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About "Read Framebuffers To Memory (CPU) "
make sure the source and ini have the same keyword
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2 changed files with 1 additions and 1 deletions
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@ -228,7 +228,7 @@ void GameSettingsScreen::CreateViews() {
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tabHolder->AddTab(ms->T("Graphics"), graphicsSettingsScroll);
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graphicsSettings->Add(new ItemHeader(gs->T("Rendering Mode")));
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static const char *renderingMode[] = { "Non-Buffered Rendering", "Buffered Rendering", "Read Framebuffers To Memory(CPU)", "Read Framebuffers To Memory(GPU)"};
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static const char *renderingMode[] = { "Non-Buffered Rendering", "Buffered Rendering", "Read Framebuffers To Memory (CPU)", "Read Framebuffers To Memory (GPU)"};
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graphicsSettings->Add(new PopupMultiChoice(&g_Config.iRenderingMode, gs->T("Mode"), renderingMode, 0, 4, gs, screenManager()));
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graphicsSettings->Add(new ItemHeader(gs->T("Frame Rate Control")));
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