Move TextureReplacer to Core.

Probably makes more sense here after all.
This commit is contained in:
Unknown W. Brackets 2016-04-30 15:07:56 -07:00
parent 5dbc2b9267
commit 9039dd606f
10 changed files with 14 additions and 16 deletions

View file

@ -1432,6 +1432,8 @@ add_library(${CoreLibName} ${CoreLinkType}
Core/Screenshot.h
Core/System.cpp
Core/System.h
Core/TextureReplacer.cpp
Core/TextureReplacer.h
Core/Util/AudioFormat.cpp
Core/Util/AudioFormat.h
Core/Util/GameManager.cpp
@ -1491,8 +1493,6 @@ add_library(GPU OBJECT
GPU/Common/TextureDecoder.h
GPU/Common/TextureCacheCommon.cpp
GPU/Common/TextureCacheCommon.h
GPU/Common/TextureReplacer.cpp
GPU/Common/TextureReplacer.h
GPU/Common/TextureScalerCommon.cpp
GPU/Common/TextureScalerCommon.h
${GPU_NEON}

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@ -181,6 +181,7 @@
<ClCompile Include="..\ext\udis86\syn-intel.c" />
<ClCompile Include="..\ext\udis86\syn.c" />
<ClCompile Include="..\ext\udis86\udis86.c" />
<ClCompile Include="TextureReplacer.cpp" />
<ClCompile Include="Compatibility.cpp" />
<ClCompile Include="Config.cpp" />
<ClCompile Include="Core.cpp" />
@ -506,6 +507,7 @@
<ClInclude Include="..\ext\udis86\types.h" />
<ClInclude Include="..\ext\udis86\udint.h" />
<ClInclude Include="..\ext\udis86\udis86.h" />
<ClInclude Include="TextureReplacer.h" />
<ClInclude Include="Compatibility.h" />
<ClInclude Include="Config.h" />
<ClInclude Include="Core.h" />

View file

@ -631,6 +631,9 @@
<ClCompile Include="FileLoaders\RamCachingFileLoader.cpp">
<Filter>FileLoaders</Filter>
</ClCompile>
<ClCompile Include="TextureReplacer.cpp">
<Filter>Core</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="ELF\ElfReader.h">
@ -1176,6 +1179,9 @@
<ClInclude Include="FileLoaders\RamCachingFileLoader.h">
<Filter>FileLoaders</Filter>
</ClInclude>
<ClInclude Include="TextureReplacer.h">
<Filter>Core</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="CMakeLists.txt" />

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@ -16,8 +16,7 @@
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#ifndef USING_QT_UI
// TODO: Make this <libpng17/png.h> and change the include path? Or move to Core?
#include "ext/libpng17/png.h"
#include <libpng17/png.h>
#endif
#include "ext/xxhash.h"
@ -25,9 +24,9 @@
#include "Common/FileUtil.h"
#include "Core/Config.h"
#include "Core/System.h"
#include "Core/TextureReplacer.h"
#include "Core/ELF/ParamSFO.h"
#include "GPU/Common/TextureDecoder.h"
#include "GPU/Common/TextureReplacer.h"
TextureReplacer::TextureReplacer() : enabled_(false) {
}

View file

@ -22,8 +22,8 @@
#include "Common/CommonTypes.h"
#include "Common/MemoryUtil.h"
#include "Core/TextureReplacer.h"
#include "GPU/Common/GPUDebugInterface.h"
#include "GPU/Common/TextureReplacer.h"
enum TextureFiltering {
TEX_FILTER_AUTO = 1,

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@ -199,7 +199,6 @@
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Common\TextureCacheCommon.h" />
<ClInclude Include="Common\TextureReplacer.h" />
<ClInclude Include="Common\TextureScalerCommon.h" />
<ClInclude Include="Common\TransformCommon.h" />
<ClInclude Include="Common\VertexDecoderCommon.h" />
@ -276,7 +275,6 @@
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Common\TextureCacheCommon.cpp" />
<ClCompile Include="Common\TextureReplacer.cpp" />
<ClCompile Include="Common\TextureScalerCommon.cpp" />
<ClCompile Include="Common\TransformCommon.cpp" />
<ClCompile Include="Common\SoftwareTransformCommon.cpp" />

View file

@ -240,9 +240,6 @@
<ClInclude Include="Vulkan\VulkanUtil.h">
<Filter>Vulkan</Filter>
</ClInclude>
<ClInclude Include="Common\TextureReplacer.h">
<Filter>Common</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Math3D.cpp">
@ -464,8 +461,5 @@
<ClCompile Include="Vulkan\VulkanUtil.cpp">
<Filter>Vulkan</Filter>
</ClCompile>
<ClCompile Include="Common\TextureReplacer.cpp">
<Filter>Common</Filter>
</ClCompile>
</ItemGroup>
</Project>

View file

@ -54,7 +54,6 @@ SOURCES += $$P/GPU/GeDisasm.cpp \ # GPU
$$P/GPU/Common/TextureScalerCommon.cpp \
$$P/GPU/Common/VertexDecoderCommon.cpp \
$$P/GPU/Common/TextureCacheCommon.cpp \
$$P/GPU/Common/TextureReplacer.cpp \
$$P/GPU/Common/TransformCommon.cpp \
$$P/GPU/Common/SoftwareTransformCommon.cpp \
$$P/GPU/Common/PostShader.cpp \

View file

@ -207,7 +207,6 @@ EXEC_AND_LIB_FILES := \
$(SRC)/GPU/Common/SoftwareTransformCommon.cpp.arm \
$(SRC)/GPU/Common/VertexDecoderCommon.cpp.arm \
$(SRC)/GPU/Common/TextureCacheCommon.cpp.arm \
$(SRC)/GPU/Common/TextureReplacer.cpp \
$(SRC)/GPU/Common/TextureScalerCommon.cpp.arm \
$(SRC)/GPU/Common/SplineCommon.cpp.arm \
$(SRC)/GPU/Common/DrawEngineCommon.cpp.arm \
@ -269,6 +268,7 @@ EXEC_AND_LIB_FILES := \
$(SRC)/Core/SaveState.cpp \
$(SRC)/Core/Screenshot.cpp \
$(SRC)/Core/System.cpp \
$(SRC)/Core/TextureReplacer.cpp \
$(SRC)/Core/Debugger/Breakpoints.cpp \
$(SRC)/Core/Debugger/SymbolMap.cpp \
$(SRC)/Core/Dialog/PSPDialog.cpp \