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Add the slow comment to one more place
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@ -880,6 +880,7 @@ void TextureCacheVulkan::BuildTexture(TexCacheEntry *const entry) {
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// When hardware texture scaling is enabled, this saves the original.
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int w = dataScaled ? mipWidth : mipUnscaledWidth;
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int h = dataScaled ? mipHeight : mipUnscaledHeight;
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// NOTE: Reading the decoded texture here may be very slow, if we just wrote it to write-combined memory.
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replacer_.NotifyTextureDecoded(replacedInfo, data, stride, i, w, h);
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}
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}
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