ignore camera notch when centering
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Integer scale factor = Integer scale factor
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Internal Resolution = Vidinė rezoliucija
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Lazy texture caching = "Tingus" tekstūrų spartinimas (greičio didintojas)
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Lazy texture caching Tip = Faster, but can cause text problems in a few games
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@ -501,6 +501,7 @@ High = High
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Hybrid = Hibrid
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Hybrid + Bicubic = Hibrid + Bikubik
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Ignore camera notch when centering = Ignore camera notch when centering
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Integer scale factor = Integer scale factor
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Internal Resolution = Resolusi dalaman
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Lazy texture caching = Pengkuki tekstur ringkas (tingkatkan kelajuan)
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Lazy texture caching Tip = Faster, but can cause text problems in a few games
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@ -501,6 +501,7 @@ High = Hoog
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Hybrid = Hybride
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Hybrid + Bicubic = Hybride + bicubisch
|
||||
Ignore camera notch when centering = Ignore camera notch when centering
|
||||
Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Interne resolutie
|
||||
Lazy texture caching = Texturecaching reduceren (sneller)
|
||||
Lazy texture caching Tip = Faster, but can cause text problems in a few games
|
||||
|
|
|
@ -501,6 +501,7 @@ High = High
|
|||
Hybrid = Hybrid
|
||||
Hybrid + Bicubic = Hybrid + Bicubic
|
||||
Ignore camera notch when centering = Ignore camera notch when centering
|
||||
Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Internal resolution
|
||||
Lazy texture caching = Lazy texture caching (speedup)
|
||||
Lazy texture caching Tip = Faster, but can cause text problems in a few games
|
||||
|
|
|
@ -501,6 +501,7 @@ High = Wysokie
|
|||
Hybrid = Hybrydowe
|
||||
Hybrid + Bicubic = Hybrydowe + Bicubic
|
||||
Ignore camera notch when centering = Ignore camera notch when centering
|
||||
Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Rozdzielczość wewnętrzna
|
||||
Lazy texture caching = Leniwa pamięć tekstur (przyśpieszenie)
|
||||
Lazy texture caching Tip = Faster, but can cause text problems in a few games
|
||||
|
|
|
@ -525,6 +525,7 @@ High = Alta
|
|||
Hybrid = Híbrido
|
||||
Hybrid + Bicubic = Híbrido + Bi-cúbico
|
||||
Ignore camera notch when centering = Ignora o nível da câmera quando centralizar
|
||||
Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Resolução interna
|
||||
Lazy texture caching = Cache preguiçoso da textura (mais rápido)
|
||||
Lazy texture caching Tip = Mais rápido mas pode causar problemas no texto em alguns jogos
|
||||
|
|
|
@ -525,6 +525,7 @@ High = Alta
|
|||
Hybrid = Híbrido
|
||||
Hybrid + Bicubic = Híbrido + Bi-cúbico
|
||||
Ignore camera notch when centering = Ignora o nível da câmera quando centralizar
|
||||
Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Resolução interna
|
||||
Lazy texture caching = Cache preguiçoso da textura (mais rápido)
|
||||
Lazy texture caching Tip = Mais rápido mas pode causar problemas no texto em alguns jogos
|
||||
|
|
|
@ -501,6 +501,7 @@ High = Înalt
|
|||
Hybrid = Hibrid
|
||||
Hybrid + Bicubic = Hibrid + Bicubic
|
||||
Ignore camera notch when centering = Ignore camera notch when centering
|
||||
Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Rezoluție internă
|
||||
Lazy texture caching = Stocare de texturi leneșă (mărire viteză)
|
||||
Lazy texture caching Tip = Faster, but can cause text problems in a few games
|
||||
|
|
|
@ -501,6 +501,7 @@ High = Высокое
|
|||
Hybrid = Гибридный
|
||||
Hybrid + Bicubic = Гибридный + бикубический
|
||||
Ignore camera notch when centering = Игнорировать челку камеры при центрировании
|
||||
Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Внутренние разрешение
|
||||
Lazy texture caching = Ленивое кэширование текстур (быстрее)
|
||||
Lazy texture caching Tip = Быстрее, но может вызвать проблемы с текстом в некоторых играх
|
||||
|
|
|
@ -501,6 +501,7 @@ High = High
|
|||
Hybrid = Hybrid
|
||||
Hybrid + Bicubic = Hybrid + Bicubic
|
||||
Ignore camera notch when centering = Ignorera kamerahål vid centrering
|
||||
Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Intern upplösning
|
||||
Lazy texture caching = Lazy texture caching (speedup)
|
||||
Lazy texture caching Tip = Faster, but can cause text problems in a few games
|
||||
|
|
|
@ -500,6 +500,7 @@ High = Mataas
|
|||
Hybrid = Hybrid
|
||||
Hybrid + Bicubic = Hybrid + Bicubic
|
||||
Ignore camera notch when centering = Ignore camera notch when centering
|
||||
Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Resolusyong Internal
|
||||
Lazy texture caching = Lazy texture caching (pampa-bilis)
|
||||
Lazy texture caching Tip = Faster, but can cause text problems in a few games
|
||||
|
|
|
@ -500,6 +500,7 @@ High = สูง
|
|||
Hybrid = ไฮบริด
|
||||
Hybrid + Bicubic = ไฮบริด + ไบคิวบิค
|
||||
Ignore camera notch when centering = ละเว้นตำแหน่งจอแหว่งเพื่อปรับภาพให้อยู่ตรงกลาง
|
||||
Integer scale factor = Integer scale factor
|
||||
Internal Resolution = ความละเอียดภายใน
|
||||
Lazy texture caching = แคชพื้นผิวแบบหยาบ (เร็วขึ้น)
|
||||
Lazy texture caching Tip = เร็วขึ้น แต่อาจจะทำให้ฟ้อนต์ตัวหนังสือไม่แสดงผลในบางเกม
|
||||
|
|
|
@ -503,6 +503,7 @@ High = Yüksek
|
|||
Hybrid = Hibrit
|
||||
Hybrid + Bicubic = Hibrit + Bikübik
|
||||
Ignore camera notch when centering = Merkezleme sırasında kamera çentiğini yoksay
|
||||
Integer scale factor = Integer scale factor
|
||||
Internal Resolution = İç çözünürlük
|
||||
Lazy texture caching = Yavaş doku önbellekleme (hızlandırır)
|
||||
Lazy texture caching Tip = Faster, but can cause text problems in a few games
|
||||
|
|
|
@ -501,6 +501,7 @@ High = Висока
|
|||
Hybrid = Гібридний
|
||||
Hybrid + Bicubic = Гібридний + Бікубічний
|
||||
Ignore camera notch when centering = Ignore camera notch when centering
|
||||
Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Внутрішнє розширення
|
||||
Lazy texture caching = Кешування текстур
|
||||
Lazy texture caching Tip = Faster, but can cause text problems in a few games
|
||||
|
|
|
@ -501,6 +501,7 @@ High = Cao
|
|||
Hybrid = Hybrid (hỗn hợp)
|
||||
Hybrid + Bicubic = Hybrid + Bicubic
|
||||
Ignore camera notch when centering = Ignore camera notch when centering
|
||||
Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Độ phân giải bên trong
|
||||
Lazy texture caching = Bộ nhớ đệm lazy texture (tăng tốc)
|
||||
Lazy texture caching Tip = Faster, but can cause text problems in a few games
|
||||
|
|
|
@ -501,6 +501,7 @@ High = 高质量
|
|||
Hybrid = 混合
|
||||
Hybrid + Bicubic = 混合+双三次
|
||||
Ignore camera notch when centering = 忽略摄像头挖孔
|
||||
Integer scale factor = Integer scale factor
|
||||
Internal Resolution = 内部分辨率
|
||||
Lazy texture caching = 减少缓存存取(提速)
|
||||
Lazy texture caching Tip = 更快, 在一些游戏里引起文字渲染错误
|
||||
|
|
|
@ -501,6 +501,7 @@ High = 高
|
|||
Hybrid = 混合
|
||||
Hybrid + Bicubic = 混合 + 雙立方
|
||||
Ignore camera notch when centering = 置中時忽略相機凹口
|
||||
Integer scale factor = Integer scale factor
|
||||
Internal Resolution = 內部解析度
|
||||
Lazy texture caching = 消極式紋理快取 (加速)
|
||||
Lazy texture caching Tip = 更快,但在某些遊戲中可能會造成文字問題
|
||||
|
|
Loading…
Add table
Reference in a new issue