Commit graph

2633 commits

Author SHA1 Message Date
Unknown W. Brackets
296173317d Let's also show 24-bit values in a 16-bit range. 2015-08-23 17:55:54 -07:00
Unknown W. Brackets
95d4f88e01 Read depth values as floats on OpenGL.
This preserves the full precision better than a 16-bit value does.
2015-08-23 17:52:15 -07:00
Unknown W. Brackets
50b2160711 Show preview pixel values only when displayed.
This prevents it from showing after resume.
2015-08-23 11:15:52 -07:00
Unknown W. Brackets
720c6a30d5 Add scaled float version to GE debugger preview.
This gives a sense of scale (e.g. 24 vs 16 bit values.)
2015-08-23 09:27:59 -07:00
Unknown W. Brackets
ba15718db3 Track hovering in GE debugger to show pixel value.
This works for texture, framebuffer, depth, and stencil.

Importantly, allows debugging the actual depth values present.
2015-08-23 09:25:05 -07:00
Unknown W. Brackets
c70d519e04 Search the GitHub Desktop git.exe path. 2015-08-16 14:20:09 -07:00
Unknown W. Brackets
4ddc12ce40 Generate windows version automatically.
This allows for the same customization git-version.cpp allows.

Also, improve messaging slightly during build if git is missing, and
disallow reporting for builds generated without version info to make it
clear to users.
2015-08-16 14:03:59 -07:00
thedax
98d1e5f776 Make PPSSPP aware of Windows 10 (mostly for the info screen). 2015-08-10 03:14:05 -04:00
Unknown W. Brackets
1c61470d0c Blind Windows buildfix
Need to handle the vertex preview coordinates too.
2015-08-08 12:09:34 -04:00
Henrik Rydgard
2430c283a5 More GPU cleaning, removing uses of GPUState.h where not needed.
Want to get rid of direct accesses to GPUState in modules that may be reused in
my future next-gen backends, that will reformat display lists into command lists that will
then be optimized and executed, out of sync with the real GPUState.

Candidate modules that may be reused in full are Framebuffer and Depal, possibly TextureCache to some degree.
2015-07-29 12:37:49 +02:00
Henrik Rydgard
cde585a29a Include dependency cleanup 2015-07-29 11:48:20 +02:00
Henrik Rydgard
aaa8350591 Windows: Fix some remaining ASLR issues 2015-07-15 22:25:24 +02:00
Henrik Rydgard
d3018c1787 Windows: Enable ASLR (had to fix a few pointer truncations) 2015-07-15 20:02:42 +02:00
vnctdj
e791bea8a9 Consistently use *gr for the Graphics i18n category 2015-07-01 23:50:16 +02:00
Henrik Rydgard
0595a76556 Start integrating the new frame profiler 2015-05-24 23:45:36 +02:00
vnctdj
88d742cba4 Fix width/height inversion
This should resolve https://github.com/hrydgard/ppsspp/issues/7760
2015-05-22 18:15:49 +02:00
Henrik Rydgard
18655d14a4 Release PSP buttons when losing gameplay focus, fixes part 1 of #7758, and part 2 of #7758 on Windows only. 2015-05-21 10:49:47 +02:00
Henrik Rydgard
28d8ed5881 Win32: Fix a bunch of little window resizing issues 2015-05-15 18:04:05 +02:00
Unknown W. Brackets
a090b5853f Process UV rotation even in full transform. 2015-05-10 14:17:20 -07:00
Henrik Rydgård
050a7c1a85 Merge pull request #7667 from unknownbrackets/warnings
Fix some warnings
2015-04-08 21:21:08 +02:00
Henrik Rydgard
56a596d099 Fix line endings in some vcproj.filters files. Should prevent future annoying conflicts, althoug this one is ugly. 2015-04-08 20:58:04 +02:00
Unknown W. Brackets
8a3a67dc5b Avoid evaluating an uninitialized value.
Doesn't matter anyway here.
2015-04-08 11:57:58 -07:00
Unknown W. Brackets
fc0788bc95 Avoid unpredictable behavior in error condition. 2015-04-08 11:57:57 -07:00
Henrik Rydgard
db0fd1042f Add "Arm64EmitterTest" which can run on startup to play around with instructions. 2015-04-06 18:13:26 +02:00
Peter Tissen
27ee4eaefd change manifest namespace to asm.v1
I really just changed it v3 to test it being the same as the second that
Visual Studio auto-generated but that seems to not have been a good idea
I pretty much just accidentally commited it anyway.

Fixes #7562
2015-03-05 14:37:08 +01:00
Peter Tissen
565da731d1 Don't include 2 manifest files
So we apparently included 2 manifest files.
One from the *.rc file and one generated by the IDEs manifest tools
* added the contents of rt_manif.bin to PPSSPP.manifest
* made ppsspp.rc include PPSSPP.manifest
* set the *.vcxproj to not generate an additional manifest
2015-03-05 04:07:55 +01:00
Peter Tissen
e7e8bf9221 Set DPI awareness in manifest
instead of doing it at runtime, still works in WinXP according to StepS in the IRC,
should probably be tested there to be sure
2015-03-05 03:22:48 +01:00
Unknown W. Brackets
98d7afae89 Switch to #pragma once in a few places.
Doesn't really affect git history much to change these.
2015-03-02 22:34:51 -08:00
Henrik Rydgard
cbf8aa41a4 Merge branch 'analog-options' of https://github.com/ShiftyAxel/ppsspp into ShiftyAxel-analog-options 2015-03-01 16:17:41 +01:00
Unknown W. Brackets
7aa5914a7a Allow mouse clicks only when focused.
Fixes #6486.
2015-02-28 16:01:41 -08:00
Unknown W. Brackets
cf88c7ff67 Add an option to ignore gamepads when not focused. 2015-02-28 14:02:03 -08:00
Henrik Rydgard
8c8e5de89d Update version number to 1.0.1 2015-02-26 21:05:06 +01:00
Unknown W. Brackets
518cabd991 Correct vertex preview of throughmode rects.
The texture was not highlighted correctly, since we didn't normalize all
coords.
2015-02-25 21:25:49 -08:00
Henrik Rydgard
66e9877561 Fix #7480 where we would lose the keyboard after activating fullscreen with the mouse 2015-02-15 23:07:24 +01:00
vnctdj
91c7c76d8a Edit string to match already translated one
https://github.com/hrydgard/ppsspp-lang/blob/master/en_US.ini#L359
2015-02-10 12:16:48 +01:00
Henrik Rydgard
d6cf857a06 Make it impossible to set Auto Frameskip and Non-buffered together as they interact in a bad way 2015-02-09 23:11:45 +01:00
Josh Palmer
929866edd3 XInput/DInput: Rename settings, fix sensitivity
* Change deadzone inverter naming convention to 'analog mapper'
* Remove hokey mathematics from sensitivity calculations
2015-02-05 06:30:29 +00:00
Josh Palmer
4c6410cd0d DInput/XInput: Further fixes & improvements
* Remove redundant second analog settings for XInput
* Replace DInput circle->square mapping with improved XInput version
2015-02-05 05:48:29 +00:00
Josh Palmer
6856709b1d DInput/XInput: Deadzone fixes & Sensitivity
* DInput Deadzone & Deadzone Inverter now function correctly
* Added analog Sensitivity options to DInput and XInput
2015-02-05 05:30:39 +00:00
Henrik Rydgard
ca512ea06a More minor cleanup. Update lang. 2015-02-03 21:59:36 +01:00
Henrik Rydgard
60a837f19f Minor cleanup 2015-02-03 21:28:08 +01:00
Henrik Rydgard
9b9d8592db Fix calling convention of the d3d9createex function. May help #7421 2015-02-03 21:27:26 +01:00
Peter Tissen
6f2962e0c3 make sure all the counters are increased by the correct value 2015-02-02 22:30:47 +01:00
Peter Tissen
4a150bead7 don't try to access past the number of vertices when drawing rectangles 2015-02-02 22:08:33 +01:00
Henrik Rydgard
80d610998d Better error checking in D3D9 init 2015-02-02 09:27:27 +01:00
Henrik Rydgard
f94e7170f6 Update version numbers to 1.0 2015-02-01 21:17:43 +01:00
Henrik Rydgard
5354f5163a Show date/time of saves on pause screen. Better WASAPI error checking. 2015-02-01 18:31:51 +01:00
Henrik Rydgard
001eda39e0 Add really primitive save preview on "Next Slot". Improve pause screen layout a little. 2015-02-01 18:04:50 +01:00
Henrik Rydgard
6420f5f476 Only show the audio backend option on Vista+. Correct the enum order. Init DSound on its thread. 2015-02-01 11:57:11 +01:00
Henrik Rydgard
28cd190e0a Temporary workaround for Debug build linking problem (ffmpeg's static release CRT clashes with static debug CRT) 2015-01-24 16:37:01 +01:00