Format string fix

This commit is contained in:
Henrik Rydgård 2022-10-27 11:05:38 +02:00
parent e058f8aee6
commit 85e7933e7a

View file

@ -225,7 +225,7 @@ void LoadPostShaderInfo(Draw::DrawContext *draw, const std::vector<Path> &direct
appendTextureShader(info);
}
} else if (!section.name().empty()) {
WARN_LOG(G3D, "Unrecognized shader type '%s' or invalid shader in section '%s' : %d", shaderType.c_str(), section.name().c_str());
WARN_LOG(G3D, "Unrecognized shader type '%s' or invalid shader in section '%s'", shaderType.c_str(), section.name().c_str());
}
}
}