Unknown W. Brackets
463b2a90c7
irjit: Allow precompiling funcs at start.
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This can take a second, but cuts down on jitc spikes throughout runtime.
Note: bits of the game will still be recompiled as games change code.
This is basically the same operation as loading from cache, without the
cache yet.
2018-01-06 17:06:53 -08:00
Unknown W. Brackets
ccd562d934
irjit: Add a safety check for block num overflow.
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In case a game is very frequently modifying some block.
2018-01-04 23:24:15 -08:00
Unknown W. Brackets
0bfab27b46
irjit: Calculate bloat statistics.
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At least based on IR for now. Can do something else later.
memset() was causing a crash on the std::map.
2018-01-04 23:09:03 -08:00
Henrik Rydgård
2709472abd
Merge pull request #10506 from hrydgard/ir-interpreter-simd
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More IR interpreter SIMD
2018-01-05 01:21:32 +01:00
Henrik Rydgård
8c3a50d089
Merge pull request #10505 from hrydgard/ir-disasm-jit-compare
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Show IR disassembly in JIT Compare screen
2018-01-05 01:20:49 +01:00
Henrik Rydgård
d1d01bfdcb
Cleanup GetBlockNumberFromStartAddress
2018-01-05 01:20:10 +01:00
Henrik Rydgård
331a8f91e8
Fix that weird unordered compare mode, hopefully
2018-01-04 20:06:26 +01:00
Henrik Rydgård
18be23eccc
IR: More fixes. Still something wrong with VFPU compares (not caused by this PR).
2018-01-04 19:38:36 +01:00
Henrik Rydgård
ca9050b84c
On Linux, can't even include nmmintrin without explicitly enabling SSE 4.2 support.
2018-01-04 18:27:19 +01:00
Henrik Rydgård
fe88d12055
IR interpreter: Add some braces to allow variable declaration in the switch cases.
2018-01-04 18:27:19 +01:00
Henrik Rydgård
e0cc126d09
Add some more SIMD support to IR interpreter. Mostly just because, but also serves as implementation reference for later code generation backends.
2018-01-04 18:27:19 +01:00
Henrik Rydgård
a128624f98
IRInterpreter: Fix bugs in floating point truncation functions
2018-01-04 18:25:54 +01:00
Henrik Rydgård
1a97f62dc9
Fix running the CPU test from the UI.
2018-01-04 18:10:41 +01:00
Henrik Rydgård
468b830bec
Show IR disassembly in JIT Compare screen
2018-01-04 12:23:23 +01:00
Henrik Rydgård
604b3c3e97
IR Interpreter: Add missing break; to switch case IROp::FSign.
2018-01-04 11:08:56 +01:00
Unknown W. Brackets
bc541bd020
irjit: Encode downcount directly as a constant.
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Simpler this way, now.
2018-01-03 23:32:31 -08:00
Unknown W. Brackets
cffb2d61a7
irjit: Embed constant inside IRInst.
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This simplifies a bunch of code and improves compile performance by about
30%, at the cost of a bit more memory.
2018-01-03 23:24:04 -08:00
Unknown W. Brackets
64b57a0329
irjit: Fix swr typo.
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Shifting the wrong direction - oops.
2018-01-03 08:14:25 -08:00
Henrik Rydgård
3ac2350ad6
IR Interpreter: Add a comment, minor cleanup, minor SSE stuff.
2018-01-03 16:31:55 +01:00
Unknown W. Brackets
b11858d9a0
irjit: Properly account for delay slots in size.
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Otherwise we think blocks are 4 bytes too short, which can affect
invalidation.
2018-01-01 22:54:40 -08:00
Unknown W. Brackets
3abcc4d6d8
irjit: Implement lwl/lwr/swl/swr.
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This is very similar to the arm64jit implementation.
2018-01-01 08:38:13 -08:00
Unknown W. Brackets
b37ba9e599
irjit: Add options for compile/optimize steps.
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This way the backend can set flags for the type of IR it wants. It's
seems too complex to combine certain things like lwl/lwr in a pass.
2018-01-01 08:38:12 -08:00
Unknown W. Brackets
671be24105
irjit: Add extra temps to make lwl/swl/etc. easier.
2018-01-01 08:38:11 -08:00
Unknown W. Brackets
905d2c2da6
irjit: Cleanup some invalid op handling.
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And log blocks the same way as other backends.
2018-01-01 08:38:11 -08:00
Unknown W. Brackets
8ffb0101fe
jit: Report blocks with uneaten VFPU prefixes.
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There may be options to avoid, like continuing these blocks, especially if
they're likely or something.
2018-01-01 08:38:10 -08:00
Unknown W. Brackets
3af78883c7
irjit: Speed up icache block invalidation.
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Turns out, in games using a ton of small memcpys, this was causing perf
issues.
2017-12-31 10:37:09 -08:00
Unknown W. Brackets
8c2edd432b
irjit: Allow continuing from mips break.
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Some games currently generate break instructions, and can be played
otherwise. Should be fixed, but let's not hard crash.
2017-12-25 10:21:22 -08:00
Henrik Rydgård
0207739d76
Can't call functions through known-nil pointers, even if they don't touch local data - LLVM's optimizer might have done something stupid.
2017-11-30 01:07:03 +01:00
Henrik Rydgård
22e65ba80d
Get rid of ugly alignment macros and some other cruft, we now have alignas(16) from C++11
2017-08-31 01:14:51 +02:00
Unknown W. Brackets
33b073c545
Jit: Fix syscall outside delay slot.
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Doesn't happen in real games, but useful in debug code.
2017-06-04 10:39:01 -07:00
Unknown W. Brackets
b483444fab
IR: Cleanup some invalid ops.
2017-04-20 21:11:40 -07:00
Henrik Rydgard
b0bd7e3c6f
Minor changes for compatibility with VS2017
2017-03-12 17:33:00 +01:00
Henrik Rydgård
635b2ada43
Remove a function that didn't make a lot of sense.
2017-01-26 09:50:16 +01:00
Henrik Rydgard
5d5f10d956
Attempts to counter crashes seen in the Google Play developer console
2016-12-01 22:07:03 +01:00
Florent Castelli
4145b60a0e
symbian: Remove!
2016-10-11 18:49:08 +02:00
Henrik Rydgård
ea6b72d4c9
Merge pull request #8888 from unknownbrackets/warnings
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Warning fixes
2016-08-06 10:59:06 +02:00
Unknown W. Brackets
fd546ff21d
Fix some type comparison warnings.
2016-08-05 10:47:45 -07:00
Unknown W. Brackets
e55198f7e7
Correct some initialization order warnings.
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Also, another missing init with IRBlocks.
2016-08-05 10:46:11 -07:00
Unknown W. Brackets
9972e5b10a
Debugger: Allow logging on CPU breakpoints.
2016-08-04 12:39:29 -07:00
Henrik Rydgard
eb72a746b9
Fix one possible (reproducible!) startup crash in IRJit. May help #8848
2016-07-25 00:21:01 +02:00
Henrik Rydgård
c6d4966067
Make really sure we're not using the IRBlock copy constructor other than on Symbian.
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Turns out it ended up being used on Mac, and our asserts just debugprint and don't actually assert...
2016-07-09 09:32:41 +02:00
Henrik Rydgard
e0845b876f
Fix some bugs in the IRJit. Hopefully helps #8848
2016-07-08 00:05:44 +02:00
Henrik Rydgård
1091fd2dc0
Merge pull request #8840 from unknownbrackets/ir-vfpu
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Minor IR cleanup in the VFPU
2016-07-04 10:02:52 +02:00
Unknown W. Brackets
1de4943632
jit-ir: Avoid crash in stack walk.
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This can happen if something is data, I suppose, and not a valid block.
2016-07-02 20:51:06 -07:00
Unknown W. Brackets
4578c3cb54
jit-ir: Implement memory breakpoints.
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These generally work, but likely delay slots will make downcount slightly
off, and won't resume when you hit run again without manually stepping
through them.
2016-07-02 16:38:30 -07:00
Unknown W. Brackets
7cd666c351
jit-ir: Decrease downcount after delayslot.
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Except for likely delay slots. This makes breakpoints work more
correctly when they trigger within a delay slot.
2016-07-02 16:35:56 -07:00
Unknown W. Brackets
1df08518ae
jit-ir: Implement basic icache clear.
2016-07-01 17:27:24 -07:00
Unknown W. Brackets
6fb34d0bee
jit-ir: Add initial breakpoint support.
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No memory breakpoints yet, and cache isn't cleared yet so these don't work
exactly the way you might expect...
2016-07-01 17:15:57 -07:00
Unknown W. Brackets
8fab3dc91b
jit-ir: Allow 3x3 and 2x2 vmmov in IR.
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While this will generate a lot of FMovs, it should still be better than
bailing to interp.
2016-07-01 14:08:32 -07:00
Unknown W. Brackets
65394f1dba
jit-ir: Fix vbfy with overlap.
2016-07-01 14:08:31 -07:00