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Format string fix
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1 changed files with 1 additions and 1 deletions
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@ -225,7 +225,7 @@ void LoadPostShaderInfo(Draw::DrawContext *draw, const std::vector<Path> &direct
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appendTextureShader(info);
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}
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} else if (!section.name().empty()) {
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WARN_LOG(G3D, "Unrecognized shader type '%s' or invalid shader in section '%s' : %d", shaderType.c_str(), section.name().c_str());
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WARN_LOG(G3D, "Unrecognized shader type '%s' or invalid shader in section '%s'", shaderType.c_str(), section.name().c_str());
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}
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}
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}
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