Henrik Rydgård
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b529d26f3a
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Fix smoothed depal on GLES. Don't enable filtering if not using.
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2022-08-24 13:43:41 +02:00 |
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Henrik Rydgård
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586da08820
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Merge pull request #15895 from unknownbrackets/gpu-minor
GPU: Correct Draw2D::DeviceRestore()
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2022-08-24 11:50:42 +02:00 |
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Henrik Rydgård
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d459eac891
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Fix checks for depth texture support, GLES syntax errors
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2022-08-24 11:26:07 +02:00 |
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Henrik Rydgård
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ff92d7d4b0
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Remove duplicate uniform queries
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2022-08-24 10:51:45 +02:00 |
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Henrik Rydgård
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eb2f12e64a
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Drive-by texture slot management cleanup
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2022-08-24 10:22:58 +02:00 |
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Luboš Vonásek
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c5cb45b1f7
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Merge branch 'hrydgard:master' into feature_openxr_6dof
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2022-08-24 06:55:31 +02:00 |
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Henrik Rydgård
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5d50d02227
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Merge pull request #15894 from unknownbrackets/debugger
GE Debugger: Record only one flip if display framebuf not changed, step on vsync
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2022-08-24 06:27:31 +02:00 |
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Unknown W. Brackets
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7ec62a32b4
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GPU: More consistently clear ptrs on DeviceLost().
Rather get a null pointer crash than confusing buggy use-after-free
excitement.
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2022-08-23 20:15:30 -07:00 |
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Unknown W. Brackets
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c581a83896
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GPU: Centralize SetDisplayFramebuffer().
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2022-08-23 19:29:06 -07:00 |
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Henrik Rydgård
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5084743bbb
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Use Draw2D for depal shaders (except the actual blit, for now)
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2022-08-23 11:21:40 +02:00 |
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Henrik Rydgård
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6558bde0f6
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Remove SmoothedDepal compat setting, instead detect the ramp directly.
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2022-08-22 15:24:41 +02:00 |
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Henrik Rydgård
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b39b74e602
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More renaming. Fix shader view for Vulkan
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2022-08-22 12:30:51 +02:00 |
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Henrik Rydgård
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82a6c42e17
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DepalettizeCommon -> TextureShaderCommon. Simplifications.
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2022-08-22 12:21:20 +02:00 |
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Unknown W. Brackets
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89a499b4d2
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GLES: Correct preview of mip levels > 0.
Don't need to force level 0 anymore. Software can show levels hardware
refuses to load. This is consistent with other backends.
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2022-08-21 16:47:46 -07:00 |
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Unknown W. Brackets
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b5a4843c1f
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GPU: Purify ConvertViewportAndScissor().
This makes it harder to misuse. See #15856.
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2022-08-20 14:21:11 -07:00 |
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Unknown W. Brackets
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d61619db47
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GPU: Dirty params when converting viewport state.
This flag will be false when we convert next time, so parameters won't get
updated as expected.
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2022-08-20 14:03:24 -07:00 |
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Henrik Rydgård
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12db0e52d4
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Fix deferred-depth for bezier/spline. Move updating of last_frame_depth_render to GPUCommon.
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2022-08-20 08:29:33 +02:00 |
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Henrik Rydgård
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886679c7ec
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Remove the color-to-depth mode
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2022-08-20 08:29:33 +02:00 |
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Lubos
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4026d49104
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OpenXR - Multiview uniforms working
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2022-08-17 19:14:36 +02:00 |
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Lubos
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d570a194dd
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Merge branch 'feature_openxr_6dof' into feature_openxr_stereo
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2022-08-17 17:08:12 +02:00 |
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Lubos
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1e479fa192
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Merge branch 'master' into feature_openxr_6dof
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2022-08-17 16:48:05 +02:00 |
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Henrik Rydgård
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5785cf40ad
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Clean up and comment framebuffer struct better, add bind sequence numbers
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2022-08-17 10:09:11 +02:00 |
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Henrik Rydgård
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cdb4124bc1
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More removing redundant stuff
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2022-08-16 21:38:09 +02:00 |
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Lubos
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22e7f87e33
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OpenXR - Disable multiview for now
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2022-08-16 21:32:11 +02:00 |
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Henrik Rydgård
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9f2447c0b4
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Assorted minor cleanup
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2022-08-16 10:55:44 +02:00 |
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Lubos
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f8e68a45b6
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Merge branch 'feature_openxr_6dof' into feature_openxr_stereo
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2022-08-15 17:41:27 +02:00 |
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Lubos
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d34d1e4af9
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OpenXR - Ensure PSP aspect ratio for 2D content
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2022-08-15 17:41:04 +02:00 |
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Lubos
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ab6c91c203
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OpenXR - Integrate multiview into system
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2022-08-14 18:51:45 +02:00 |
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Lubos
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47349b2c0d
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Merge branch 'master' into feature_openxr_stereo
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2022-08-14 16:51:09 +02:00 |
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Unknown W. Brackets
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cf030c3bce
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Global: Cleanup some unreferenced warnings.
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2022-08-13 12:43:14 -07:00 |
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Lubos
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3542fbbc38
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Merge branch 'master' into feature_openxr_6dof
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2022-08-12 10:31:00 +02:00 |
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Lubos
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76bea33ef0
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OpenXR - Better detecting of 2D menus
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2022-08-12 08:41:22 +02:00 |
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Henrik Rydgård
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131098c4d4
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Some enum renaming, move RasterChannel to GPU.h.
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2022-08-09 19:58:48 +02:00 |
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Lubos
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89a0a28c70
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Merge branch 'master' into feature_openxr_6dof
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2022-08-09 19:35:13 +02:00 |
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Henrik Rydgård
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1913930541
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Careful with mipmaps on old OpenGL ES. Lost this check in the refactor, made it clearer than before at least.
Fixes Burnout rendering issue mentioned in #15818
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2022-08-09 17:26:39 +02:00 |
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Lubos
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5c3ff4f357
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OpenXR - Detect 3D content better
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2022-08-08 18:43:16 +02:00 |
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Lubos
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c00fea1b22
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Merge branch 'master' into feature_openxr_6dof
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2022-08-07 20:33:14 +02:00 |
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Lubos
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c7e321b866
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OpenXR - Detecting UI mode improved
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2022-08-07 20:32:34 +02:00 |
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Henrik Rydgård
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6f1f482432
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Make GLQueueRunner/RenderManager aware of device caps, use it to check for NPOT and some other stuff
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2022-08-07 11:15:23 +02:00 |
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Unknown W. Brackets
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e6ea07bc9d
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GPU: Cleanup remnants of GLES-only stencil upload.
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2022-08-06 20:33:34 -07:00 |
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Henrik Rydgård
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9a5893ce6e
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More cleanup
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2022-08-06 18:27:04 +02:00 |
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Henrik Rydgård
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81c36578ca
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Feature detection fixes
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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4e3c258140
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Delete all the duplicate implementations of ApplyTextureFramebuffer
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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45def772ee
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Move the depal cache instance ownership to TextureCacheCommon
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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7085861aad
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Switch over D3D9 as well. Buggy, will debug after unification
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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e345a6ba3c
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Works with D3D11, except the depth texturing case
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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da65af832a
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D3D11 prep
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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7800bfdf72
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Move the TextureShaderApplier out to DepalettizeCommon
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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ab560d9224
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Move more stuff to Common
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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4e89174b85
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OpenGL: Fix shader depal too.
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2022-08-06 18:27:03 +02:00 |
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