Henrik Rydgård
391d2ea73d
Rename vk uniforms to match the other backends
2020-10-21 21:13:08 +02:00
aliaspider
1aff9b3e2b
Vulkan: fix stack overflow.
2020-10-13 06:05:30 +01:00
Henrik Rydgård
332bb7feeb
VK: Whenever safely possible, shrink the render area.
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We just set the render area to the union of the scissor rects used in a pass.
Might help some games on some mobile hardware, a little bit.
Possibly #13464 ?
2020-10-11 23:23:25 +02:00
Henrik Rydgård
afb35c3be3
Fix GPU profile display on notched screens
2020-10-11 19:04:35 +02:00
Henrik Rydgård
5ece3de8ba
Track and accumulate pipeline flags for render passes.
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(Information that will later let us make some interesting optimizations)
2020-10-11 12:22:25 +02:00
Henrik Rydgård
940611fe65
Remove the USE_GENERAL_LAYOUT_FOR* debug defines.
2020-10-11 11:06:54 +02:00
Henrik Rydgård
dc0f7ca8ee
VK: Copy depth buffer if we can't blit. Some GPUs can't blit to depth.
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Fixes some recent issues with Intel GPUs on Vulkan.
2020-10-11 10:57:35 +02:00
Henrik Rydgård
93e327ab78
Vulkan: Automatically generate mipmaps for replacement textures.
2020-10-05 22:36:55 +02:00
Henrik Rydgård
886a8b1ac6
Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
2020-10-05 21:05:23 +02:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
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It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
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* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
b7edf75437
Move Display.cpp/h to Common.
2020-10-04 11:42:16 +02:00
Henrik Rydgård
821817e6d4
Move the profiler to Common
2020-10-04 11:42:16 +02:00
Henrik Rydgård
989e353482
Common.h shouldn't include Log.h.
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Buildfixes
More buildfixes. Move JSON code to common.
2020-10-04 11:42:14 +02:00
Henrik Rydgård
9e41fafd0d
Move math and some file and data conversion files out from native to Common.
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Buildfixing
Move some file util files
Buildfix
Move KeyMap.cpp/h to Core where they belong better.
libretro buildfix attempt
Move ini_file
More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
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Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
3162f30158
Merge base/basictypes.h into Common/Common.h (mostly).
2020-09-29 15:51:51 +02:00
Henrik Rydgård
ed88761ecc
Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h.
2020-09-29 15:51:51 +02:00
Henrik Rydgård
a0251eae27
Merge pull request #13456 from hrydgard/tex-fixes-3
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More code cleanup in texture cache
2020-09-21 11:17:06 +02:00
Henrik Rydgård
8192f5174c
Quick fix for #13459
2020-09-21 10:31:14 +02:00
Henrik Rydgård
ea2d2ec434
Remove unused lastBoundTexture from Vulkan
2020-09-21 08:57:19 +02:00
Henrik Rydgård
dcd33a4692
Remove redundant bind on GL texture build. Improve dirtying of texture state.
2020-09-21 08:56:58 +02:00
Henrik Rydgård
eaca9d1b59
Remove dirtying of TEXTURE_PARAMS from ForgetLastTexture, not its responsibility.
2020-09-21 08:56:58 +02:00
Henrik Rydgård
b6efc65c94
Set the texture dirty flags when binding a new framebuffer.
2020-09-21 08:56:58 +02:00
Henrik Rydgård
3093b9c7bf
Share GPUS stats formatting code between the backends (easier to add new stats)
2020-09-20 22:09:25 +02:00
Henrik Rydgård
707e9cf7ac
Remove some unnecessary function parameters, improve some comments.
2020-09-20 20:44:18 +02:00
Henrik Rydgård
d6d72db0a9
Unify BlitFramebufferDepth.
2020-09-17 20:53:02 +02:00
Henrik Rydgård
d0f7b1e30f
Make the implementations of CopyFramebufferDepth more similar.
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Also avoid matching framebuffers with bad z for copies.
2020-09-17 20:52:45 +02:00
Henrik Rydgård
181ddd842a
Unify some GPU_SUPPORT* bits
2020-09-17 20:52:32 +02:00
Henrik Rydgård
28b58ca05d
More asserts
2020-09-17 20:52:32 +02:00
Henrik Rydgård
bfc88badb8
Buildfix
2020-09-16 13:11:39 +02:00
Henrik Rydgård
1b3413945b
Some header include cleanup
2020-09-16 09:20:41 +02:00
Henrik Rydgård
7f1e35e761
Add missing asserts after some VK resource creation functions
2020-09-16 01:03:56 +02:00
Henrik Rydgård
59098a9a56
Sneak in a fix for a limited memory leak in Vulkan vertex cache
2020-09-16 01:03:56 +02:00
Henrik Rydgård
7630fae4b9
Fix bug in new framebuffer code, reducing unnecessary texture invalidations.
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Improves the performance issue in #13431
2020-09-16 01:03:56 +02:00
Henrik Rydgård
a222b2017e
Switch to a returned value and rename these functions.
2020-09-14 00:04:39 +02:00
Henrik Rydgård
5190f85c8e
Unify/centralize SetFramebufferSamplingParams. Some include cleanup.
2020-09-14 00:04:39 +02:00
Henrik Rydgård
46b3fb0821
Workarounds for D3D9's very limited mip level control.
2020-09-14 00:04:39 +02:00
Henrik Rydgård
9ea295093b
TextureCacheGLES: Also share the same sampler calculation for GLES.
2020-09-14 00:04:39 +02:00
Henrik Rydgård
a4c071261b
TextureCacheCommon::UpdateSamplingParams no longer takes a TexCacheEntry
2020-09-13 16:40:37 +02:00
Henrik Rydgård
3dff9781fc
Fix GetCurrentTextureDebug
2020-09-13 09:33:06 +02:00
Henrik Rydgård
f6db1c2b01
Show how many times we evaluate framebuffers per frame in debug statistics.
2020-09-12 15:37:03 +02:00
Henrik Rydgård
41eee6a1a4
Decouple framebuffers from texcache entries entirely.
2020-09-12 14:25:50 +02:00
Unknown W. Brackets
cbeeb8fdf1
GPU: Allow culling in through mode.
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It works per tests and is used in Soul Caliber. Fixes #13400 .
2020-09-08 15:52:01 -07:00
Henrik Rydgård
a1e5f1b052
When going the other way, there can be multiple textures that need updating.
2020-09-01 22:54:36 +02:00
Henrik Rydgård
a22181df1c
Partially fix Katamari (flicker due to choice of the wrong depth buffer still happening).
2020-09-01 22:54:36 +02:00
Henrik Rydgård
cb3ed8f4a1
Merge pull request #13343 from unknownbrackets/xxhash
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Switch to XXH3
2020-08-28 12:20:26 +02:00
Unknown W. Brackets
e32524c544
GPU: Remove ReliableHash aliases.
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Let's just use XXH32/XXH64 directly in texture replacements, clearer
anyway.
2020-08-28 01:15:22 -07:00
Unknown W. Brackets
7f812a5d9a
GPU: Hash CLUT using XXH3 with replacements off.
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It's faster, but if texture replacements are enabled, we want the hash to
stay the same.
2020-08-27 20:46:39 -07:00
Unknown W. Brackets
15c25be42b
GPU: Switch vertex/lookup hashes to XXH3.
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This is faster pretty much everywhere.
2020-08-27 20:37:49 -07:00