Commit graph

1512 commits

Author SHA1 Message Date
Unknown W. Brackets
14363a22db Oops, one more typo.
This one didn't break anything, but better to be safe.
2016-03-27 09:26:34 -07:00
Unknown W. Brackets
048a12f589 Buildfix.
Some compilers didn't like that, oops.
2016-03-27 09:25:25 -07:00
Henrik Rydgård
59788d91a9 Merge pull request #8674 from unknownbrackets/vulkan-debug
Vulkan: Add some basic info for reporting
2016-03-27 18:18:13 +02:00
Unknown W. Brackets
4ae39d15e5 Vulkan: Add some basic info for reporting. 2016-03-27 08:52:55 -07:00
Unknown W. Brackets
ed41785692 Vulkan: Add EndFrame to texture cache. 2016-03-27 08:33:22 -07:00
Unknown W. Brackets
3352608027 Vulkan: Free texture slabs on exit. 2016-03-27 08:30:43 -07:00
Unknown W. Brackets
16570f10bd Vulkan: Handle texture allocation failure.
Users hit out of memory even using desktop GL devices, and it will
definitely be possible on mobile and desktop Vulkan.
2016-03-27 08:30:42 -07:00
Unknown W. Brackets
27a5697a96 Vulkan: Use the slab allocator for textures. 2016-03-27 08:30:42 -07:00
Henrik Rydgård
b877cb0807 Merge pull request #8669 from unknownbrackets/vulkan-tex
Use out/outPitch for remaining formats in Vulkan
2016-03-27 10:22:32 +02:00
Unknown W. Brackets
d2f85792ab Vulkan: Unswizzle non-CLUT textures directly. 2016-03-26 23:38:51 -07:00
Unknown W. Brackets
1300631e9a Allow unswizzling with a dest pitch. 2016-03-26 23:38:50 -07:00
Unknown W. Brackets
b1a2a44377 Vulkan: Update dyn stencil state only as needed. 2016-03-26 20:15:42 -07:00
Unknown W. Brackets
3a08ff5c06 Vulkan: Use new stencil state calculation. 2016-03-26 20:15:41 -07:00
Unknown W. Brackets
b6778bf4ad Vulkan: Fix flat texture scaling. 2016-03-26 17:26:55 -07:00
Unknown W. Brackets
5e23d63538 Vulkan: Cleanup now that all formats decode direct. 2016-03-26 17:26:55 -07:00
Unknown W. Brackets
7931a01de7 Vulkan: Decode 4-bit clut directly. 2016-03-26 17:26:54 -07:00
Unknown W. Brackets
19f76aab30 Vulkan: Correct font texture optimization.
Oops, missed this when swapping color formats.
2016-03-26 17:26:49 -07:00
Unknown W. Brackets
9a4b74cd09 Vulkan: Directly decode simple palette textures. 2016-03-26 17:25:45 -07:00
Unknown W. Brackets
6c0a5ca503 Vulkan: Oops, correct DXT stride. 2016-03-26 15:02:12 -07:00
Unknown W. Brackets
a130e2695e Vulkan: Remove unused color conv func. 2016-03-26 15:02:11 -07:00
Unknown W. Brackets
fe4c0e9f5a Vulkan: Fix various problems with tex scaling. 2016-03-26 15:02:09 -07:00
Unknown W. Brackets
99bf2c5aeb Vulkan: Decode the simplest tex formats directly. 2016-03-26 15:02:08 -07:00
Unknown W. Brackets
29287ea0ee Vulkan: Reorganize a bit so we can decode directly. 2016-03-26 15:02:07 -07:00
Unknown W. Brackets
e7ea1da99f Vulkan: Swizzle instead of converting colors. 2016-03-26 15:02:06 -07:00
Unknown W. Brackets
f31fbb9417 Cleanup fbTexInfo_ when detaching framebuffers. 2016-03-26 12:30:34 -07:00
Unknown W. Brackets
aad04f2941 Centralize the texcache key format. 2016-03-26 12:30:33 -07:00
Unknown W. Brackets
e8c8f19aec Move framebuf attachment into central code.
It doesn't look like this will be different, and there's a bug in it.
2016-03-26 12:30:32 -07:00
Unknown W. Brackets
817df153f8 Vulkan: Don't replace images on old fb textures. 2016-03-26 12:30:32 -07:00
Henrik Rydgard
bd17351ef9 Texcache: Minor refactor/cleanup 2016-03-22 23:56:55 +01:00
Henrik Rydgard
efa508d492 Vulkan: Fix texture scaling 2016-03-21 21:26:48 +01:00
Henrik Rydgard
dff585e440 VulkanContext: Detect the appropriate depth buffer format to use, expose it.
This should help AMD compatibility.
2016-03-21 20:11:49 +01:00
Henrik Rydgard
20f227cc4d Vulkan: Fix Prescale UV 2016-03-21 18:50:11 +01:00
Unknown W. Brackets
450d70ff06 Vulkan: Remove some outdated comments. 2016-03-20 22:51:07 -07:00
Unknown W. Brackets
9fd040eed0 Vulkan: Cache only device in push buffers. 2016-03-20 22:49:38 -07:00
Henrik Rydgard
0009b55210 Make placeholder texture black 2016-03-20 23:36:09 +01:00
Henrik Rydgård
2485c320f3 Merge pull request #8649 from unknownbrackets/vulkan-buf
Dynamically reallocate buffers when out of space
2016-03-20 23:32:08 +01:00
Unknown W. Brackets
f91cc6191a Vulkan: Start with smaller buffers by default. 2016-03-20 15:23:03 -07:00
Unknown W. Brackets
82a902382b Vulkan: Centralize shader UBO update, DRY. 2016-03-20 15:15:03 -07:00
Henrik Rydgard
1515754f2d Another prescale UV fix 2016-03-20 23:02:56 +01:00
Henrik Rydgard
a6a56b9a69 Vulkan: Cache the texture pointer. Use a checkerboard placeholder texture where missing
(framebuffer textures in non-buffered)
2016-03-20 22:46:49 +01:00
Henrik Rydgard
ffde7020d2 Vulkan prescale UV fix 2016-03-20 21:48:28 +01:00
Henrik Rydgard
0e199272ed Buildfix to last commit, add a comment 2016-03-20 20:56:33 +01:00
Henrik Rydgard
827481d41d Combined two uniforms to get the base UBO down to 512b, in order to not waste space (nVidia needs 256-byte alignment) 2016-03-20 20:53:46 +01:00
Henrik Rydgard
0b1cfaf751 Be more economical with UBO pushbuffer space by reusing the last data when possible. 2016-03-20 19:35:31 +01:00
Henrik Rydgard
5d19f3dfb8 Decode vertex data directly into the vertex pushbuffer, saving a memcpy. 2016-03-20 19:35:03 +01:00
Henrik Rydgard
d7ffc39d2a Vulkan: Remove support for software skinning to reduce complexity 2016-03-20 19:35:03 +01:00
Henrik Rydgard
d0659f0deb No need to align vertex/index data. Will only be harmful for an upcoming optimization. 2016-03-20 19:35:03 +01:00
Henrik Rydgard
18d78f9a35 Minor optimizations 2016-03-20 19:35:03 +01:00
Henrik Rydgard
8e9acff6aa Always specify depthstencil state in pipelines.
Turns out it's only OK to leave out if rendering only to color,
otherwise behaviour is undefined - which means it may still be enabled.
2016-03-20 19:35:03 +01:00
Henrik Rydgard
2c61b1e763 Change the VulkanPushBuffer API to allow for adding support for dynamic growth 2016-03-20 19:35:03 +01:00