diff --git a/GPU/Vulkan/DrawEngineVulkan.cpp b/GPU/Vulkan/DrawEngineVulkan.cpp index 0c1a00d866..8d674d3e3e 100644 --- a/GPU/Vulkan/DrawEngineVulkan.cpp +++ b/GPU/Vulkan/DrawEngineVulkan.cpp @@ -754,6 +754,7 @@ void DrawEngineVulkan::DoFlush() { descriptors[j + 6].buffer.offset = bufInfo[j].offset; descriptors[j + 6].buffer.range = bufInfo[j].range; } + descCount = 9; } // TODO: Can we avoid binding all three when not needed? Same below for hardware transform. // Think this will require different descriptor set layouts.