Arthur Blot
e4ce0592c1
Make previous code cleaner
2013-01-02 19:42:15 +01:00
Arthur Blot
73de0e9494
Consider blacklisted modules as fake
2013-01-02 19:42:15 +01:00
Arthur Blot
1519600441
Implemented sceKernelLoadModuleByID, better logs
2013-01-02 19:42:15 +01:00
Henrik Rydgard
d657fc9fa2
Disable clearing all the GPU's cache on sceKernelCacheWritebackAll, the performance penalty was too big.
2013-01-02 13:50:52 +01:00
Henrik Rydgård
6717359270
Merge pull request #310 from unknownbrackets/libc
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Libc memcpy/etc. fixes
2013-01-02 01:56:05 -08:00
Henrik Rydgård
f8f691be78
Merge pull request #311 from unknownbrackets/more-dcache
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Do more cache invalidation, fix return values
2013-01-02 01:55:17 -08:00
Unknown W. Brackets
1c156784b6
Be more deterministic about the time.
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This way, if a state is loaded, the game doesn't know.
Also, if the host is slow/sped up, it won't get out of sync.
2013-01-02 01:09:44 -08:00
Unknown W. Brackets
5bd059a128
Do more cache invalidation, fix return values.
2013-01-02 00:54:23 -08:00
Unknown W. Brackets
4a713309a3
Make some libc-like funcs behave more like hw.
2013-01-02 00:35:31 -08:00
Unknown W. Brackets
62b8b9af75
Fix sceKernelLibcTime() when time_t is 64 bit.
2013-01-01 21:27:18 -08:00
Henrik Rydgård
4a44072641
Merge pull request #299 from raven02/sdk-fix
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Add sceKernelSetCompiledSdkVersion401_402 (suggested by Xele02) and wrap...
2013-01-01 04:09:30 -08:00
Henrik Rydgård
5d34aad219
Merge pull request #303 from unknownbrackets/font-fix
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Fix fake sceFontGetCharGlyphImage() overflowing
2013-01-01 04:03:37 -08:00
Unknown W. Brackets
305c41c932
Prevent duplicate waiting threads in sema/mutex.
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If something did a tight loop of a short wait/timeout, it might end
up getting on the waitingThreads list multiple times.
Eventually this caused a massive performance problem.
2012-12-31 23:23:52 -08:00
Unknown W. Brackets
daa31bb02d
Fix fake sceFontGetCharGlyphImage() overflowing.
2012-12-31 21:46:41 -08:00
raven02
8cb87924b3
Add sceKernelSetCompiledSdkVersion401_402 (suggested by Xele02) and wrapped two unload moudles
2013-01-01 09:20:01 +08:00
Henrik Rydgård
cff6d155f1
Add a null check. Make vtimer log ERROR until it works.
2012-12-31 12:18:53 +01:00
raven02
4a00bbbc33
Add sceKernelSetCompiledSdkVersion500_505/507
2012-12-31 17:12:14 +08:00
Henrik Rydgård
1ea34bb6e8
Stub out all of VTimer.
2012-12-30 21:30:33 +01:00
Unknown W. Brackets
62b1fe0fb1
sceIo doesn't have to do emu output, headless can.
2012-12-30 00:00:58 -08:00
Unknown W. Brackets
ade0f4103b
Don't let native's log output spoil tests.
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Also, log to stderr, makes more sense anyway.
2012-12-29 23:21:56 -08:00
Unknown W. Brackets
03d9157d26
Draw offscreen in headless (Windows only.)
2012-12-29 23:21:55 -08:00
Unknown W. Brackets
7bd16a7f97
Add warnings when GE callbacks are misused.
2012-12-29 15:55:05 -08:00
Unknown W. Brackets
97bdaf5dd2
Add support for selecting the GE callback per list.
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Not sure if interrupts are right, but this should be more right.
2012-12-29 15:55:05 -08:00
Unknown W. Brackets
2ed0902ae2
Cleanup sceGe stubs and void return values.
2012-12-29 15:43:17 -08:00
Henrik Rydgård
acd1457308
Merge pull request #288 from unknownbrackets/savestates
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Save more of the GPU's state, fix a crash
2012-12-29 15:34:57 -08:00
Unknown W. Brackets
8c98c7b141
Reverse the analog Y for everyone.
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Verified XInput is still happy this way.
2012-12-29 13:01:10 -08:00
Unknown W. Brackets
589916fca2
Move GPU state to sceDisplay, reset GPU on load.
2012-12-29 12:49:49 -08:00
Unknown W. Brackets
ea9f0be28a
Save more of the GPU's state, fix a crash.
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Well, ReapplyGfxState() seems kinda dangerous now...
2012-12-29 11:41:33 -08:00
Unknown W. Brackets
cb0538c4db
Can't just do that, might get the vtbl. Arg.
2012-12-29 03:19:13 -08:00
Unknown W. Brackets
0edbcdc955
Fix some missing things / bugs in save states.
2012-12-29 02:56:56 -08:00
Henrik Rydgård
ec080eb2b6
Merge pull request #281 from unknownbrackets/savestates
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Savestate tweaks (gzip, Windows cli/UI cleanup)
2012-12-29 00:47:09 -08:00
Unknown W. Brackets
e03044b241
Fix a crash with FPL objects in save states.
2012-12-28 23:30:43 -08:00
Unknown W. Brackets
ac2768640a
Add save stating changes to mediaengine.
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Also makes it compile again.
2012-12-28 23:29:24 -08:00
Unknown W. Brackets
6f9f9e1c98
Merge branch 'master' into mediaengine.
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Note: doesn't compile, just fixes conflicts.
Conflicts:
Core/HLE/sceKernel.cpp
Core/HLE/sceKernelThread.cpp
Core/HLE/sceKernelThread.h
2012-12-28 22:32:56 -08:00
Florent Castelli
6eec4f5d7f
Move display list management to common GPU class
2012-12-29 03:11:35 +01:00
Henrik Rydgård
95c4e0b9c4
Quick build fix for gcc
2012-12-28 23:33:00 +01:00
Unknown W. Brackets
269a776363
Add a simple devctl to verify the state.
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Could do more, but this should be useful.
2012-12-28 14:13:34 -08:00
Unknown W. Brackets
fd2f609367
Save the savedata and other dialog state.
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Although, hopefully it wouldn't be running anyway.
2012-12-28 13:55:31 -08:00
Unknown W. Brackets
bcecd881b1
Savestate cleanup + be more careful with vectors.
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For some reason I debugged it going into std::string so I just made
them all more explicit which fixed everything.
2012-12-28 13:55:31 -08:00
Unknown W. Brackets
644e6b615c
Fix memory leak in msgpipe when loading state.
2012-12-28 13:55:31 -08:00
Unknown W. Brackets
e665618891
Fix kernel object loading (ouch) from save states.
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Also a fix to SAS voices not saving right.
2012-12-28 13:55:30 -08:00
Unknown W. Brackets
5999fac10d
Start saving the state of the GPU.
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Not 100% sure this is all that's needed, but let's try it.
2012-12-28 13:55:30 -08:00
Unknown W. Brackets
19aaca2705
Start save stating audio, plus minor fixes.
2012-12-28 13:55:29 -08:00
Unknown W. Brackets
042e515037
Warniof the sceIo defAction is used when stating.
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This is broken anyway so skipping for now.
2012-12-28 13:55:28 -08:00
Unknown W. Brackets
cd1d4367bf
Save state of a bunch of small modules.
2012-12-28 13:55:28 -08:00
Unknown W. Brackets
4b39e39455
Start save stating the filesystem state.
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Plus minor fixes and at least an attempt to make states the same
on both 32 and 64 bit.
2012-12-28 13:55:27 -08:00
Unknown W. Brackets
b81899876f
Don't leak MipsCall objects.
2012-12-28 13:55:26 -08:00
Unknown W. Brackets
a8c9c31e16
Add a registry for actions so they can be stated.
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Also add late loaders to ensure things are hooked up properly.
2012-12-28 13:55:26 -08:00
Unknown W. Brackets
f5dd7f03e8
Change threadqueue and currentThread to be SceUIDs.
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hmm, kind of a big change. Tried to add some checks to be safe.
2012-12-28 13:55:25 -08:00
Unknown W. Brackets
db787d266d
Require interrupt handlers to be registered.
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This allows it to be save stated sanely.
2012-12-28 13:55:25 -08:00