Fix a crash with FPL objects in save states.

This commit is contained in:
Unknown W. Brackets 2012-12-28 23:30:43 -08:00
parent df627f7738
commit e03044b241

View file

@ -86,6 +86,8 @@ struct FPL : public KernelObject
virtual void DoState(PointerWrap &p)
{
p.Do(nf);
if (p.mode == p.MODE_READ)
blocks = new bool[nf.numBlocks];
p.DoArray(blocks, nf.numBlocks);
p.Do(address);
p.DoMarker("FPL");