Commit graph

1512 commits

Author SHA1 Message Date
Unknown W. Brackets
4b89f44d1c Avoid scheduling a rescale when scaling is off.
This happens for PPGe and kernel textures, and replacements.  Before, we
would continually reload, trying to scale, but each time decide not to
scale.
2016-05-06 19:58:01 -07:00
Unknown W. Brackets
4650a288cd Vulkan: Fix auto tex scaling reload. 2016-05-06 19:54:50 -07:00
Unknown W. Brackets
844d96f055 Vulkan: Free allocator safely on exit. 2016-05-06 19:52:46 -07:00
Unknown W. Brackets
5eb66fe167 Vulkan: Allocate more image samplers by default. 2016-05-06 19:51:03 -07:00
Unknown W. Brackets
53535558f8 Vulkan: Move texture hash/decode after vtx decode. 2016-05-01 17:42:08 -07:00
Unknown W. Brackets
ffef628667 Vulkan: Move ApplyTexture after vert decode. 2016-05-01 17:39:29 -07:00
Unknown W. Brackets
c20075b0e0 Pass video info to texture replacements. 2016-05-01 08:54:43 -07:00
Unknown W. Brackets
f5b93bc6f0 Remove global num videos hack. 2016-05-01 08:53:48 -07:00
Unknown W. Brackets
99d29356d7 Track video addresses in texture cache. 2016-05-01 08:39:18 -07:00
Unknown W. Brackets
23ab2cd187 Vulkan: Correct check alpha. 2016-05-01 00:30:54 -07:00
Unknown W. Brackets
f26c0328da Check alpha when loading replaced textures. 2016-05-01 00:30:53 -07:00
Unknown W. Brackets
e1fd6b6f21 Account for scaleFactor when saving clipped PNG. 2016-05-01 00:30:50 -07:00
Unknown W. Brackets
0c357c0ea3 Pass w/h in for replacement lookup.
So we can scale the w/h properly.
2016-05-01 00:30:44 -07:00
Unknown W. Brackets
d6e5df6f21 Save individual mip levels. 2016-05-01 00:30:41 -07:00
Unknown W. Brackets
565653c77b Save and load textures using full key.
Of course, need this, not just the hash.
2016-05-01 00:30:40 -07:00
Unknown W. Brackets
5dbc2b9267 Initial support for saving textures to PNGs. 2016-04-30 15:03:39 -07:00
Unknown W. Brackets
bf39e61458 Setup initial structure for texture replacements. 2016-04-30 13:44:31 -07:00
Unknown W. Brackets
b1f0d4869c Advance pointers after drawing splines.
Tests show this is just like beziers.
2016-04-10 17:12:48 -07:00
Unknown W. Brackets
d920ffdcad Ignore upper bits of prim type.
This matches tests on what hardware does.
2016-04-10 13:11:55 -07:00
Unknown W. Brackets
e95b2cf0d5 Reduce some repetitive code. 2016-04-10 13:07:08 -07:00
Unknown W. Brackets
868bbb8ebe Advance vertex/index pointers on bezier submit.
Just like other primitives.
2016-04-10 12:59:06 -07:00
Unknown W. Brackets
277b76e2ae Treat GE_PATCHPRIM_UNKNOWN as points.
Confirmed by tests on hardware - although it's doubtful any games use
this type.
2016-04-10 11:58:15 -07:00
Unknown W. Brackets
3d5dd24528 Remove an unnecessary func define.
Was already moved to FramebufferCommon.
2016-04-10 02:31:56 -07:00
Unknown W. Brackets
02995ff083 Tiny cleanup to indexgen. 2016-04-10 02:30:33 -07:00
Unknown W. Brackets
1e0051a792 Add support for 32-bit indices.
Not clear how often these are used by games.  Let's find out.
2016-04-10 02:24:58 -07:00
Henrik Rydgard
d85dce0c21 Add limited support for newly discovered 32-bit index buffer format (by unknownbrackets)
See https://github.com/hrydgard/pspautotests/pull/184

Will truncate indices past 65536.
2016-04-10 11:03:07 +02:00
Henrik Rydgard
fa64417917 Minor warning fixes 2016-04-10 10:34:39 +02:00
Henrik Rydgard
62aaeb39b0 Vulkan texture cache: Remove the "replaceImages" path.
Images alloc is so fast, and we'd need to double buffer some images
anyway, better not to.
2016-04-09 10:30:23 +02:00
Henrik Rydgard
e1f660ebc1 Update vulkan structure init to the new style 2016-04-02 23:57:23 +02:00
Henrik Rydgard
861a30a6cd Fix an assortment of minor resource leaks, make vulkan validator happier. 2016-04-02 11:06:39 +02:00
Henrik Rydgard
727058fc27 Remove an entry from GPUStats that didn't really belong. 2016-04-02 11:06:05 +02:00
Henrik Rydgard
c1e9df0777 Adjust the displayed debug stats for each backend. Cleanup. 2016-03-31 10:23:40 +02:00
Henrik Rydgard
5ef608fa50 GPU stats: Have each backend format its own string. 2016-03-31 10:17:02 +02:00
Henrik Rydgard
004c8b0fca Make debug stats more compact. 2016-03-31 09:47:25 +02:00
Henrik Rydgard
718789b99d Some cleanup in framebuffer code. Don't set BlendColor dynstate unless we need it. 2016-03-31 09:23:17 +02:00
Henrik Rydgard
51f0e504b3 oops 2016-03-31 00:50:50 +02:00
Henrik Rydgard
32f5930e15 Move clear handling to FramebufferVulkan, center the clear properly in non-buffered. more cleanup. 2016-03-31 00:50:50 +02:00
Henrik Rydgard
c2b66a0882 Another leak fix, buildfix 2016-03-31 00:49:10 +02:00
Henrik Rydgard
2b996db298 Crash and leak fixes 2016-03-31 00:49:10 +02:00
Henrik Rydgard
9f918fd11b Start hooking up framebuffers to CopyDisplayToOutput 2016-03-31 00:49:10 +02:00
Henrik Rydgard
f52fd0c853 FramebufferVulkan: Fix DrawPixels 2016-03-31 00:49:10 +02:00
Henrik Rydgard
731af0d0b4 Add some infrastructure for 2D drawing, to be used by the Vulkan framebuffer manager 2016-03-31 00:49:10 +02:00
Henrik Rydgard
2e55ba345c Some comments 2016-03-31 00:49:10 +02:00
Henrik Rydgard
339daede56 Clean up, start building some scaffolding 2016-03-31 00:49:10 +02:00
Henrik Rydgard
e124962d15 Fix depth/stencil clears (already fixed in framebuffer branch) 2016-03-31 00:48:01 +02:00
Henrik Rydgard
c75e9a0990 Fix vertex pushbuffer allocation for games that use indexed drawing with the same base repeatedly. 2016-03-31 00:46:50 +02:00
Henrik Rydgard
e2b58a05a6 Buildfix 2016-03-28 21:35:16 +02:00
Henrik Rydgard
40d05e292c Cleanup in FramebufferVulkan to reduce the size of future diffs 2016-03-28 20:23:29 +02:00
Henrik Rydgard
a8c386b94c Make VulkanImage a little more flexible (make it possible to create depth images)
Just preparation.
2016-03-28 18:25:05 +02:00
Unknown W. Brackets
1aa8370f11 Vulkan: Use logic ops when available. 2016-03-27 12:39:01 -07:00