Henrik Rydgård
20d666ff55
Remove DbgNew.h forced include in ARM debug builds, doesn't work for some reason.
2019-05-10 23:18:31 +02:00
Henrik Rydgård
1f40aa4828
Add WindowsSDKDesktopARM64Support to vcxproj files
2019-05-10 22:44:12 +02:00
Henrik Rydgård
c3fab33354
Revert "Remove default SDK version from project files"
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Seems to have been the wrong thing to do, see:
https://developercommunity.visualstudio.com/content/problem/140294/windowstargetplatformversion-makes-it-impossible-t.html
Though due to the bug described there, there's no perfect solution, just
some ugly ones (which I might try later). Anyway, I guess most people
will move on to VS 2019 anyway..
This reverts commit 056494522e
.
2019-05-09 23:58:23 +02:00
driver1998
763b85d723
Update Visual Studio project files for Windows ARM32/ARM64
2019-05-04 22:45:15 +08:00
LunaMoo
056494522e
Remove default SDK version from project files
2019-04-27 23:01:41 +02:00
LunaMoo
280f7fec39
Fix VS2019 builds and remove _xp dependency
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(drops Win XP support, allows latest SDK etc.)
2019-04-25 23:56:55 +02:00
Henrik Rydgård
4d5af330a7
Windows: Change FP model to Precise. See #11384
2019-03-14 10:59:35 +01:00
xebra
070e29d921
Disable "Edit & Continue" with VS debug mode.
2018-12-07 13:01:16 +09:00
Unknown W. Brackets
653129c528
Debugger: Add an event for GE dump recording.
2018-09-01 10:59:37 -07:00
LunaMoo
f038b6489a
Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot)
2018-08-15 18:35:07 +02:00
Henrik Rydgård
6f173b9134
Harmonize some VS project settings.
2018-08-14 22:41:39 +02:00
Unknown W. Brackets
b4496f1975
Core: Move config enums to separate file.
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These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
e6917cccf6
Debugger: Add APIs to retrieve render image.
2018-06-16 15:33:02 -07:00
Unknown W. Brackets
5bfba9b284
Debugger: Add HLE API funcs.
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Lumping function symbols in here too, they're pretty related...
2018-06-08 06:59:18 -07:00
Unknown W. Brackets
5670fc03ae
Debugger: Add debug interfaces for threads.
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This way we can switch context.
2018-06-08 06:59:18 -07:00
Unknown W. Brackets
29d93c56c7
Debugger: Initial breakpoint APIs.
2018-06-08 06:59:18 -07:00
Unknown W. Brackets
e746a2d106
Debugger: Add stepping to WebSocket API.
2018-06-08 06:59:17 -07:00
Unknown W. Brackets
944948a5f4
Debugger: Initial disasm API.
2018-06-08 06:59:17 -07:00
Unknown W. Brackets
3dac5f2103
Debugger: Add current game info.
2018-06-08 06:59:17 -07:00
Unknown W. Brackets
1f987bf1c1
Debugger: Initial register get/set APIs.
2018-06-08 06:59:16 -07:00
Unknown W. Brackets
b37d59e8fa
Debugger: Organize WebSocket event handling.
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Just a starting point to organize it. Trying to keep it simple.
2018-06-08 06:59:16 -07:00
Unknown W. Brackets
c2b9b5a9e8
Debugger: Serve a simple log listener WebSocket.
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Planning to add more functionality to it, and sharing the reporting port
is possibly not ideal - although it would make discovery easier.
2018-06-08 06:59:16 -07:00
Unknown W. Brackets
3a8a2ff933
http: Move web server to core and use flags.
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This way we can independently control the debugger and disc sharing, since
debugger could have security impact.
2018-06-07 16:28:01 -07:00
Unknown W. Brackets
89186d8113
Replay: Initial structure for replay functionality.
2018-04-07 15:36:28 -07:00
Henrik Rydgård
330bdb8be8
Add and update some comments.
2017-11-01 08:42:49 +01:00
Florin9doi
892bc8617d
Integrate sceUsbGps and sceUsbCam with Android
2017-08-27 17:19:11 +03:00
Unknown W. Brackets
36069d1446
GE Debugger: Simple framework to load dumps.
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This tries to execute them within the context of the emulator as much as
possible, so we don't have weird bugs. Going with a file type so we can
easily load the dump by opening the file directly.
2017-06-03 15:29:11 -07:00
LunaMoo
4a2677e0c6
Revert unintentional change from: 429bf5d8b3
2017-03-23 11:54:54 +01:00
LunaMoo
429bf5d8b3
Use $(DefaultPlatformToolset)_xp for easier VS builds with different toolsets.
2017-03-13 21:40:08 +01:00
Florent Castelli
46fdc0f5f5
cmake: Move some cmake includes to ext
2016-12-18 22:17:41 +01:00
Florent Castelli
6852c602b9
glew: Move to ext
2016-12-18 21:13:45 +01:00
Henrik Rydgard
d3305b88b9
Partially implement KUBridge, trying to help #8925 . However, it doesn't even call the function.... Odd.
2016-10-09 12:40:40 +02:00
Henrik Rydgard
853ea02201
Minor cleanups in elfreader
2016-09-18 23:11:41 +02:00
Chris Burgener
645cb4d69e
Add Audio Dumping to File
2016-09-03 14:05:38 -04:00
Chris Burgener
1fc6191c85
Add Frame Dumping for Windows
2016-09-02 12:52:52 -04:00
Henrik Rydgard
e711a47a75
Complete the separation of the IR compiler frontend from the "Jit"
2016-05-09 20:05:06 +02:00
Henrik Rydgard
f8659b8e1e
Move the IR interpreter out into its own file. Rename it in the UI. First CMake and Android fixes.
2016-05-08 22:06:13 +02:00
Henrik Rydgard
4acf85aa06
It's kind of starting to run
2016-05-07 17:37:19 +02:00
Henrik Rydgard
d399c4a470
Initial commit for IRJit
2016-05-07 13:58:29 +02:00
Unknown W. Brackets
9280bb3eda
Merge pull request #8715 from unknownbrackets/tex-replace
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Initial texture replacement support
2016-05-01 09:58:16 -07:00
Henrik Rydgard
8b450c8034
Merge NativeJit.cpp/h with JitCommon.cpp/h
2016-05-01 11:39:59 +02:00
Henrik Rydgard
a5be0976bd
Remove preprocessor hacks to choose JIT implementation.
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Opens up for having multiple JIT implementations available at runtime,
which could be use for experimenting with new JIT compiler types or for
unit testing one JIT on another architecture.
Very few of the newly virtual calls are on any sort of critical path so
hopefully there will not be a performance loss.
2016-05-01 11:39:53 +02:00
Unknown W. Brackets
9039dd606f
Move TextureReplacer to Core.
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Probably makes more sense here after all.
2016-05-01 00:30:40 -07:00
Henrik Rydgard
2a449f78bb
More vulkan fixing
2016-03-20 19:25:30 +01:00
Henrik Rydgard
35b6c7341b
Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
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Few of these were serious, most were on-exit, but good to have a cleaner memory report after running.
2016-02-10 15:36:10 +01:00
Unknown W. Brackets
dd5c91108c
Use a background thread to load ISO into RAM.
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This way we don't get slow startup. This will also cache the CSO data,
for example, rather than the raw data, using up less RAM. It might even
be reasonable to enable on 32-bit.
2015-12-19 15:23:25 -08:00
Henrik Rydgard
0283d00066
Implement a PSX reverb from a specification. Not hooked up.
2015-10-27 11:46:04 +01:00
Henrik Rydgard
7fee5abf9f
x86/x64: Don't use a separate code block for pregenerated functions, just like on ARM
2015-10-08 22:15:28 +02:00
Henrik Rydgard
b7725c4f40
Remove empty header files
2015-10-08 18:54:33 +02:00
Henrik Rydgard
b07b002040
Introduce "Compatibility Flags".
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These should be used very restrictively, see comment in Compatibility.h.
Should help #8004 , by disabling depth rounding in Fight Night round 3.
2015-09-27 01:23:20 +02:00