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Don't forget to update descCount in tess mode
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@ -754,6 +754,7 @@ void DrawEngineVulkan::DoFlush() {
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descriptors[j + 6].buffer.offset = bufInfo[j].offset;
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descriptors[j + 6].buffer.range = bufInfo[j].range;
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}
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descCount = 9;
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}
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// TODO: Can we avoid binding all three when not needed? Same below for hardware transform.
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// Think this will require different descriptor set layouts.
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