Better to have its own directory.

This commit is contained in:
Unknown W. Brackets 2013-09-22 11:03:29 -07:00
parent 18b70c89ef
commit 2ad5167f75
7 changed files with 13 additions and 10 deletions

View file

@ -16,7 +16,7 @@
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "native/base/mutex.h"
#include "Windows/Debugger/GEDebugger.h"
#include "Windows/GEDebugger/GEDebugger.h"
#include "Windows/WindowsHost.h"
#include "GPU/GPUInterface.h"
#include "GPU/Common/GPUDebugInterface.h"

View file

@ -279,7 +279,7 @@
<ClCompile Include="Debugger\Debugger_Lists.cpp" />
<ClCompile Include="Debugger\Debugger_MemoryDlg.cpp" />
<ClCompile Include="Debugger\Debugger_VFPUDlg.cpp" />
<ClCompile Include="Debugger\GEDebugger.cpp" />
<ClCompile Include="GEDebugger\GEDebugger.cpp" />
<ClCompile Include="DinputDevice.cpp" />
<ClCompile Include="EmuThread.cpp" />
<ClCompile Include="InputDevice.cpp" />
@ -321,7 +321,7 @@
<ClInclude Include="Debugger\Debugger_Lists.h" />
<ClInclude Include="Debugger\Debugger_MemoryDlg.h" />
<ClInclude Include="Debugger\Debugger_VFPUDlg.h" />
<ClInclude Include="Debugger\GEDebugger.h" />
<ClInclude Include="GEDebugger\GEDebugger.h" />
<ClInclude Include="DinputDevice.h" />
<ClInclude Include="EmuThread.h" />
<ClInclude Include="InputDevice.h" />

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@ -26,6 +26,9 @@
<Filter Include="Other Platforms">
<UniqueIdentifier>{d53d0871-8572-4393-822e-d14db0a88dab}</UniqueIdentifier>
</Filter>
<Filter Include="Windows\GE Debugger">
<UniqueIdentifier>{15f0e146-e39c-4bad-ba10-3c714a7dbf74}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Debugger\CtrlDisAsmView.cpp">
@ -110,8 +113,8 @@
<ClCompile Include="Debugger\Debugger_Lists.cpp">
<Filter>Windows\Debugger</Filter>
</ClCompile>
<ClCompile Include="Debugger\GEDebugger.cpp">
<Filter>Windows\Debugger</Filter>
<ClCompile Include="GEDebugger\GEDebugger.cpp">
<Filter>Windows\GE Debugger</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
@ -200,8 +203,8 @@
<ClInclude Include="Debugger\Debugger_Lists.h">
<Filter>Windows\Debugger</Filter>
</ClInclude>
<ClInclude Include="Debugger\GEDebugger.h">
<Filter>Windows\Debugger</Filter>
<ClInclude Include="GEDebugger\GEDebugger.h">
<Filter>Windows\GE Debugger</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>

View file

@ -38,7 +38,7 @@
#include "Windows/OpenGLBase.h"
#include "Windows/Debugger/Debugger_Disasm.h"
#include "Windows/Debugger/Debugger_MemoryDlg.h"
#include "Windows/Debugger/GEDebugger.h"
#include "Windows/GEDebugger/GEDebugger.h"
#include "main.h"
#include "Core/Core.h"

View file

@ -40,7 +40,7 @@
#include "Windows/Debugger/Debugger_Disasm.h"
#include "Windows/Debugger/Debugger_MemoryDlg.h"
#include "Windows/Debugger/Debugger_VFPUDlg.h"
#include "Windows/Debugger/GEDebugger.h"
#include "Windows/GEDebugger/GEDebugger.h"
#include "Windows/W32Util/DialogManager.h"

View file

@ -20,7 +20,7 @@
#include "Debugger/Debugger_Disasm.h"
#include "Debugger/Debugger_MemoryDlg.h"
#include "Windows/Debugger/GEDebugger.h"
#include "Windows/GEDebugger/GEDebugger.h"
#include "Common/CommonWindows.h"