From 8ac9eca6977e5301f91f97b13dd9d8333910ff50 Mon Sep 17 00:00:00 2001 From: zminhquanz Date: Thu, 15 Dec 2016 16:33:54 +0700 Subject: [PATCH] Oops , Vertex decoder JIT is enabled by default So i'm revert this code --- UI/GameSettingsScreen.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/UI/GameSettingsScreen.cpp b/UI/GameSettingsScreen.cpp index 0ab3bb3d7f..c8d5e92cd5 100644 --- a/UI/GameSettingsScreen.cpp +++ b/UI/GameSettingsScreen.cpp @@ -263,11 +263,12 @@ void GameSettingsScreen::CreateViews() { CheckBox *framebufferSlowEffects = graphicsSettings->Add(new CheckBox(&g_Config.bDisableSlowFramebufEffects, gr->T("Disable slower effects (speedup)"))); framebufferSlowEffects->SetDisabledPtr(&g_Config.bSoftwareRendering); - CheckBox *vtxJit = graphicsSettings->Add(new CheckBox(&g_Config.bVertexDecoderJit, gr->T("Vertex Decoder JIT"))); + // Seems solid, so we hide the setting. + /*CheckBox *vtxJit = graphicsSettings->Add(new CheckBox(&g_Config.bVertexDecoderJit, gr->T("Vertex Decoder JIT"))); if (PSP_IsInited()) { vtxJit->SetEnabled(false); - } + }*/ static const char *quality[] = { "Low", "Medium", "High"}; PopupMultiChoice *beziersChoice = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iSplineBezierQuality, gr->T("LowCurves", "Spline/Bezier curves quality"), quality, 0, ARRAY_SIZE(quality), gr->GetName(), screenManager()));