Lubos
4ce0579f70
OpenXR - Split projection matrix for color and depth buffer
2022-09-04 21:12:18 +02:00
Lubos
93a2817062
Merge branch 'feature_openxr_stereo' into compat_openxr_gta
2022-09-04 16:33:33 +02:00
Lubos
2195f4b2e7
OpenXR - Mismatched call order fixed
2022-09-04 14:08:03 +02:00
Lubos
fb875b94de
OpenXR - Multipass rendering fixed
2022-09-04 14:01:17 +02:00
Lubos
5be6665df8
Merge branch 'master' into feature_openxr_stereo
2022-09-04 12:37:41 +02:00
Lubos
1df1d79b9e
OpenXR - Stereo without multiview added
2022-09-04 12:36:52 +02:00
Henrik Rydgård
d6b953bddd
Fix GLES check
2022-09-04 00:10:56 +02:00
Henrik Rydgård
5f1ffeae70
Correct LogicOp API support detection
2022-09-04 00:08:40 +02:00
Henrik Rydgård
d3309dd8e9
Minor refactor with pipelines in QueueRunner (makes more information available for easier debugging)
2022-09-03 23:08:02 +02:00
Henrik Rydgård
fb3f417e77
Fix lying comment, log level reduction
2022-09-03 16:15:46 +02:00
Henrik Rydgård
76bd2395bf
Promise: Add SpawnEmpty (couldn't come up with a better name), fix bug with multiple waiters
2022-09-03 15:21:08 +02:00
Henrik Rydgård
c06cf8efaa
Switch Vulkan pipelines to use promises for synchronization
...
Slightly more expensive I guess but shouldn't be much of a bottleneck.
2022-09-03 15:21:08 +02:00
Henrik Rydgård
ebe2d1b30f
More buildfixing
2022-09-03 15:21:07 +02:00
Henrik Rydgård
210233ede0
Buildfix
2022-09-03 15:21:07 +02:00
Henrik Rydgård
e701037267
Buildfix
2022-09-03 15:21:07 +02:00
Henrik Rydgård
8775837c11
Work towards finding the leak
2022-09-03 15:21:07 +02:00
Henrik Rydgård
93422f6dea
Don't block on shader creation until it's time to create the pipeline.
2022-09-03 15:21:07 +02:00
Henrik Rydgård
ec0586ba50
Use promises to hold shader modules, for later asyncification
2022-09-03 15:21:07 +02:00
Lubos
5e2ecb5ebb
OpenXR - FBO intialization better
2022-09-02 12:40:41 +02:00
Lubos
bda42e5772
compile fix
2022-09-01 19:56:38 +02:00
Lubos
22db37d128
OpenXR - Viewport init better
2022-09-01 19:43:43 +02:00
Lubos
00aaf9e1a6
Merge branch 'master' into feature_openxr_stereo
2022-09-01 18:09:21 +02:00
Lubos
044d9a416b
OpenXR - Emulate mouse cursor
2022-09-01 18:08:08 +02:00
Henrik Rydgård
f2e0f7611c
Display paths with backslashes on Windows. Show texture path when saving.
2022-09-01 15:04:59 +02:00
Henrik Rydgård
9097fdaae6
Shrink VkRenderData from 88 to 64 bytes.
2022-09-01 14:21:34 +02:00
Henrik Rydgård
ecb84987ef
Remove allocation from the heaviest MemBlockInfo path (BlockTransfer). Required some refactoring.
2022-09-01 11:59:35 +02:00
Henrik Rydgård
24d674d2bc
Shrink the TransitionRequest struct, use TinySet
2022-09-01 10:59:27 +02:00
Henrik Rydgård
bd71d8044b
TinySet bugfix, add "append"
2022-09-01 10:59:24 +02:00
Henrik Rydgård
a8a9fb4206
Much faster framebuffer matching (no more ToString every time there's more than 1 candidate, etc).
2022-08-31 14:23:56 +02:00
Lubos
30a3cb622a
Force clearing framebuffer for GTA games
2022-08-30 21:09:12 +02:00
Henrik Rydgård
4da2ca0935
Implement shader blending for D3D9
...
This was easy, dunno why I never got around to it before..
I guess I didn't know about VPOS.
This does raise our minimum shader model requirement to ps_3_0.
2022-08-30 12:19:56 +02:00
Henrik Rydgård
44d822be3b
Address feedback
2022-08-30 06:41:37 +02:00
Henrik Rydgård
670c31e746
Add support for reading depth buffers to the PackFramebufferSync function.
...
Also adds D16 conversion code (though, could probably get away with just
creating a 16-bit depth buffer on the GPU and blit to it, where depth
blit is available).
Not yet used, just getting it in separately.
2022-08-30 00:00:59 +02:00
Lubos
462174f548
OpenXR - Multiview refactor to make it optional
2022-08-29 22:06:59 +02:00
Lubos
94968c3075
Merge branch 'master' into feature_openxr_stereo
2022-08-29 21:32:59 +02:00
Henrik Rydgård
34ed960a72
Use better pattern for enum switches
2022-08-28 23:57:01 +02:00
Henrik Rydgård
b447092742
Some Vulkan renderpass load/store optimizations.
2022-08-28 23:16:48 +02:00
Lubos
6adabd8779
OpenXR - Compile fix
2022-08-28 21:55:56 +02:00
Lubos
2adc7269a3
Merge branch 'master' into feature_openxr_stereo
2022-08-28 21:55:15 +02:00
Lubos
aa150a830a
OpenXR - Swapchain acquiring fixed
2022-08-28 21:09:02 +02:00
Unknown W. Brackets
da53ab8ef9
UI: Validate UI scissor inside bounds.
2022-08-28 09:01:35 -07:00
Henrik Rydgård
5247ffa0af
Merge pull request #15910 from unknownbrackets/riscv-emitter
...
Add LI and compressed instructions for RISC-V
2022-08-28 15:57:03 +02:00
Lubos
4bd5a28604
OpenXR - Flag to easily disable multiview shaders added
2022-08-28 14:49:27 +02:00
Lubos
2d0e426fa9
OpenXR - Keep using GLES2 headers for now
2022-08-28 14:26:50 +02:00
Lubos
ca92f80bd8
Merge branch 'master' into feature_openxr_stereo
2022-08-28 14:22:18 +02:00
Unknown W. Brackets
08d82ec15b
riscv: Emit compressed instructions.
...
Includes automatically using compressed, optionally.
2022-08-27 15:44:19 -07:00
Unknown W. Brackets
946080206d
riscv: Improve sign reduce/immediate readability.
2022-08-27 15:44:18 -07:00
Unknown W. Brackets
c807d459f6
riscv: Emit ADD/SUB/etc. for ADDW/SUBW/etc. on R32.
...
No need to complicate code, we can just write ADDW() and expect it to work
on R32 (if ever motivated to support it.)
2022-08-27 15:44:18 -07:00
Unknown W. Brackets
c81d887a86
riscv: Include an LI helper in the emitter.
...
Can be used for integers and floats.
2022-08-27 15:44:18 -07:00
Henrik Rydgård
322f29ce80
Comments and fixes
2022-08-27 23:37:02 +02:00