mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
Fix line endings in some vcproj.filters files. Should prevent future annoying conflicts, althoug this one is ugly.
This commit is contained in:
parent
b5bb07b12c
commit
56a596d099
3 changed files with 1824 additions and 1824 deletions
File diff suppressed because it is too large
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@ -1,360 +1,360 @@
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|||
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="GLES">
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<UniqueIdentifier>{f7563dba-8146-4c21-a092-e864ff145d79}</UniqueIdentifier>
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</Filter>
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||||
<Filter Include="Software">
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||||
<UniqueIdentifier>{4f6d1284-2c23-4ebc-842c-666a1305bfed}</UniqueIdentifier>
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</Filter>
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||||
<Filter Include="Common">
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||||
<UniqueIdentifier>{21783292-4dd7-447b-af93-356cd2eaa4d6}</UniqueIdentifier>
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||||
</Filter>
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||||
<Filter Include="Null">
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||||
<UniqueIdentifier>{b31aa5a1-da08-47e6-9467-ab1d547b6ff3}</UniqueIdentifier>
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</Filter>
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||||
<Filter Include="DirectX9">
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<UniqueIdentifier>{88629970-4774-4122-b031-2128244b795c}</UniqueIdentifier>
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</Filter>
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||||
<Filter Include="DirectX9\helper">
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||||
<UniqueIdentifier>{ba434472-5d5e-4b08-ab16-bfb7ec8e7068}</UniqueIdentifier>
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</Filter>
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<Filter Include="Debugger">
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<UniqueIdentifier>{0cbddc00-4aa3-41d0-bed2-a454d37f838e}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="ge_constants.h">
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<Filter>Common</Filter>
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</ClInclude>
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<ClInclude Include="Math3D.h">
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<Filter>Common</Filter>
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</ClInclude>
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<ClInclude Include="GPUState.h">
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<Filter>Common</Filter>
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</ClInclude>
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<ClInclude Include="GPUInterface.h">
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<Filter>Common</Filter>
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</ClInclude>
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<ClInclude Include="Null\NullGpu.h">
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<Filter>Null</Filter>
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</ClInclude>
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<ClInclude Include="GPUCommon.h">
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<Filter>Common</Filter>
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</ClInclude>
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<ClInclude Include="Software\Colors.h">
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<Filter>Software</Filter>
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</ClInclude>
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<ClInclude Include="Software\Clipper.h">
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<Filter>Software</Filter>
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</ClInclude>
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<ClInclude Include="Software\Lighting.h">
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<Filter>Software</Filter>
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</ClInclude>
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<ClInclude Include="Software\Rasterizer.h">
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<Filter>Software</Filter>
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</ClInclude>
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<ClInclude Include="Software\SoftGpu.h">
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<Filter>Software</Filter>
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</ClInclude>
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<ClInclude Include="Software\TransformUnit.h">
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<Filter>Software</Filter>
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</ClInclude>
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<ClInclude Include="Common\VertexDecoderCommon.h">
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<Filter>Common</Filter>
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</ClInclude>
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<ClInclude Include="GLES\VertexShaderGenerator.h">
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<Filter>GLES</Filter>
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</ClInclude>
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<ClInclude Include="GLES\StateMapping.h">
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<Filter>GLES</Filter>
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</ClInclude>
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<ClInclude Include="GLES\TextureCache.h">
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<Filter>GLES</Filter>
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</ClInclude>
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<ClInclude Include="GLES\TextureScaler.h">
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<Filter>GLES</Filter>
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</ClInclude>
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<ClInclude Include="GLES\TransformPipeline.h">
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<Filter>GLES</Filter>
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</ClInclude>
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<ClInclude Include="GLES\FragmentShaderGenerator.h">
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<Filter>GLES</Filter>
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</ClInclude>
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<ClInclude Include="GLES\Framebuffer.h">
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<Filter>GLES</Filter>
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</ClInclude>
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<ClInclude Include="GLES\ShaderManager.h">
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<Filter>GLES</Filter>
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</ClInclude>
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<ClInclude Include="Directx9\GPU_DX9.h">
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<Filter>DirectX9</Filter>
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</ClInclude>
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<ClInclude Include="Directx9\VertexShaderGeneratorDX9.h">
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<Filter>DirectX9</Filter>
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</ClInclude>
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<ClInclude Include="Directx9\TransformPipelineDX9.h">
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<Filter>DirectX9</Filter>
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</ClInclude>
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<ClInclude Include="Directx9\TextureScalerDX9.h">
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<Filter>DirectX9</Filter>
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</ClInclude>
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<ClInclude Include="Directx9\TextureCacheDX9.h">
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<Filter>DirectX9</Filter>
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</ClInclude>
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<ClInclude Include="Directx9\StateMappingDX9.h">
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<Filter>DirectX9</Filter>
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</ClInclude>
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<ClInclude Include="Directx9\ShaderManagerDX9.h">
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<Filter>DirectX9</Filter>
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</ClInclude>
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<ClInclude Include="Directx9\FramebufferDX9.h">
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<Filter>DirectX9</Filter>
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</ClInclude>
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<ClInclude Include="Directx9\PixelShaderGeneratorDX9.h">
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<Filter>DirectX9</Filter>
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</ClInclude>
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<ClInclude Include="Common\IndexGenerator.h">
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<Filter>Common</Filter>
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</ClInclude>
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<ClInclude Include="GLES\GLES_GPU.h">
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<Filter>GLES</Filter>
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</ClInclude>
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<ClInclude Include="GeDisasm.h">
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<Filter>Common</Filter>
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</ClInclude>
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<ClInclude Include="..\ext\xbrz\xbrz.h">
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<Filter>Common</Filter>
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</ClInclude>
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<ClInclude Include="Directx9\helper\dx_state.h">
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<Filter>DirectX9\helper</Filter>
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</ClInclude>
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<ClInclude Include="Directx9\helper\fbo.h">
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<Filter>DirectX9\helper</Filter>
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</ClInclude>
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<ClInclude Include="Directx9\helper\global.h">
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<Filter>DirectX9\helper</Filter>
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</ClInclude>
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<ClInclude Include="Common\TextureDecoder.h">
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<Filter>Common</Filter>
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</ClInclude>
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<ClInclude Include="Common\GPUDebugInterface.h">
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<Filter>Common</Filter>
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</ClInclude>
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<ClInclude Include="Common\SplineCommon.h">
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<Filter>Common</Filter>
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</ClInclude>
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<ClInclude Include="Debugger\Breakpoints.h">
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<Filter>Debugger</Filter>
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</ClInclude>
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<ClInclude Include="Debugger\Stepping.h">
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<Filter>Debugger</Filter>
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</ClInclude>
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<ClInclude Include="Common\PostShader.h">
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<Filter>Common</Filter>
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</ClInclude>
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<ClInclude Include="Common\TextureDecoderNEON.h">
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<Filter>Common</Filter>
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</ClInclude>
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<ClInclude Include="Common\TextureCacheCommon.h">
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<Filter>Common</Filter>
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</ClInclude>
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<ClInclude Include="Common\TransformCommon.h">
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<Filter>Common</Filter>
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</ClInclude>
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<ClInclude Include="GLES\DepalettizeShader.h">
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<Filter>GLES</Filter>
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</ClInclude>
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<ClInclude Include="GLES\FragmentTestCache.h">
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<Filter>GLES</Filter>
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</ClInclude>
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<ClInclude Include="Common\FramebufferCommon.h">
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<Filter>Common</Filter>
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</ClInclude>
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<ClInclude Include="Common\SoftwareTransformCommon.h">
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<Filter>Common</Filter>
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</ClInclude>
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<ClInclude Include="Common\DrawEngineCommon.h">
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<Filter>Common</Filter>
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</ClInclude>
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<ClInclude Include="Common\DepalettizeShaderCommon.h">
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<Filter>Common</Filter>
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</ClInclude>
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<ClInclude Include="Directx9\DepalettizeShaderDX9.h">
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<Filter>DirectX9</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Math3D.cpp">
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<Filter>Common</Filter>
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</ClCompile>
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<ClCompile Include="GPUState.cpp">
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<Filter>Common</Filter>
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</ClCompile>
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<ClCompile Include="Null\NullGpu.cpp">
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<Filter>Null</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="GPUCommon.cpp">
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<Filter>Common</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="Software\Clipper.cpp">
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||||
<Filter>Software</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="Software\Lighting.cpp">
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<Filter>Software</Filter>
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</ClCompile>
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||||
<ClCompile Include="Software\Rasterizer.cpp">
|
||||
<Filter>Software</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="Software\SoftGpu.cpp">
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||||
<Filter>Software</Filter>
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</ClCompile>
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<ClCompile Include="Software\TransformUnit.cpp">
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||||
<Filter>Software</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="Common\VertexDecoderCommon.cpp">
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<Filter>Common</Filter>
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</ClCompile>
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||||
<ClCompile Include="GLES\TextureCache.cpp">
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<Filter>GLES</Filter>
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</ClCompile>
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<ClCompile Include="GLES\TransformPipeline.cpp">
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<Filter>GLES</Filter>
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||||
</ClCompile>
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<ClCompile Include="GLES\VertexShaderGenerator.cpp">
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<Filter>GLES</Filter>
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</ClCompile>
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<ClCompile Include="GLES\StateMapping.cpp">
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<Filter>GLES</Filter>
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</ClCompile>
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<ClCompile Include="GLES\FragmentShaderGenerator.cpp">
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<Filter>GLES</Filter>
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</ClCompile>
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<ClCompile Include="GLES\Framebuffer.cpp">
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<Filter>GLES</Filter>
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</ClCompile>
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<ClCompile Include="GLES\ShaderManager.cpp">
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<Filter>GLES</Filter>
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</ClCompile>
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<ClCompile Include="Directx9\GPU_DX9.cpp">
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<Filter>DirectX9</Filter>
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</ClCompile>
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<ClCompile Include="Directx9\VertexShaderGeneratorDX9.cpp">
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<Filter>DirectX9</Filter>
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</ClCompile>
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<ClCompile Include="Directx9\TransformPipelineDX9.cpp">
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<Filter>DirectX9</Filter>
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</ClCompile>
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<ClCompile Include="Directx9\TextureCacheDX9.cpp">
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<Filter>DirectX9</Filter>
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</ClCompile>
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<ClCompile Include="Directx9\StateMappingDX9.cpp">
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<Filter>DirectX9</Filter>
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</ClCompile>
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<ClCompile Include="Directx9\SplineDX9.cpp">
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<Filter>DirectX9</Filter>
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</ClCompile>
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<ClCompile Include="Directx9\ShaderManagerDX9.cpp">
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<Filter>DirectX9</Filter>
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</ClCompile>
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<ClCompile Include="Directx9\FramebufferDX9.cpp">
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<Filter>DirectX9</Filter>
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</ClCompile>
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<ClCompile Include="Directx9\PixelShaderGeneratorDX9.cpp">
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<Filter>DirectX9</Filter>
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</ClCompile>
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<ClCompile Include="Directx9\TextureScalerDX9.cpp">
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<Filter>DirectX9</Filter>
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</ClCompile>
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<ClCompile Include="GLES\TextureScaler.cpp">
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<Filter>GLES</Filter>
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</ClCompile>
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||||
<ClCompile Include="Common\IndexGenerator.cpp">
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||||
<Filter>Common</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="GLES\GLES_GPU.cpp">
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||||
<Filter>GLES</Filter>
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</ClCompile>
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<ClCompile Include="GeDisasm.cpp">
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<Filter>Common</Filter>
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</ClCompile>
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<ClCompile Include="..\ext\xbrz\xbrz.cpp">
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||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Directx9\helper\dx_state.cpp">
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<Filter>DirectX9\helper</Filter>
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</ClCompile>
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<ClCompile Include="Directx9\helper\fbo.cpp">
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<Filter>DirectX9\helper</Filter>
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</ClCompile>
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<ClCompile Include="Directx9\helper\global.cpp">
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<Filter>DirectX9\helper</Filter>
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</ClCompile>
|
||||
<ClCompile Include="Common\TextureDecoder.cpp">
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<Filter>Common</Filter>
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</ClCompile>
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||||
<ClCompile Include="Debugger\Breakpoints.cpp">
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<Filter>Debugger</Filter>
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</ClCompile>
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<ClCompile Include="Debugger\Stepping.cpp">
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<Filter>Debugger</Filter>
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</ClCompile>
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<ClCompile Include="Common\PostShader.cpp">
|
||||
<Filter>Common</Filter>
|
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</ClCompile>
|
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<ClCompile Include="Common\TextureDecoderNEON.cpp">
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||||
<Filter>Common</Filter>
|
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</ClCompile>
|
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<ClCompile Include="Common\TextureCacheCommon.cpp">
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<Filter>Common</Filter>
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</ClCompile>
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<ClCompile Include="Common\TransformCommon.cpp">
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<Filter>Common</Filter>
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</ClCompile>
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<ClCompile Include="GLES\DepalettizeShader.cpp">
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<Filter>GLES</Filter>
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</ClCompile>
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<ClCompile Include="GLES\StencilBuffer.cpp">
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<Filter>GLES</Filter>
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</ClCompile>
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<ClCompile Include="GLES\FragmentTestCache.cpp">
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<Filter>GLES</Filter>
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</ClCompile>
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<ClCompile Include="Common\FramebufferCommon.cpp">
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<Filter>Common</Filter>
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</ClCompile>
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<ClCompile Include="Common\VertexDecoderX86.cpp">
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<Filter>Common</Filter>
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</ClCompile>
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<ClCompile Include="Common\VertexDecoderArm.cpp">
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<Filter>Common</Filter>
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</ClCompile>
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<ClCompile Include="Common\SoftwareTransformCommon.cpp">
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<Filter>Common</Filter>
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</ClCompile>
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<ClCompile Include="Common\DrawEngineCommon.cpp">
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<Filter>Common</Filter>
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</ClCompile>
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<ClCompile Include="GLES\Spline.cpp">
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<Filter>GLES</Filter>
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</ClCompile>
|
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<ClCompile Include="Common\SplineCommon.cpp">
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||||
<Filter>Common</Filter>
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</ClCompile>
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<ClCompile Include="Directx9\StencilBufferDX9.cpp">
|
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<Filter>DirectX9</Filter>
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</ClCompile>
|
||||
<ClCompile Include="Common\DepalettizeShaderCommon.cpp">
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||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Directx9\DepalettizeShaderDX9.cpp">
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<Filter>DirectX9</Filter>
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</ClCompile>
|
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<ClCompile Include="Common\VertexDecoderArm64.cpp">
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||||
<Filter>Common</Filter>
|
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="CMakeLists.txt" />
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</ItemGroup>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
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<ItemGroup>
|
||||
<Filter Include="GLES">
|
||||
<UniqueIdentifier>{f7563dba-8146-4c21-a092-e864ff145d79}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Software">
|
||||
<UniqueIdentifier>{4f6d1284-2c23-4ebc-842c-666a1305bfed}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Common">
|
||||
<UniqueIdentifier>{21783292-4dd7-447b-af93-356cd2eaa4d6}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Null">
|
||||
<UniqueIdentifier>{b31aa5a1-da08-47e6-9467-ab1d547b6ff3}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="DirectX9">
|
||||
<UniqueIdentifier>{88629970-4774-4122-b031-2128244b795c}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="DirectX9\helper">
|
||||
<UniqueIdentifier>{ba434472-5d5e-4b08-ab16-bfb7ec8e7068}</UniqueIdentifier>
|
||||
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|
||||
<Filter Include="Debugger">
|
||||
<UniqueIdentifier>{0cbddc00-4aa3-41d0-bed2-a454d37f838e}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="ge_constants.h">
|
||||
<Filter>Common</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Math3D.h">
|
||||
<Filter>Common</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GPUState.h">
|
||||
<Filter>Common</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GPUInterface.h">
|
||||
<Filter>Common</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Null\NullGpu.h">
|
||||
<Filter>Null</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GPUCommon.h">
|
||||
<Filter>Common</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Software\Colors.h">
|
||||
<Filter>Software</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Software\Clipper.h">
|
||||
<Filter>Software</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Software\Lighting.h">
|
||||
<Filter>Software</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Software\Rasterizer.h">
|
||||
<Filter>Software</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Software\SoftGpu.h">
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||||
<Filter>Software</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Software\TransformUnit.h">
|
||||
<Filter>Software</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Common\VertexDecoderCommon.h">
|
||||
<Filter>Common</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GLES\VertexShaderGenerator.h">
|
||||
<Filter>GLES</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GLES\StateMapping.h">
|
||||
<Filter>GLES</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GLES\TextureCache.h">
|
||||
<Filter>GLES</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GLES\TextureScaler.h">
|
||||
<Filter>GLES</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GLES\TransformPipeline.h">
|
||||
<Filter>GLES</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GLES\FragmentShaderGenerator.h">
|
||||
<Filter>GLES</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GLES\Framebuffer.h">
|
||||
<Filter>GLES</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GLES\ShaderManager.h">
|
||||
<Filter>GLES</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Directx9\GPU_DX9.h">
|
||||
<Filter>DirectX9</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Directx9\VertexShaderGeneratorDX9.h">
|
||||
<Filter>DirectX9</Filter>
|
||||
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|
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<None Include="git-version-gen.cmd" />
|
||||
<None Include="pspmode.png" />
|
||||
<None Include="..\assets\langregion.ini" />
|
||||
<None Include="aboutbox.rc">
|
||||
<Filter>Resource Files</Filter>
|
||||
</None>
|
||||
<None Include="version.rc">
|
||||
<Filter>Resource Files</Filter>
|
||||
</None>
|
||||
<None Include="..\android\jni\Locals.mk">
|
||||
<Filter>Other Platforms</Filter>
|
||||
</None>
|
||||
<None Include="..\atlasscript.txt">
|
||||
<Filter>Other Platforms</Filter>
|
||||
</None>
|
||||
<None Include="..\atlasscript_lowmem.txt">
|
||||
<Filter>Other Platforms</Filter>
|
||||
</None>
|
||||
<None Include="..\ios\AudioEngine.mm">
|
||||
<Filter>Other Platforms</Filter>
|
||||
</None>
|
||||
<None Include="..\ios\main.mm">
|
||||
<Filter>Other Platforms</Filter>
|
||||
</None>
|
||||
<None Include="..\ios\ViewController.mm">
|
||||
<Filter>Other Platforms</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\knownfuncs.ini">
|
||||
<Filter>Resource Files</Filter>
|
||||
</None>
|
||||
<None Include="PPSSPP.manifest">
|
||||
<Filter>Resource Files</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="ppsspp.rc">
|
||||
<Filter>Resource Files</Filter>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
|
Loading…
Add table
Reference in a new issue