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https://github.com/hrydgard/ppsspp.git
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Better to have its own directory.
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parent
18b70c89ef
commit
2ad5167f75
7 changed files with 13 additions and 10 deletions
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@ -16,7 +16,7 @@
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "native/base/mutex.h"
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#include "Windows/Debugger/GEDebugger.h"
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#include "Windows/GEDebugger/GEDebugger.h"
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#include "Windows/WindowsHost.h"
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#include "GPU/GPUInterface.h"
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#include "GPU/Common/GPUDebugInterface.h"
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@ -279,7 +279,7 @@
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<ClCompile Include="Debugger\Debugger_Lists.cpp" />
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<ClCompile Include="Debugger\Debugger_MemoryDlg.cpp" />
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<ClCompile Include="Debugger\Debugger_VFPUDlg.cpp" />
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<ClCompile Include="Debugger\GEDebugger.cpp" />
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<ClCompile Include="GEDebugger\GEDebugger.cpp" />
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<ClCompile Include="DinputDevice.cpp" />
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<ClCompile Include="EmuThread.cpp" />
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<ClCompile Include="InputDevice.cpp" />
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@ -321,7 +321,7 @@
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<ClInclude Include="Debugger\Debugger_Lists.h" />
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<ClInclude Include="Debugger\Debugger_MemoryDlg.h" />
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<ClInclude Include="Debugger\Debugger_VFPUDlg.h" />
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<ClInclude Include="Debugger\GEDebugger.h" />
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<ClInclude Include="GEDebugger\GEDebugger.h" />
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<ClInclude Include="DinputDevice.h" />
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<ClInclude Include="EmuThread.h" />
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<ClInclude Include="InputDevice.h" />
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@ -26,6 +26,9 @@
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<Filter Include="Other Platforms">
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<UniqueIdentifier>{d53d0871-8572-4393-822e-d14db0a88dab}</UniqueIdentifier>
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</Filter>
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<Filter Include="Windows\GE Debugger">
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<UniqueIdentifier>{15f0e146-e39c-4bad-ba10-3c714a7dbf74}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Debugger\CtrlDisAsmView.cpp">
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@ -110,8 +113,8 @@
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<ClCompile Include="Debugger\Debugger_Lists.cpp">
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<Filter>Windows\Debugger</Filter>
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</ClCompile>
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<ClCompile Include="Debugger\GEDebugger.cpp">
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<Filter>Windows\Debugger</Filter>
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<ClCompile Include="GEDebugger\GEDebugger.cpp">
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<Filter>Windows\GE Debugger</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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@ -200,8 +203,8 @@
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<ClInclude Include="Debugger\Debugger_Lists.h">
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<Filter>Windows\Debugger</Filter>
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</ClInclude>
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<ClInclude Include="Debugger\GEDebugger.h">
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<Filter>Windows\Debugger</Filter>
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<ClInclude Include="GEDebugger\GEDebugger.h">
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<Filter>Windows\GE Debugger</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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@ -38,7 +38,7 @@
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#include "Windows/OpenGLBase.h"
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#include "Windows/Debugger/Debugger_Disasm.h"
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#include "Windows/Debugger/Debugger_MemoryDlg.h"
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#include "Windows/Debugger/GEDebugger.h"
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#include "Windows/GEDebugger/GEDebugger.h"
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#include "main.h"
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#include "Core/Core.h"
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@ -40,7 +40,7 @@
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#include "Windows/Debugger/Debugger_Disasm.h"
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#include "Windows/Debugger/Debugger_MemoryDlg.h"
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#include "Windows/Debugger/Debugger_VFPUDlg.h"
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#include "Windows/Debugger/GEDebugger.h"
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#include "Windows/GEDebugger/GEDebugger.h"
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#include "Windows/W32Util/DialogManager.h"
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@ -20,7 +20,7 @@
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#include "Debugger/Debugger_Disasm.h"
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#include "Debugger/Debugger_MemoryDlg.h"
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#include "Windows/Debugger/GEDebugger.h"
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#include "Windows/GEDebugger/GEDebugger.h"
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#include "Common/CommonWindows.h"
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