More renaming. Fix shader view for Vulkan

This commit is contained in:
Henrik Rydgård 2022-08-22 12:28:46 +02:00
parent 82a6c42e17
commit b39b74e602
13 changed files with 40 additions and 42 deletions

View file

@ -29,7 +29,7 @@ enum DebugShaderType {
SHADER_TYPE_GEOMETRY = 2,
SHADER_TYPE_VERTEXLOADER = 3, // Not really a shader, but might as well re-use this mechanism
SHADER_TYPE_PIPELINE = 4, // Vulkan and DX12 combines a bunch of state into pipeline objects. Might as well make them inspectable.
SHADER_TYPE_DEPAL = 5,
SHADER_TYPE_TEXTURE = 5,
SHADER_TYPE_SAMPLER = 6, // Not really a shader either. Need to rename this enum...
};

View file

@ -124,11 +124,11 @@ TextureCacheCommon::TextureCacheCommon(Draw::DrawContext *draw)
replacer_.Init();
depalShaderCache_ = new TextureShaderCache(draw);
textureShaderCache_ = new TextureShaderCache(draw);
}
TextureCacheCommon::~TextureCacheCommon() {
delete depalShaderCache_;
delete textureShaderCache_;
FreeAlignedMemory(clutBufConverted_);
FreeAlignedMemory(clutBufRaw_);
@ -1860,7 +1860,7 @@ bool CanDepalettize(GETextureFormat texFormat, GEBufferFormat bufferFormat) {
}
void TextureCacheCommon::ApplyTextureFramebuffer(VirtualFramebuffer *framebuffer, GETextureFormat texFormat, RasterChannel channel) {
TextureShader *depalShader = nullptr;
TextureShader *textureShader = nullptr;
uint32_t clutMode = gstate.clutformat & 0xFFFFFF;
bool depth = channel == RASTER_DEPTH;
@ -1886,7 +1886,7 @@ void TextureCacheCommon::ApplyTextureFramebuffer(VirtualFramebuffer *framebuffer
const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat();
// Very icky conflation here of native and thin3d rendering. This will need careful work per backend in BindAsClutTexture.
Draw::Texture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBufRaw_);
Draw::Texture *clutTexture = textureShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBufRaw_);
BindAsClutTexture(clutTexture);
framebufferManager_->BindFramebufferAsColorTexture(0, framebuffer, BINDFBCOLOR_MAY_COPY_WITH_UV | BINDFBCOLOR_APPLY_TEX_OFFSET);
@ -1913,13 +1913,13 @@ void TextureCacheCommon::ApplyTextureFramebuffer(VirtualFramebuffer *framebuffer
return;
}
depalShader = depalShaderCache_->GetDepalettizeShader(clutMode, texFormat, depth ? GE_FORMAT_DEPTH16 : framebuffer->drawnFormat);
textureShader = textureShaderCache_->GetDepalettizeShader(clutMode, texFormat, depth ? GE_FORMAT_DEPTH16 : framebuffer->drawnFormat);
gstate_c.SetUseShaderDepal(false);
}
if (depalShader) {
if (textureShader) {
const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat();
Draw::Texture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBufRaw_);
Draw::Texture *clutTexture = textureShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBufRaw_);
Draw::Framebuffer *depalFBO = framebufferManager_->GetTempFBO(TempFBO::DEPAL, framebuffer->renderWidth, framebuffer->renderHeight);
draw_->BindTexture(0, nullptr);
draw_->BindTexture(1, nullptr);
@ -1931,11 +1931,11 @@ void TextureCacheCommon::ApplyTextureFramebuffer(VirtualFramebuffer *framebuffer
draw_->BindFramebufferAsTexture(framebuffer->fbo, 0, depth ? Draw::FB_DEPTH_BIT : Draw::FB_COLOR_BIT, 0);
draw_->BindTexture(1, clutTexture);
Draw::SamplerState *nearest = depalShaderCache_->GetSampler();
Draw::SamplerState *nearest = textureShaderCache_->GetSampler();
draw_->BindSamplerStates(0, 1, &nearest);
draw_->BindSamplerStates(1, 1, &nearest);
depalShaderCache_->ApplyShader(depalShader,
textureShaderCache_->ApplyShader(textureShader,
framebuffer->bufferWidth, framebuffer->bufferHeight, framebuffer->renderWidth, framebuffer->renderHeight,
gstate_c.vertBounds, gstate_c.curTextureXOffset, gstate_c.curTextureYOffset);
@ -1970,7 +1970,7 @@ void TextureCacheCommon::ApplyTextureFramebuffer(VirtualFramebuffer *framebuffer
}
void TextureCacheCommon::Clear(bool delete_them) {
depalShaderCache_->Clear();
textureShaderCache_->Clear();
ForgetLastTexture();
for (TexCache::iterator iter = cache_.begin(); iter != cache_.end(); ++iter) {
@ -2412,5 +2412,5 @@ CheckAlphaResult TextureCacheCommon::CheckCLUTAlpha(const uint8_t *pixelData, GE
}
void TextureCacheCommon::StartFrame() {
depalShaderCache_->Decimate();
textureShaderCache_->Decimate();
}

View file

@ -291,7 +291,7 @@ public:
void InvalidateAll(GPUInvalidationType type);
void ClearNextFrame();
TextureShaderCache *GetDepalShaderCache() { return depalShaderCache_; }
TextureShaderCache *GetTextureShaderCache() { return textureShaderCache_; }
virtual void ForgetLastTexture() = 0;
virtual void InvalidateLastTexture() = 0;
@ -403,7 +403,7 @@ protected:
TextureReplacer replacer_;
TextureScalerCommon scaler_;
FramebufferManagerCommon *framebufferManager_;
TextureShaderCache *depalShaderCache_;
TextureShaderCache *textureShaderCache_;
ShaderManagerCommon *shaderManager_;
bool clearCacheNextFrame_ = false;

View file

@ -63,7 +63,7 @@ Draw::Texture *TextureShaderCache::GetClutTexture(GEPaletteFormat clutFormat, co
int texturePixels = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 256 : 512;
DepalTexture *tex = new DepalTexture();
ClutTexture *tex = new ClutTexture();
Draw::TextureDesc desc{};
desc.width = texturePixels;
@ -250,7 +250,6 @@ std::string TextureShaderCache::DebugGetShaderString(std::string idstr, DebugSha
}
}
// TODO: Merge with DepalShaderCache?
void TextureShaderCache::ApplyShader(TextureShader *shader, float bufferW, float bufferH, int renderW, int renderH, const KnownVertexBounds &bounds, u32 uoff, u32 voff) {
Draw2DVertex verts[4] = {
{-1, -1, 0, 0 },

View file

@ -35,7 +35,7 @@ public:
std::string code;
};
class DepalTexture {
class ClutTexture {
public:
Draw::Texture *texture;
int lastFrame;
@ -71,5 +71,5 @@ private:
Draw::SamplerState *nearestSampler_ = nullptr;
std::map<u32, TextureShader *> depalCache_;
std::map<u32, DepalTexture *> texCache_;
std::map<u32, ClutTexture *> texCache_;
};

View file

@ -332,8 +332,8 @@ std::vector<std::string> GPU_D3D11::DebugGetShaderIDs(DebugShaderType type) {
switch (type) {
case SHADER_TYPE_VERTEXLOADER:
return drawEngine_.DebugGetVertexLoaderIDs();
case SHADER_TYPE_DEPAL:
return textureCache_->GetDepalShaderCache()->DebugGetShaderIDs(type);
case SHADER_TYPE_TEXTURE:
return textureCache_->GetTextureShaderCache()->DebugGetShaderIDs(type);
default:
return shaderManagerD3D11_->DebugGetShaderIDs(type);
}
@ -343,8 +343,8 @@ std::string GPU_D3D11::DebugGetShaderString(std::string id, DebugShaderType type
switch (type) {
case SHADER_TYPE_VERTEXLOADER:
return drawEngine_.DebugGetVertexLoaderString(id, stringType);
case SHADER_TYPE_DEPAL:
return textureCache_->GetDepalShaderCache()->DebugGetShaderString(id, type, stringType);
case SHADER_TYPE_TEXTURE:
return textureCache_->GetTextureShaderCache()->DebugGetShaderString(id, type, stringType);
default:
return shaderManagerD3D11_->DebugGetShaderString(id, type, stringType);
}

View file

@ -375,8 +375,8 @@ std::vector<std::string> GPU_DX9::DebugGetShaderIDs(DebugShaderType type) {
switch (type) {
case SHADER_TYPE_VERTEXLOADER:
return drawEngine_.DebugGetVertexLoaderIDs();
case SHADER_TYPE_DEPAL:
return textureCache_->GetDepalShaderCache()->DebugGetShaderIDs(type);
case SHADER_TYPE_TEXTURE:
return textureCache_->GetTextureShaderCache()->DebugGetShaderIDs(type);
default:
return shaderManagerDX9_->DebugGetShaderIDs(type);
}
@ -386,8 +386,8 @@ std::string GPU_DX9::DebugGetShaderString(std::string id, DebugShaderType type,
switch (type) {
case SHADER_TYPE_VERTEXLOADER:
return drawEngine_.DebugGetVertexLoaderString(id, stringType);
case SHADER_TYPE_DEPAL:
return textureCache_->GetDepalShaderCache()->DebugGetShaderString(id, type, stringType);
case SHADER_TYPE_TEXTURE:
return textureCache_->GetTextureShaderCache()->DebugGetShaderString(id, type, stringType);
default:
return shaderManagerDX9_->DebugGetShaderString(id, type, stringType);
}

View file

@ -453,8 +453,8 @@ std::vector<std::string> GPU_GLES::DebugGetShaderIDs(DebugShaderType type) {
switch (type) {
case SHADER_TYPE_VERTEXLOADER:
return drawEngine_.DebugGetVertexLoaderIDs();
case SHADER_TYPE_DEPAL:
return textureCache_->GetDepalShaderCache()->DebugGetShaderIDs(type);
case SHADER_TYPE_TEXTURE:
return textureCache_->GetTextureShaderCache()->DebugGetShaderIDs(type);
default:
return shaderManagerGL_->DebugGetShaderIDs(type);
}
@ -464,8 +464,8 @@ std::string GPU_GLES::DebugGetShaderString(std::string id, DebugShaderType type,
switch (type) {
case SHADER_TYPE_VERTEXLOADER:
return drawEngine_.DebugGetVertexLoaderString(id, stringType);
case SHADER_TYPE_DEPAL:
return textureCache_->GetDepalShaderCache()->DebugGetShaderString(id, type, stringType);
case SHADER_TYPE_TEXTURE:
return textureCache_->GetTextureShaderCache()->DebugGetShaderString(id, type, stringType);
default:
return shaderManagerGL_->DebugGetShaderString(id, type, stringType);
}

View file

@ -430,7 +430,7 @@ bool TextureCacheGLES::GetCurrentTextureDebug(GPUDebugBuffer &buffer, int level)
}
void TextureCacheGLES::DeviceLost() {
depalShaderCache_->DeviceLost();
textureShaderCache_->DeviceLost();
Clear(false);
draw_ = nullptr;
render_ = nullptr;
@ -439,5 +439,5 @@ void TextureCacheGLES::DeviceLost() {
void TextureCacheGLES::DeviceRestore(Draw::DrawContext *draw) {
draw_ = draw;
render_ = (GLRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
depalShaderCache_->DeviceRestore(draw);
textureShaderCache_->DeviceRestore(draw);
}

View file

@ -42,7 +42,7 @@ public:
void SetFramebufferManager(FramebufferManagerGLES *fbManager);
void SetDepalShaderCache(TextureShaderCache *dpCache) {
depalShaderCache_ = dpCache;
textureShaderCache_ = dpCache;
}
void SetDrawEngine(DrawEngineGLES *td) {
drawEngine_ = td;

View file

@ -604,9 +604,8 @@ std::vector<std::string> GPU_Vulkan::DebugGetShaderIDs(DebugShaderType type) {
return drawEngine_.DebugGetVertexLoaderIDs();
} else if (type == SHADER_TYPE_PIPELINE) {
return pipelineManager_->DebugGetObjectIDs(type);
} else if (type == SHADER_TYPE_DEPAL) {
///...
return std::vector<std::string>();
} else if (type == SHADER_TYPE_TEXTURE) {
return textureCache_->GetTextureShaderCache()->DebugGetShaderIDs(type);
} else if (type == SHADER_TYPE_VERTEX || type == SHADER_TYPE_FRAGMENT) {
return shaderManagerVulkan_->DebugGetShaderIDs(type);
} else if (type == SHADER_TYPE_SAMPLER) {
@ -621,8 +620,8 @@ std::string GPU_Vulkan::DebugGetShaderString(std::string id, DebugShaderType typ
return drawEngine_.DebugGetVertexLoaderString(id, stringType);
} else if (type == SHADER_TYPE_PIPELINE) {
return pipelineManager_->DebugGetObjectString(id, type, stringType);
} else if (type == SHADER_TYPE_DEPAL) {
return "";
} else if (type == SHADER_TYPE_TEXTURE) {
return textureCache_->GetTextureShaderCache()->DebugGetShaderString(id, type, stringType);
} else if (type == SHADER_TYPE_SAMPLER) {
return textureCacheVulkan_->DebugGetSamplerString(id, stringType);
} else if (type == SHADER_TYPE_VERTEX || type == SHADER_TYPE_FRAGMENT) {

View file

@ -200,7 +200,7 @@ void TextureCacheVulkan::SetFramebufferManager(FramebufferManagerVulkan *fbManag
}
void TextureCacheVulkan::DeviceLost() {
depalShaderCache_->DeviceLost();
textureShaderCache_->DeviceLost();
VulkanContext *vulkan = draw_ ? (VulkanContext *)draw_->GetNativeObject(Draw::NativeObject::CONTEXT) : nullptr;
@ -227,7 +227,7 @@ void TextureCacheVulkan::DeviceRestore(Draw::DrawContext *draw) {
_assert_(!allocator_);
samplerCache_.DeviceRestore(vulkan);
depalShaderCache_->DeviceRestore(draw);
textureShaderCache_->DeviceRestore(draw);
VkSamplerCreateInfo samp{ VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO };
samp.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
@ -320,7 +320,7 @@ void TextureCacheVulkan::StartFrame() {
TextureCacheCommon::StartFrame();
InvalidateLastTexture();
depalShaderCache_->Decimate();
textureShaderCache_->Decimate();
timesInvalidatedAllThisFrame_ = 0;
texelsScaledThisFrame_ = 0;

View file

@ -1151,7 +1151,7 @@ struct { DebugShaderType type; const char *name; } shaderTypes[] = {
// { SHADER_TYPE_GEOMETRY, "Geometry" },
{ SHADER_TYPE_VERTEXLOADER, "VertexLoader" },
{ SHADER_TYPE_PIPELINE, "Pipeline" },
{ SHADER_TYPE_DEPAL, "Depal" },
{ SHADER_TYPE_TEXTURE, "Texture" },
{ SHADER_TYPE_SAMPLER, "Sampler" },
};