About "Read Framebuffers To Memory (CPU) "

make sure the source and ini have the same keyword
This commit is contained in:
wuspring 2013-08-30 17:22:29 +08:00
parent 430637f7b4
commit bda50e4401
2 changed files with 1 additions and 1 deletions

View file

@ -228,7 +228,7 @@ void GameSettingsScreen::CreateViews() {
tabHolder->AddTab(ms->T("Graphics"), graphicsSettingsScroll);
graphicsSettings->Add(new ItemHeader(gs->T("Rendering Mode")));
static const char *renderingMode[] = { "Non-Buffered Rendering", "Buffered Rendering", "Read Framebuffers To Memory(CPU)", "Read Framebuffers To Memory(GPU)"};
static const char *renderingMode[] = { "Non-Buffered Rendering", "Buffered Rendering", "Read Framebuffers To Memory (CPU)", "Read Framebuffers To Memory (GPU)"};
graphicsSettings->Add(new PopupMultiChoice(&g_Config.iRenderingMode, gs->T("Mode"), renderingMode, 0, 4, gs, screenManager()));
graphicsSettings->Add(new ItemHeader(gs->T("Frame Rate Control")));

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