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sceIo doesn't have to do emu output, headless can.
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2 changed files with 0 additions and 11 deletions
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@ -78,12 +78,6 @@ typedef s32 SceMode;
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typedef s64 SceOff;
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typedef u64 SceIores;
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std::string emuDebugOutput;
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const std::string &EmuDebugOutput() {
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return emuDebugOutput;
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}
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typedef u32 (*DeferredAction)(SceUID id, int param);
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DeferredAction defAction = 0;
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u32 defParam = 0;
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@ -646,9 +640,6 @@ u32 sceIoDevctl(const char *name, int cmd, u32 argAddr, int argLen, u32 outPtr,
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if (PSP_CoreParameter().printfEmuLog)
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{
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host->SendDebugOutput(data.c_str());
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// Also collect the debug output
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emuDebugOutput += data;
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}
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else
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{
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@ -29,5 +29,3 @@ KernelObject *__KernelDirListingObject();
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void Register_IoFileMgrForUser();
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void Register_StdioForUser();
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const std::string &EmuDebugOutput();
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