Henrik Rydgård
7596713059
Refactor: Split up updating the display and render size.
2022-11-21 14:35:12 +01:00
Henrik Rydgård
250ea5e592
Merge pull request #16407 from unknownbrackets/jit-wx
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In jits, protect and unprotect using better estimates
2022-11-20 20:39:04 +01:00
Unknown W. Brackets
b2798c7ada
jit: Add more reasonable estimates for RX protect.
2022-11-20 10:55:35 -08:00
Henrik Rydgård
56a879bbd6
Merge pull request #16395 from unknownbrackets/blit-prefer-raster
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GPU: Prefer raster for depth blit if supported
2022-11-18 16:50:35 +01:00
Unknown W. Brackets
47e5df3844
GPU: Prefer raster for depth blit if supported.
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This seems to work around an apparent NVIDIA driver bug.
2022-11-17 18:32:38 -08:00
Lubos
db8b159d9e
OpenXR - Force PSP menu aspect ratio
2022-11-17 17:30:29 +01:00
Unknown W. Brackets
aac2faa674
GPU: Automatically reduce depth range on == test.
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Fixes graphic issues in Blade Dancer, possibly other games.
2022-11-13 08:13:22 -08:00
Henrik Rydgård
1ae6047da9
Merge pull request #16379 from unknownbrackets/stencil-android
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Fix alpha/stencil replace on Adreno when color masked
2022-11-13 10:12:39 +01:00
Unknown W. Brackets
eae85836c9
GPU: Add a small error-compensation to depth clip.
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This was causing a depth that should've calculated as zero to be clipped,
because the multiply and division resulted in a value that was off by
about 2 / pow(2, 24) in the negative direction.
2022-11-12 20:01:46 -08:00
Unknown W. Brackets
98758573e3
GPU: Convert alphamask to FF/00 for 5551.
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When masking via uniform, we don't care about the lower bits of alpha.
Games often use 7F / 80 to control writes of FF/00.
2022-11-12 17:41:48 -08:00
Lubos
72d197fc47
Revert "OpenXR - Disable range culling properly"
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This reverts commit d1dabd40ee
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2022-11-10 18:44:11 +01:00
Henrik Rydgård
a8537576e5
Merge pull request #16361 from unknownbrackets/depth-equal
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GPU: Avoid clears for non-simple depth values
2022-11-09 09:57:12 +01:00
Unknown W. Brackets
745d9ad320
GPU: Avoid enabling depth test pointlessly.
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See #16015 . Attempting to avoid a driver bug.
2022-11-08 20:06:08 -08:00
Unknown W. Brackets
3333f2a5aa
GPU: Avoid clears for non-simple depth values.
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Some drivers don't round depth the same way for a clear vs for drawing,
which can cause mismatches. We only do this if we see equals-style depth
comparison funcs used in drawing.
2022-11-08 20:06:08 -08:00
Unknown W. Brackets
585569c2c2
TexCache: Cleanup BGRA flag dirtying.
2022-11-08 20:01:14 -08:00
Henrik Rydgård
c6084c16c3
Fix GLSL compilation issues on really old Adreno drivers.
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They don't seem to accept unsigned integers as switch cases.
Fixes some stuff in #16295 , not sure if all of it.
2022-11-08 22:59:43 +01:00
Henrik Rydgård
87bd7aaccc
Merge pull request #16356 from lvonasek/cleanup_camera_control
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OpenXR - Camera adjust using any controller
2022-11-08 12:28:44 +01:00
Unknown W. Brackets
bc53a0d7c4
TexCache: Correct 16->32 for CLUT4 with shift.
2022-11-07 18:41:47 -08:00
Unknown W. Brackets
17f6c00c3c
TexCache: Fix 16->32 colors with CLUT start pos.
2022-11-07 18:34:10 -08:00
Unknown W. Brackets
04cd6c4f7d
TexCache: Align expandClut buffer, cleanup sizes.
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We shouldn't need larger than 2 KB CLUT buffers, since it's actually only
1 KB. We have a hack that allows 2 KB for separate mip map levels.
2022-11-07 18:18:02 -08:00
Henrik Rydgård
4e8f97d64d
Output shader descriptions directly in the source code
2022-11-08 00:21:08 +01:00
Lubos
d1dabd40ee
OpenXR - Disable range culling properly
2022-11-07 22:10:12 +01:00
Henrik Rydgård
41c812651d
Merge pull request #16347 from unknownbrackets/softgpu-skin
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Always skin in decode for software transform and rendering
2022-11-06 20:21:02 +01:00
Henrik Rydgård
69941c0d72
Android fix
2022-11-06 20:01:22 +01:00
Henrik Rydgård
c91e7912bf
Change "Simulate block transfer" to "Skip GPU Readbacks". Group the speed hacks together
2022-11-06 19:30:38 +01:00
Henrik Rydgård
519db766b6
Change "Rendering Mode" to just a "Skip buffer effects" checkbox. Reuse translations.
2022-11-06 19:26:56 +01:00
Unknown W. Brackets
31cb3a8eae
Merge pull request #16346 from hrydgard/remove-retain-changed-textures-setting
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Change the "Retain changed textures" option into a compat.ini option.
2022-11-06 10:18:21 -08:00
Unknown W. Brackets
527947fd81
GPU: Correct softgpu curve issue.
2022-11-06 09:06:07 -08:00
Unknown W. Brackets
3de2557ecb
GPU: Always skin in decode for software transform.
2022-11-06 08:55:07 -08:00
Unknown W. Brackets
7880eb15c1
softgpu: Always use software skinning.
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There's only software skinning, after all.
2022-11-06 08:44:22 -08:00
Unknown W. Brackets
6c36f03a0d
GPU: Purify vertTypeIsSkinningEnabled().
2022-11-06 08:40:54 -08:00
Henrik Rydgård
95cb358fbf
Change the "Retain changed textures" option into a compat.ini option.
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This option benefits so few games and can hurt others, so that it's
better that we specifically enable it for known cases like Popolocrois.
2022-11-06 17:28:50 +01:00
Unknown W. Brackets
66472c39ce
GPU: Use skinned position always in bounding check.
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Meanwhile, move to a flag on decoder options instead of global check.
2022-11-06 08:23:31 -08:00
Unknown W. Brackets
a5d3af9cb0
GPU: Cleanup GetVertTypeID() usage.
2022-11-06 08:01:57 -08:00
Henrik Rydgård
b4507cd5cc
Make a lot more code VR build for all platforms
2022-11-06 14:36:51 +01:00
Henrik Rydgård
0f37854ef9
Drop some D3D11 screen rotation support (was only used on Windows Phone)
2022-11-05 22:17:06 +01:00
Henrik Rydgård
ad6725b684
VK/D3D11: Move the rarely used "u_rotation" uniform to the frame uniform buffer.
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This uniform is used in two cases:
* Non-buffered rendering in Vulkan, software transform
* Non-buffered rendering in D3D11 level 9 on Windows Phone, software transform
- which I don't think anyone builds for anymore
Nice to not have it in the main uniform buffer, but mainly a
demonstrator/test of moving stuff to the new frame-global buffer, and
setting up the infrastructure.
2022-11-05 22:14:05 +01:00
Henrik Rydgård
7967da0f6f
Vulkan: Fix descriptor set binding in geometry shader generator. Should fix #16315
2022-11-01 13:43:48 +01:00
Unknown W. Brackets
0a98ac43fa
Debugger: Allow currently-invalid memory reference.
2022-10-29 17:43:35 -07:00
Henrik Rydgård
8e0b82f92e
Address feedback
2022-10-28 17:42:21 +02:00
Henrik Rydgård
10eb21d3b3
Add some extra checking for valid stereo shader.
2022-10-28 10:17:29 +02:00
Henrik Rydgård
ab1cebec51
Actually bind a global uniform buffer, too. Not yet used.
2022-10-28 10:15:36 +02:00
Henrik Rydgård
96a5c52037
Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1
2022-10-28 09:39:56 +02:00
Henrik Rydgård
85e7933e7a
Format string fix
2022-10-27 11:06:00 +02:00
Henrik Rydgård
e058f8aee6
Shadergen fix for OpenGL
2022-10-27 11:05:59 +02:00
Henrik Rydgård
6d9008dab5
Fix validation issue with clears, remove redundant code
2022-10-27 11:05:59 +02:00
Henrik Rydgård
763afd4a8e
Improve compatibility checks for stereo rendering.
2022-10-27 11:05:59 +02:00
Henrik Rydgård
931c869ca9
Fix for stereo with textureProj (emulated projection).
2022-10-27 11:05:59 +02:00
Henrik Rydgård
7d5bb79257
Fix depal texture binding bug
2022-10-27 11:05:59 +02:00
Henrik Rydgård
cd203291ba
Fix rendering in non-stereo mode
2022-10-27 11:05:59 +02:00