sceIo doesn't have to do emu output, headless can.

This commit is contained in:
Unknown W. Brackets 2012-12-30 00:00:58 -08:00
parent 1c8280b15e
commit 62b1fe0fb1
2 changed files with 0 additions and 11 deletions

View file

@ -78,12 +78,6 @@ typedef s32 SceMode;
typedef s64 SceOff;
typedef u64 SceIores;
std::string emuDebugOutput;
const std::string &EmuDebugOutput() {
return emuDebugOutput;
}
typedef u32 (*DeferredAction)(SceUID id, int param);
DeferredAction defAction = 0;
u32 defParam = 0;
@ -646,9 +640,6 @@ u32 sceIoDevctl(const char *name, int cmd, u32 argAddr, int argLen, u32 outPtr,
if (PSP_CoreParameter().printfEmuLog)
{
host->SendDebugOutput(data.c_str());
// Also collect the debug output
emuDebugOutput += data;
}
else
{

View file

@ -29,5 +29,3 @@ KernelObject *__KernelDirListingObject();
void Register_IoFileMgrForUser();
void Register_StdioForUser();
const std::string &EmuDebugOutput();