Commit graph

1342 commits

Author SHA1 Message Date
Henrik Rydgård
1e9d85cda1 Define texture loading plan semantics better, pre-port some from Vulkan 2022-07-30 10:44:28 +02:00
Henrik Rydgård
eb6d364a2d Vulkan: One step closer to using PrepareBuildTexture 2022-07-30 10:44:28 +02:00
Henrik Rydgård
c031f3085b Additional cleanup 2022-07-30 10:44:26 +02:00
Henrik Rydgård
679a861204 Make the BuildTexture of DX9 and D3D11 backends more similar 2022-07-30 10:44:01 +02:00
Henrik Rydgård
da9f03e356 Remove indentation, useless code 2022-07-30 10:42:16 +02:00
Henrik Rydgård
f728faffdc Remove fake-mipmap logic from LoadTextureLevel 2022-07-30 10:38:17 +02:00
Henrik Rydgård
8b398bbbb7 Minor code simplification 2022-07-30 10:32:50 +02:00
Henrik Rydgård
6f484d0aee Remove unused useBGRA parameter 2022-07-30 08:52:24 +02:00
Henrik Rydgård
c41b780c8c Remove the ReplacedTextureFormat enum 2022-07-30 08:52:24 +02:00
Henrik Rydgård
ef4a6cf873 Remove support for 16-bit replacement texture formats 2022-07-30 08:52:24 +02:00
Henrik Rydgård
c9a37ec6b9 Remove bool that was always true in state mapping. 2022-07-24 21:04:54 +02:00
Henrik Rydgård
f523341351 Remove unnecessary parameters from MakePixelsTexture 2022-07-24 13:54:09 +02:00
Henrik Rydgård
c955246499 Fix shader blending regression (Vulkan) 2022-05-03 00:38:58 +02:00
Unknown W. Brackets
42d7226413 Vulkan: Correct size for tex mip level readback.
Used by the GE debugger to display the texture levels.
2022-05-01 15:23:57 -07:00
Henrik Rydgård
1dead5f095
Merge pull request #15515 from hrydgard/remove-framebuffer-read-limit
Remove the rather problematic limit on framebuffer copies
2022-05-01 13:41:35 +02:00
Henrik Rydgård
7c6c59976c
Merge pull request #15514 from hrydgard/vulkan-barrier-optimizations
Vulkan barrier optimizations
2022-05-01 13:39:01 +02:00
Henrik Rydgård
66ddbe9513 Remove the rather problematic limit on framebuffer copies 2022-05-01 12:49:19 +02:00
Henrik Rydgård
d30024cc88 Vulkan: Follow sampler best practices with auto max quality. 2022-05-01 10:20:11 +02:00
Henrik Rydgård
7be86264d0 Move framebufFormat to gstate_c, so we can override it 2022-04-30 18:16:09 +02:00
Henrik Rydgård
32df78a2cc Make the existing ReinterpretFramebuffers/ShaderColorBitmask path work for Split/Second
It took writing and debugging #15500 for me to understand what the issue with the old path was..

Much simpler alternative to #15500, or we could merge both but disable Split/Second
for this one. Needs some benchmarks I guess...
2022-04-25 00:11:09 +02:00
Henrik Rydgård
ed7dfdc8ad Fix mip level bug in Vulkan texture cache. 2022-04-23 22:51:11 +02:00
Henrik Rydgård
c52a5e9e25 Fix checks for the "fake mipmap" situation.
Fixes #15492
2022-04-22 22:59:20 +02:00
Unknown W. Brackets
34d0acac4e Vulkan: Save textures using a memory copy. 2022-04-17 20:55:39 -07:00
Unknown W. Brackets
39d6dc1740 Vulkan: Allow saving const tex levels.
This might be used for fonts, for example.  They could be replaced, so no
reason not to export.
2022-04-17 20:06:03 -07:00
Henrik Rydgård
dffc1a9196 Add the slow comment to one more place 2022-04-18 00:40:49 +02:00
Henrik Rydgård
3a09c85fb1 Fix hang when choosing "Skip" in first-time init. Warning fix, comment add.
Fixes #15011
2022-04-17 23:02:37 +02:00
Henrik Rydgård
c4dfbf4f1a Delete a lot of specialized alpha checking code.
This was now only used to check alpha in CLUTs, and the generic functions will not actually be any slower.
2022-04-15 12:34:50 +02:00
Henrik Rydgård
a5ee1884c1 Address feedback 2022-04-15 01:08:14 +02:00
Henrik Rydgård
3bf9ea8de6 Debug log (remove before merge) 2022-04-15 00:56:25 +02:00
Henrik Rydgård
42cd937de2 Simplification and some cleanup 2022-04-15 00:56:25 +02:00
Henrik Rydgård
9f7e0978a9 AND together colors while decoding, and then check against fullAlphaMask. 2022-04-15 00:56:25 +02:00
Henrik Rydgård
a68ddd0a8d Merge separate NEON functions into the normal functions.
We no longer support non-NEON ARM.

It's nice also to have the NEON and SSE implementations "close" to each
other, easier to port optimizations back and forth etc.
2022-04-12 23:43:21 +02:00
Henrik Rydgård
7cab540fca Short circuit the texture replacement code 2022-03-08 19:56:06 +01:00
Unknown W. Brackets
8418287a87 Vulkan: Avoid crash on double DeviceLost.
This caused Android to crash when switching to OpenGL, because the
destructor would try to deinit again.  There weren't any objects, but
draw_ was no longer valid.
2022-02-06 23:34:44 -08:00
Unknown W. Brackets
2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets
48b597a1b9 Display: Move core counters/stats to HW file.
This separates things better, so not everything is pulling in HLE.
2022-01-30 11:53:48 -08:00
Unknown W. Brackets
a9a07b0935 Vulkan: Avoid crash on bad shader. 2022-01-09 21:34:05 -08:00
Henrik Rydgård
df2f0df155 Make the Vulkan GPU log profiler a runtime developer setting.
I keep forgetting to disable the define on commit, this is a better
solution.
2021-12-19 22:50:14 +01:00
Henrik Rydgård
748b8287a6 Add format string support to Vulkan log-profiler 2021-12-19 22:21:34 +01:00
Henrik Rydgård
80ae4b039c Vulkan: Be more restrictive about texture upscaling on "slow" devices.
Applies the same rules as for software upscaling in this case.

Should fix the stutters seen in #15109
2021-12-16 21:00:49 +01:00
Henrik Rydgård
ff887b0f11 Vulkan: Don't generate mipmaps for huge textures (probably menu backgrounds). Other minor fixes. 2021-12-13 09:13:48 +01:00
Henrik Rydgård
b99a5b6613 Minor fixes 2021-12-12 23:21:28 +01:00
Henrik Rydgård
5adf23280c Turn video upscaling off. 2021-12-12 23:21:28 +01:00
Henrik Rydgård
dc9816ceac Add hardcoded bool toggle for upscaling video, fix log, remove a comment, minor opt 2021-12-12 23:20:57 +01:00
Henrik Rydgård
3833d935f4 Fixes when profiler is disabled.
Typo, validation fix

More fixes

Fix mipgen logging

Disable the logging profiler by default again

Important to use the macro
2021-12-12 12:42:40 +01:00
Henrik Rydgård
9945620504 Switch to macros to easily disable the new profiling. Add missing scope 2021-12-12 12:11:59 +01:00
Henrik Rydgård
55fe21db1e Add a simple GPU profiler to profile individual events, rather than full passes. 2021-12-12 12:11:54 +01:00
Henrik Rydgård
b85a7e9a46 Name uniform buffers, add more asserts. Used this to track down the bug fixed in the previous commit. 2021-12-10 21:01:01 +01:00
Henrik Rydgård
7b07a1385a
Merge pull request #15220 from unknownbrackets/vulkan-exit
Vulkan: Fix use-after-free on shutdown
2021-12-10 10:37:43 +01:00
Henrik Rydgård
97f3b477ab
Merge pull request #15219 from unknownbrackets/vulkan-2d
Vulkan: Avoid desc set error in tests
2021-12-10 10:37:19 +01:00