Remove duplicate uniform queries

This commit is contained in:
Henrik Rydgård 2022-08-24 10:51:35 +02:00
parent 8b3ef19450
commit ff92d7d4b0

View file

@ -96,8 +96,9 @@ LinkedShader::LinkedShader(GLRenderManager *render, VShaderID VSID, Shader *vs,
std::vector<GLRProgram::UniformLocQuery> queries;
queries.push_back({ &u_tex, "tex" });
queries.push_back({ &u_proj, "u_proj" });
queries.push_back({ &u_proj_through, "u_proj_through" });
queries.push_back({ &u_pal, "pal" });
queries.push_back({ &u_testtex, "testtex" });
queries.push_back({ &u_fbotex, "fbotex" });
queries.push_back({ &u_proj, "u_proj" });
queries.push_back({ &u_proj_through, "u_proj_through" });
@ -108,13 +109,9 @@ LinkedShader::LinkedShader(GLRenderManager *render, VShaderID VSID, Shader *vs,
queries.push_back({ &u_alphacolormask, "u_alphacolormask" });
queries.push_back({ &u_colorWriteMask, "u_colorWriteMask" });
queries.push_back({ &u_stencilReplaceValue, "u_stencilReplaceValue" });
queries.push_back({ &u_testtex, "testtex" });
queries.push_back({ &u_fbotex, "fbotex" });
queries.push_back({ &u_blendFixA, "u_blendFixA" });
queries.push_back({ &u_blendFixB, "u_blendFixB" });
queries.push_back({ &u_fbotexSize, "u_fbotexSize" });
queries.push_back({ &u_pal, "pal" });
// Transform
queries.push_back({ &u_view, "u_view" });