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Remove bool that was always true in state mapping.
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3c88183d0d
commit
c9a37ec6b9
5 changed files with 10 additions and 30 deletions
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@ -592,7 +592,6 @@ void ConvertViewportAndScissor(bool useBufferedRendering, float renderWidth, flo
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int scissorX2 = gstate.getScissorX2() + 1;
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int scissorY2 = gstate.getScissorY2() + 1;
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out.scissorEnable = true;
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if (scissorX2 < scissorX1 || scissorY2 < scissorY1) {
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out.scissorX = 0;
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out.scissorY = 0;
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@ -65,7 +65,6 @@ LogicOpReplaceType ReplaceLogicOpType();
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// Common representation, should be able to set this directly with any modern API.
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struct ViewportAndScissor {
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bool scissorEnable;
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int scissorX;
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int scissorY;
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int scissorW;
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@ -393,17 +393,10 @@ void DrawEngineD3D11::ApplyDrawState(int prim) {
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}
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D3D11_RECT &scissor = dynState_.scissor;
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if (vpAndScissor.scissorEnable) {
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scissor.left = vpAndScissor.scissorX;
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scissor.top = vpAndScissor.scissorY;
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scissor.right = vpAndScissor.scissorX + std::max(0, vpAndScissor.scissorW);
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scissor.bottom = vpAndScissor.scissorY + std::max(0, vpAndScissor.scissorH);
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} else {
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scissor.left = 0;
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scissor.top = 0;
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scissor.right = framebufferManager_->GetRenderWidth();
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scissor.bottom = framebufferManager_->GetRenderHeight();
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}
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scissor.left = vpAndScissor.scissorX;
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scissor.top = vpAndScissor.scissorY;
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scissor.right = vpAndScissor.scissorX + std::max(0, vpAndScissor.scissorW);
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scissor.bottom = vpAndScissor.scissorY + std::max(0, vpAndScissor.scissorH);
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}
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if (gstate_c.IsDirty(DIRTY_TEXTURE_IMAGE | DIRTY_TEXTURE_PARAMS) && !gstate.isModeClear() && gstate.isTextureMapEnabled()) {
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@ -239,12 +239,8 @@ void DrawEngineDX9::ApplyDrawState(int prim) {
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framebufferManager_->GetTargetBufferWidth(), framebufferManager_->GetTargetBufferHeight(),
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vpAndScissor);
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if (vpAndScissor.scissorEnable) {
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dxstate.scissorTest.enable();
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dxstate.scissorRect.set(vpAndScissor.scissorX, vpAndScissor.scissorY, vpAndScissor.scissorX + vpAndScissor.scissorW, vpAndScissor.scissorY + vpAndScissor.scissorH);
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} else {
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dxstate.scissorTest.disable();
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}
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dxstate.scissorTest.enable();
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dxstate.scissorRect.set(vpAndScissor.scissorX, vpAndScissor.scissorY, vpAndScissor.scissorX + vpAndScissor.scissorW, vpAndScissor.scissorY + vpAndScissor.scissorH);
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float depthMin = vpAndScissor.depthRangeMin;
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float depthMax = vpAndScissor.depthRangeMax;
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@ -347,17 +347,10 @@ void DrawEngineVulkan::ConvertStateToVulkanKey(FramebufferManagerVulkan &fbManag
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}
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ScissorRect &scissor = dynState.scissor;
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if (vpAndScissor.scissorEnable) {
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scissor.x = vpAndScissor.scissorX;
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scissor.y = vpAndScissor.scissorY;
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scissor.width = std::max(0, vpAndScissor.scissorW);
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scissor.height = std::max(0, vpAndScissor.scissorH);
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} else {
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scissor.x = 0;
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scissor.y = 0;
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scissor.width = framebufferManager_->GetRenderWidth();
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scissor.height = framebufferManager_->GetRenderHeight();
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}
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scissor.x = vpAndScissor.scissorX;
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scissor.y = vpAndScissor.scissorY;
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scissor.width = std::max(0, vpAndScissor.scissorW);
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scissor.height = std::max(0, vpAndScissor.scissorH);
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}
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}
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