Don't forget to update descCount in tess mode

This commit is contained in:
Henrik Rydgård 2023-10-09 21:48:00 +02:00
parent 8a4d84d82b
commit ba4d1668ce

View file

@ -754,6 +754,7 @@ void DrawEngineVulkan::DoFlush() {
descriptors[j + 6].buffer.offset = bufInfo[j].offset;
descriptors[j + 6].buffer.range = bufInfo[j].range;
}
descCount = 9;
}
// TODO: Can we avoid binding all three when not needed? Same below for hardware transform.
// Think this will require different descriptor set layouts.