Henrik Rydgård
49a72a4bfa
Merge pull request #3926 from Kingcom/GEDebugger
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Highlight stall address
2013-09-26 03:34:11 -07:00
Kingcom
94b04d7326
Highlight stall address with a red background
2013-09-26 12:31:58 +02:00
Kingcom
124b11f29d
Highlight stall address
2013-09-26 10:24:41 +02:00
The Dax
a15ba1322d
Move GetLangValuesMapping out of MiscScreens.cpp so it can be used globally.
2013-09-25 21:06:58 -04:00
shenweip
eb33037f3c
Fix a bug that mouse cannot work correctly when maximize the window from 1x window size.
2013-09-26 00:19:13 +08:00
Kingcom
98f4273dcc
Simple display list view
2013-09-25 15:24:53 +02:00
Kingcom
443f9bdfd5
Fix spaces
2013-09-24 20:11:42 +02:00
Kingcom
312f957963
Change how SimpleGLWindow is constructed and move it to the resource file
2013-09-24 20:06:25 +02:00
Henrik Rydgård
216ccbb94b
Merge pull request #3901 from thedax/win32FixFullScreenAgain
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Win32: Fix 2 fullscreen bugs
2013-09-24 01:12:17 -07:00
Unknown W. Brackets
4cae7bf8d3
Defer initialization of the GE dbg preview.
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Maybe it's causing slowdown on some cards to init a new context?
2013-09-23 23:45:37 -07:00
Unknown W. Brackets
a528f797b1
32-bit warning fixes in the debugger/win UI.
2013-09-23 23:44:58 -07:00
The Dax
5b1a2cbafd
Bring factor back, but only apply it in windowed mode.
2013-09-23 23:56:32 -04:00
The Dax
f9ed9928a9
Fix mouse events not working when switching from 1x window size to fullscreen mode.
2013-09-23 23:08:46 -04:00
The Dax
d5478af3c7
Remove redundant _ViewFullScreen call.
2013-09-23 23:01:26 -04:00
The Dax
f989b3daf8
Use g_Config.bFullScreen, not a global variable in WndMainWindow.cpp. Also, fix backward logic.
2013-09-23 17:45:43 -04:00
Henrik Rydgård
2a16b9d3bb
Merge pull request #3889 from unknownbrackets/debugger
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Initially usable GE debugger
2013-09-23 02:07:40 -07:00
Unknown W. Brackets
2b28bdbea0
Fix 32-bit ge debugger (broken cond vars.)
2013-09-23 01:19:13 -07:00
Unknown W. Brackets
6a313ac204
Support flipped and not flipped buffers.
2013-09-22 22:37:37 -07:00
Unknown W. Brackets
47b43e997f
Support 16 bit buffers in the GE debugger too.
2013-09-22 22:25:55 -07:00
Unknown W. Brackets
0ad5bcf1df
Center the display on top of the checkerboard.
2013-09-22 20:40:13 -07:00
Unknown W. Brackets
4021acd3f8
Draw a checkerboard pattern behind the image.
2013-09-22 20:36:58 -07:00
Unknown W. Brackets
6073317591
Support render res. above 1x in ge debugger.
2013-09-22 20:14:31 -07:00
Unknown W. Brackets
a7f9723528
Warning fixes.
2013-09-22 19:06:01 -07:00
Unknown W. Brackets
d38916dea7
Add a quick and dirty render preview.
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Now it's actually semi useful already.
2013-09-22 19:05:33 -07:00
Henrik Rydgård
e7d906c8f7
Merge pull request #3886 from thedax/win32FixOffscreenBug
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Win32: Move PPSSPP back onto the screen if it's offscreen when opening.
2013-09-22 15:17:51 -07:00
The Dax
17afe43ce5
Make the changes more multi-monitor friendly. Credit goes to [Unknown].
2013-09-22 16:05:17 -04:00
The Dax
bb7e6f2494
If WindowWidth or WindowHeight are <= 0, fix them.
2013-09-22 15:01:58 -04:00
The Dax
8ccb4cc863
Move PPSSPP back onto the primary monitor if it's offscreen when opening.
2013-09-22 14:44:35 -04:00
Unknown W. Brackets
2ad5167f75
Better to have its own directory.
2013-09-22 11:03:29 -07:00
Unknown W. Brackets
18b70c89ef
Add an initial GE debugger interface on Windows.
2013-09-22 10:27:09 -07:00
Kingcom
595693cacb
Scan after assembling
2013-09-22 13:04:31 +02:00
Kingcom
86cba76bb2
Crash fix and more scanning
2013-09-22 13:00:25 +02:00
Kingcom
1c219e9b65
Remove useless comment...
2013-09-22 12:24:12 +02:00
Kingcom
2d496791ab
Sort branch lines to prevent conflicts
2013-09-22 12:20:33 +02:00
Kingcom
d56ade56ae
-don't use typedefs
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-clear functions on NotifyMapLoaded
2013-09-22 11:09:11 +02:00
Kingcom
ea397351c3
Better branch lines
2013-09-22 11:00:44 +02:00
Unknown W. Brackets
eba903f9db
Stop jumping to pc after setting a breakpoint.
2013-09-21 08:24:24 -07:00
The Dax
3c1c7aade8
Just call ResizeDisplay(true) inside SetInternalResolution.
2013-09-19 23:27:25 -04:00
The Dax
3eedc9cb6d
Eliminate some magic numbers, and make several functions more consistent with each other.
2013-09-19 21:18:26 -04:00
The Dax
30da5d1ba2
Fix Rendering Resolution mode bug where the shortcut(currently CTRL + 1) wouldn't be synchronized with its DesktopUI(win32 menu bar) counterpart. First discussed in https://github.com/hrydgard/ppsspp/pull/3834 .
2013-09-19 14:32:56 -04:00
The Dax
01ab8b7555
Fix x64 debug build.
2013-09-17 10:27:06 -04:00
The Dax
d102baacd0
Prep PPSSPP for Visual Studio 2013.
2013-09-17 10:27:06 -04:00
Henrik Rydgård
db92f26e56
Merge pull request #3806 from thedax/win32UITranslation
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Win32 UI: Rewrite most of the menu translation code to be cleaner and simpler.
2013-09-17 06:43:24 -07:00
danyalzia
7c0292f466
Update ppsspp.rc
2013-09-17 13:07:24 +05:00
danyalzia
b17ce7bfb1
Update resource.h
2013-09-17 13:05:19 +05:00
danyalzia
46b022ac98
Update WndMainWindow.cpp
2013-09-17 13:02:34 +05:00
The Dax
e6d85cfb39
Rename Config::languageIni to Config::sLanguageIni for consistency.
2013-09-16 19:47:25 -04:00
The Dax
283599c7f1
Remove unneeded lines.
2013-09-16 19:24:49 -04:00
The Dax
ee3f9a6979
Use consistent pointer names.
2013-09-16 18:55:06 -04:00
The Dax
426e6630d9
Rewrite most of the translation stuff to be cleaner.
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Also fix a bug where in-game only menu items become enabled after selecting a language when we're in various NewUI menus.
Rename Config::ilanguage to Config::iLanguage for consistency with other Config variables.
2013-09-16 18:45:09 -04:00