mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
Merge pull request #3491 from wuspring/master
Update about "Read Framebuffers To Memory (CPU) " setting string.
This commit is contained in:
commit
20de318acd
2 changed files with 1 additions and 1 deletions
|
@ -228,7 +228,7 @@ void GameSettingsScreen::CreateViews() {
|
|||
tabHolder->AddTab(ms->T("Graphics"), graphicsSettingsScroll);
|
||||
|
||||
graphicsSettings->Add(new ItemHeader(gs->T("Rendering Mode")));
|
||||
static const char *renderingMode[] = { "Non-Buffered Rendering", "Buffered Rendering", "Read Framebuffers To Memory(CPU)", "Read Framebuffers To Memory(GPU)"};
|
||||
static const char *renderingMode[] = { "Non-Buffered Rendering", "Buffered Rendering", "Read Framebuffers To Memory (CPU)", "Read Framebuffers To Memory (GPU)"};
|
||||
graphicsSettings->Add(new PopupMultiChoice(&g_Config.iRenderingMode, gs->T("Mode"), renderingMode, 0, 4, gs, screenManager()));
|
||||
|
||||
graphicsSettings->Add(new ItemHeader(gs->T("Frame Rate Control")));
|
||||
|
|
Binary file not shown.
Loading…
Add table
Reference in a new issue