Commit graph

9063 commits

Author SHA1 Message Date
Henrik Rydgård
7920e86098 Add heuristic, fixing video flicker in Naruto UNH 2 caused by copy to wrong target. 2023-11-30 22:19:52 +01:00
Henrik Rydgård
737ec3e90b NEON buildfix 2023-11-28 18:40:10 +01:00
Henrik Rydgård
4ec2d76bc9 NEON-optimize matrix tranposes 2023-11-27 23:57:26 +01:00
Henrik Rydgård
45aae7b9da ARM32: Backport a lot of previously 64-bit-only NEON optimizations to ARM32. 2023-11-27 23:51:10 +01:00
Henrik Rydgård
dae758e5f4 Fix some bugs and mistakes found by Nemoumbra through static analysis 2023-11-26 13:43:11 +01:00
Henrik Rydgård
aec0606ba4 Optimize the bounding box code for more vertex formats 2023-11-26 13:40:37 +01:00
Henrik Rydgård
cb9c6dc661
Merge pull request #18418 from hrydgard/simplify-input-layout
thin3d/backends: Remove code that pretended that we supported multiple vertex streams
2023-11-13 12:51:09 +01:00
Henrik Rydgård
d891aaf9cd Remove code that pretended that we supported multiple vertex streams
Don't really see that we'll have much use for this feature, so simplify
it away. Only single vertex stream data is now supported by the thin3d
API.
2023-11-13 01:15:28 +01:00
Henrik Rydgård
77825484a0 If available, use 16-bit texture formats for MakePixelTexture when appropriate.
Optimization for God of War on low-end platforms. Avoids calling a color
conversion function that's currently only SIMD-optimized on x86, so will
also benefit ARM a little bit.
2023-11-12 15:58:03 +01:00
Henrik Rydgård
49f5da370a Simplify the logic in MakePixelTexture a bit 2023-11-12 11:19:45 +01:00
Henrik Rydgård
cc6f9a73ca Oops, fix for previous commit. And minor optimization. 2023-11-12 01:32:02 +01:00
Henrik Rydgård
632fa1c9d6 Cache and hash data for DrawPixels.
We already had a cache to reuse texture objects so just
opportunistically reuse them when easy to do so.
2023-11-11 19:58:12 +01:00
Henrik Rydgård
dd032dc533 Delete two unused structs 2023-11-11 10:55:54 +01:00
Henrik Rydgård
4f2f1c4392 Tilt: Fix some edge cases leading to division by zero and similar. 2023-11-09 19:14:31 +01:00
Henrik Rydgård
48a1348352 Move a var for clarity 2023-11-01 21:30:04 -06:00
Henrik Rydgård
ee6ffac28e Ignore triangle strips with less than 3 vertices.
Should fix the new issue reported in #18273
2023-11-01 21:28:37 -06:00
Henrik Rydgård
618589abd8
Merge pull request #18362 from unknownbrackets/softgpu-zmirror
softgpu: Point depthbuf at the first VRAM mirror
2023-10-15 22:53:00 +02:00
Unknown W. Brackets
f7f05072fe softgpu: Point depthbuf at the first VRAM mirror. 2023-10-15 10:33:05 -07:00
Henrik Rydgård
f842f16fbe Inline "DecodeVertexToPushPool" for ease of change. 2023-10-12 11:58:49 +02:00
Henrik Rydgård
12a98baf59 Cleanups, make the various SubmitPrim implementations more similar 2023-10-12 11:58:48 +02:00
Henrik Rydgård
f769b2c8a3 Remove unused functionality from descpool 2023-10-11 12:29:57 +02:00
Henrik Rydgård
0ad2827e14 Vulkan: Fix synchronization when shutting the GPU down in-game. 2023-10-11 12:27:39 +02:00
Henrik Rydgård
183d49329a Allow writing directly into the packed descriptor buffer, saving a memcpy. 2023-10-11 11:02:17 +02:00
Henrik Rydgård
2ac14f555d Remove VulkanPushBuffer (keeping our newer replacement VulkanPushPool) 2023-10-11 09:06:24 +02:00
Henrik Rydgård
e4ea4831e9 Delete the vertex cache option from the code. 2023-10-10 15:43:43 +02:00
Henrik Rydgård
078018a943 Move the clockwise calculation out of DrawEngineCommon 2023-10-10 13:16:34 +02:00
Henrik Rydgård
82606b6eb2 Move the clockwise calculation out of the AddPrim loop 2023-10-10 13:00:57 +02:00
Henrik Rydgård
3d949b080d Prepare VulkanDescSetPool for block allocation 2023-10-10 09:14:10 +02:00
Henrik Rydgård
9c1c09ff5c Remove commented out code 2023-10-10 09:02:35 +02:00
Henrik Rydgård
ba4d1668ce Don't forget to update descCount in tess mode 2023-10-10 09:02:35 +02:00
Henrik Rydgård
af47ad035d Also use the new descriptor mechanism for in-game 2023-10-10 09:00:29 +02:00
Henrik Rydgård
35fcec1e4b Another small fix, helps Toca series games. 2023-10-10 02:13:25 +02:00
Henrik Rydgård
24409f6f94 Additional check fix 2023-10-09 21:15:17 +02:00
Henrik Rydgård
f6ba4ee4de Only support extending triangle-based draw calls. Fixes Crazy Taxi. 2023-10-09 21:14:00 +02:00
Henrik Rydgård
10bc6b4cd8 Safety check that doesn't fix crazy taxi 2023-10-09 21:10:53 +02:00
Henrik Rydgård
ced821169e Bump shader cache versions 2023-10-09 19:39:25 +02:00
Henrik Rydgård
bb38210cfb We somehow lost the usage_ counter increment in VulkanDescSetPool, fix that 2023-10-09 17:01:35 +02:00
Henrik Rydgård
a8b8580756 Don't forget to check the stall address, even in the optimized primitive loop 2023-10-09 14:08:11 +02:00
Henrik Rydgård
7fd7015987 Fix bug in vertex cache using uninitialized data 2023-10-09 14:03:41 +02:00
Henrik Rydgård
a780d02c07 Minor reordering 2023-10-09 11:54:15 +02:00
Henrik Rydgård
316bc03ac9 Move the destroy function for VKRPipelineLayout to VulkanRenderManager 2023-10-09 11:54:13 +02:00
Henrik Rydgård
ae58fe3828 In GL and Vulkan soft-skin, we might not be fully done decoding when we reach flush. Take that into account. 2023-10-08 16:51:58 +02:00
Henrik Rydgård
c73e2351de Add checks for unused topology values when loading pipeline caches. 2023-10-08 13:39:04 +02:00
Henrik Rydgård
28ed12aa93 Simplify descriptor pool creation 2023-10-08 12:39:19 +02:00
Henrik Rydgård
b82a34539d Same as last commit, but in DrawEngineVulkan. 2023-10-08 12:39:19 +02:00
Henrik Rydgård
dbe395dd00 Add a wrapper around VKRPipelineLayout / descsetlayout 2023-10-08 12:39:18 +02:00
Henrik Rydgård
34fbbf2c2a Split out the descriptorset pool from VulkanMemory.cpp/h 2023-10-08 11:45:00 +02:00
Henrik Rydgård
c7a3e7bc32 Remove a redundant variable 2023-10-06 16:32:59 +02:00
Henrik Rydgård
cd35252400 DrawEngine; Convert strip sequences in a tight loop 2023-10-06 16:25:13 +02:00
Henrik Rydgård
10ccbfd68c Unify the clearing of variables after a draw call 2023-10-06 15:39:59 +02:00