From ba4d1668ce0cc01b8ba2107360e9bf9445dd481d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Mon, 9 Oct 2023 21:48:00 +0200 Subject: [PATCH] Don't forget to update descCount in tess mode --- GPU/Vulkan/DrawEngineVulkan.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/GPU/Vulkan/DrawEngineVulkan.cpp b/GPU/Vulkan/DrawEngineVulkan.cpp index 0c1a00d866..8d674d3e3e 100644 --- a/GPU/Vulkan/DrawEngineVulkan.cpp +++ b/GPU/Vulkan/DrawEngineVulkan.cpp @@ -754,6 +754,7 @@ void DrawEngineVulkan::DoFlush() { descriptors[j + 6].buffer.offset = bufInfo[j].offset; descriptors[j + 6].buffer.range = bufInfo[j].range; } + descCount = 9; } // TODO: Can we avoid binding all three when not needed? Same below for hardware transform. // Think this will require different descriptor set layouts.