Unknown W. Brackets
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092cbc2343
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GE Debugger: Allow image export from previews.
This allows exporting textures and half-drawn surfaces.
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2017-12-21 15:45:52 -08:00 |
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Henrik Rydgård
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b98d4e5c9d
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Vulkan: Rough untested implementation of synchronous readbacks.
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2017-10-28 18:03:27 +02:00 |
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Henrik Rydgård
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6a1fa728d8
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Remove Globals.h
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2017-08-31 17:15:22 +02:00 |
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Henrik Rydgård
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6ee8cb5f2e
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Review fixes, thanks unknown
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2017-08-08 10:14:20 +02:00 |
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Henrik Rydgård
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f4cf501cf6
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Separate X and Y dpi_scale
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2017-08-07 13:37:01 +02:00 |
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Henrik Rydgård
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7939cb5024
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Minor debugging feature: Show vertex normals in GE debugger
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2017-07-02 22:51:52 +02:00 |
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Unknown W. Brackets
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37e96c97d9
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GE Debugger: Add record button.
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2017-06-04 11:20:41 -07:00 |
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Unknown W. Brackets
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262c3483cf
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GE Debugger: Fix bias display for auto mip mode.
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2017-05-14 14:56:17 -07:00 |
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Henrik Rydgard
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9fa13c7c9d
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Make ReportScreen a dialog. Minor improvement to GE debugger.
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2017-03-18 23:30:50 +01:00 |
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Unknown W. Brackets
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ef57eafaad
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Correct GE debugger font size in small window mode.
This should handle high and low DPI cases correctly, to avoid making the
text unreadably small.
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2017-03-12 12:17:35 -07:00 |
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Henrik Rydgård
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440e72d250
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Clean up among the logs. Remove MASTER_LOG.
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2017-03-06 13:10:23 +01:00 |
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Henrik Rydgård
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05bdf8abbf
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Windows GEDebugger: Make display list view DPI-aware for easier debugging on high-dpi screens
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2017-02-12 14:11:14 +01:00 |
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Henrik Rydgard
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1dbeca0618
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Only support decoding UV to float in vertex formats. Supporting u8 and 16 was more complexity than it's worth.
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2016-12-20 13:42:54 +01:00 |
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Henrik Rydgard
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f4b1152b00
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Pick some safe changes from the android gradle branch (including windows CMake fixes)
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2016-12-05 16:52:03 +01:00 |
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Florent Castelli
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e0ff68b3f6
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c++11: Remove compat header base/functional.h
We want a proper C++11, not tr1. We don't target those compilers anyway.
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2016-10-12 11:32:45 +02:00 |
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Unknown W. Brackets
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fa0e88f1b7
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Add a flag to use the display vfb for screenshots.
This fixes proportions of reporting, savestate screenshots, and TAS
recording for PS1 ports, mainly.
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2016-09-25 16:32:18 -07:00 |
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Unknown W. Brackets
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34358fb907
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Use an explicit Unicode reference.
This should be less likely of triggering weird issues with Visual Studio.
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2016-08-07 18:02:10 -07:00 |
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Unknown W. Brackets
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1f3615b411
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Avoid a debug warning in MSVC.
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2016-05-26 18:16:42 -07:00 |
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Unknown W. Brackets
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8b5669828b
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Add watchlist feature to the GE debugger.
This way you can pick out items you want to watch.
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2016-05-21 19:11:42 -07:00 |
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Unknown W. Brackets
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8ba14b5858
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Mark Change... as the double click action.
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2016-05-21 18:33:45 -07:00 |
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Unknown W. Brackets
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2cfe80ccc0
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Add a basic context menu to the state list.
This allows us to toggle breakpoints on specific commands.
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2016-05-21 18:32:15 -07:00 |
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Unknown W. Brackets
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916c53c859
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Add render target breakpoints to GE debugger.
Including z buffer as well, hope it's not confusing.
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2016-05-21 17:55:45 -07:00 |
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Unknown W. Brackets
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d920ffdcad
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Ignore upper bits of prim type.
This matches tests on what hardware does.
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2016-04-10 13:11:55 -07:00 |
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Unknown W. Brackets
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2916298695
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gedbg: Add scaled 16-bit z support.
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2016-01-20 22:11:02 -08:00 |
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Unknown W. Brackets
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6ef97f72d2
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gedbg: Show scaled depth values properly.
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2016-01-19 07:23:06 -08:00 |
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Unknown W. Brackets
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580a641942
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gedbg: Shrink on dbl click after all.
Makes sense for this to go to the original size.
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2016-01-10 10:10:43 -08:00 |
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Unknown W. Brackets
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23fc832813
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gedbg: Add option to display CLUT preview.
This swaps the texture to the right.
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2016-01-10 10:08:02 -08:00 |
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Unknown W. Brackets
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6ebbf2cb72
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gedbg: Allow grow and shrink to fit.
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2016-01-10 09:25:54 -08:00 |
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Unknown W. Brackets
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2fc296a1fb
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gedbg: Format a few more cmds.
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2016-01-07 22:42:20 -08:00 |
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Unknown W. Brackets
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63c600d5e2
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gedbg: Format flat shading.
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2016-01-04 21:46:18 -08:00 |
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Kingcom
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1f5c28ca62
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GEDebugger: Add option to force texture opaqueness
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2016-01-03 20:50:43 +01:00 |
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gmvbif
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63ee113af4
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Added break for every switch case in DescribePixelRGBA. Please double check this.
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2016-01-02 09:40:50 +03:00 |
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Unknown W. Brackets
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39d1dd3a01
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Initialize this in case it's never used.
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2015-12-20 09:28:58 -08:00 |
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Unknown W. Brackets
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40eaa00351
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Oops, left this wrong while debugging.
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2015-12-20 08:59:04 -08:00 |
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Unknown W. Brackets
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49780eac24
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Use VAOs in vertex preview drawing.
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2015-12-19 09:18:30 -08:00 |
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Unknown W. Brackets
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5fe802c4e9
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Use VAOs in GE debugger drawing.
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2015-12-19 09:18:29 -08:00 |
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Henrik Rydgard
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f3b0562bd8
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Improve viewport terminology a bit. No functional change.
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2015-11-04 22:03:29 +01:00 |
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Henrik Rydgard
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6cc7a85cde
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Rename WndMainWindow to MainWindow
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2015-09-19 13:14:05 +02:00 |
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Unknown W. Brackets
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296173317d
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Let's also show 24-bit values in a 16-bit range.
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2015-08-23 17:55:54 -07:00 |
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Unknown W. Brackets
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95d4f88e01
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Read depth values as floats on OpenGL.
This preserves the full precision better than a 16-bit value does.
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2015-08-23 17:52:15 -07:00 |
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Unknown W. Brackets
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50b2160711
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Show preview pixel values only when displayed.
This prevents it from showing after resume.
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2015-08-23 11:15:52 -07:00 |
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Unknown W. Brackets
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720c6a30d5
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Add scaled float version to GE debugger preview.
This gives a sense of scale (e.g. 24 vs 16 bit values.)
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2015-08-23 09:27:59 -07:00 |
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Unknown W. Brackets
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ba15718db3
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Track hovering in GE debugger to show pixel value.
This works for texture, framebuffer, depth, and stencil.
Importantly, allows debugging the actual depth values present.
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2015-08-23 09:25:05 -07:00 |
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Unknown W. Brackets
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1c61470d0c
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Blind Windows buildfix
Need to handle the vertex preview coordinates too.
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2015-08-08 12:09:34 -04:00 |
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Henrik Rydgard
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cde585a29a
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Include dependency cleanup
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2015-07-29 11:48:20 +02:00 |
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Henrik Rydgard
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aaa8350591
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Windows: Fix some remaining ASLR issues
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2015-07-15 22:25:24 +02:00 |
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Henrik Rydgard
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d3018c1787
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Windows: Enable ASLR (had to fix a few pointer truncations)
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2015-07-15 20:02:42 +02:00 |
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Unknown W. Brackets
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a090b5853f
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Process UV rotation even in full transform.
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2015-05-10 14:17:20 -07:00 |
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Unknown W. Brackets
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518cabd991
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Correct vertex preview of throughmode rects.
The texture was not highlighted correctly, since we didn't normalize all
coords.
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2015-02-25 21:25:49 -08:00 |
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Henrik Rydgard
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ca512ea06a
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More minor cleanup. Update lang.
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2015-02-03 21:59:36 +01:00 |
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