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Oops , Vertex decoder JIT is enabled by default
So i'm revert this code
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1 changed files with 3 additions and 2 deletions
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@ -263,11 +263,12 @@ void GameSettingsScreen::CreateViews() {
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CheckBox *framebufferSlowEffects = graphicsSettings->Add(new CheckBox(&g_Config.bDisableSlowFramebufEffects, gr->T("Disable slower effects (speedup)")));
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framebufferSlowEffects->SetDisabledPtr(&g_Config.bSoftwareRendering);
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CheckBox *vtxJit = graphicsSettings->Add(new CheckBox(&g_Config.bVertexDecoderJit, gr->T("Vertex Decoder JIT")));
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// Seems solid, so we hide the setting.
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/*CheckBox *vtxJit = graphicsSettings->Add(new CheckBox(&g_Config.bVertexDecoderJit, gr->T("Vertex Decoder JIT")));
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if (PSP_IsInited()) {
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vtxJit->SetEnabled(false);
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}
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}*/
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static const char *quality[] = { "Low", "Medium", "High"};
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PopupMultiChoice *beziersChoice = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iSplineBezierQuality, gr->T("LowCurves", "Spline/Bezier curves quality"), quality, 0, ARRAY_SIZE(quality), gr->GetName(), screenManager()));
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