Oops , Vertex decoder JIT is enabled by default

So i'm revert this code
This commit is contained in:
zminhquanz 2016-12-15 16:33:54 +07:00
parent 56c19e3ce2
commit 8ac9eca697

View file

@ -263,11 +263,12 @@ void GameSettingsScreen::CreateViews() {
CheckBox *framebufferSlowEffects = graphicsSettings->Add(new CheckBox(&g_Config.bDisableSlowFramebufEffects, gr->T("Disable slower effects (speedup)")));
framebufferSlowEffects->SetDisabledPtr(&g_Config.bSoftwareRendering);
CheckBox *vtxJit = graphicsSettings->Add(new CheckBox(&g_Config.bVertexDecoderJit, gr->T("Vertex Decoder JIT")));
// Seems solid, so we hide the setting.
/*CheckBox *vtxJit = graphicsSettings->Add(new CheckBox(&g_Config.bVertexDecoderJit, gr->T("Vertex Decoder JIT")));
if (PSP_IsInited()) {
vtxJit->SetEnabled(false);
}
}*/
static const char *quality[] = { "Low", "Medium", "High"};
PopupMultiChoice *beziersChoice = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iSplineBezierQuality, gr->T("LowCurves", "Spline/Bezier curves quality"), quality, 0, ARRAY_SIZE(quality), gr->GetName(), screenManager()));