Commit graph

1131 commits

Author SHA1 Message Date
sepp256
50dcd93683 IPLFont now handles text transparency.
Power-off via Wii power button & wiimote (from menu or in game).
"Are you sure you want to exit loader?" implemented.
Auto Save message no longer requires button press.
2009-11-05 21:47:25 +00:00
tehpola
64e9692403 Fixed issues with previous commit and added Wiimote + Nunchuk controls. All seems well. 2009-11-05 21:46:20 +00:00
tehpola
8b6a479f4e Refactored gc_input to allow external code to unassign/assign controllers and to inspect the state of physical controllers 2009-11-05 21:45:32 +00:00
sepp256
3687b07c60 Test for fixing PAL button text issue. 2009-11-05 21:42:53 +00:00
tehpola
4d21caa562 Attempt at handling PAD_Read errors in controller-GC's init 2009-11-05 21:33:20 +00:00
emukidid
d490b96f56 1MB metacache in Recomp-Cache-Heap.c for GC. Disabled SHOW_DEBUG in Makefile.menu2_gc. 2009-11-05 21:31:37 +00:00
emukidid
6e2fcda71a GC build added via Makefile.menu2_gc . GC build has no expansion pak, uses tlb cache and has 4MB recompcache with 2mb code_addr, it also lacks command passing via argv. (in short, it is, quite limited) 2009-11-05 21:29:38 +00:00
sepp256
59926e3a03 pakMode[4] added to wii64config and indicates MEMPAK/RUMBLEPAK.
Added ConfigurePaksFrame.
Added input controller polling when configure paks and on play/resume game.
Focus defaults to Frame if no buttons active.
2009-11-05 14:31:44 +00:00
tehpola
a6f40ba154 No longer use WPAD_ReadEvent in controller-Classic's init. 2009-11-05 13:07:49 +00:00
emukidid
7d3a7a041f Fixed menuV1 build error and changed malloc to memalign in VI.cpp. 2009-11-05 12:30:30 +00:00
emukidid
9dc0096897 Save files & save states are now using GOODNAME(REGION).xxx format. 2009-11-05 12:29:36 +00:00
tehpola
795c7c4c39 Making rsp_hle somewhat work proved easy enough, but I believe there are endian issues using the resampling LUTs that need to be resolved as the sound is certainly messed up. 2009-11-05 05:19:32 +00:00
sepp256
7eb7886126 Cursor now loses focus when wiimote times out.
Changed wiimote timeout to 2 minutes.
2009-11-05 05:18:28 +00:00
tehpola
33eec9d425 Z can be triggered by either classic controller Z buttons now. This improves F-Zero's playability with the CC. 2009-11-05 04:51:31 +00:00
emukidid
f780ba270f Fix CountryCode masking for ROM info. 2009-11-04 21:20:19 +00:00
sepp256
bd3d09f60b Added Classic Controller support to menuV2. Untested. 2009-11-04 15:30:12 +00:00
sepp256
e5248813f4 Multi-line support for MessageBox improved.
Added ROM info and AutoSave info to messageBox after loaded ROM.
Implemented Show ROM Info.
Implemented Credits.
2009-11-04 15:29:35 +00:00
sepp256
7d2e504c9f Fixed Cursor Manager focus handling.
Fixed Cursor debouncing.
"Play Game"/"Resume Game" dynamic strings.
Added multi-line support to message box. (still one feature to add here)
2009-11-04 15:29:09 +00:00
tehpola
8653f1cabb Support options passed in through the command line. eg: wiiload wii64-glN64.dol Audio=0 2xSaI:1 2009-11-04 13:20:36 +00:00
emukidid
b84eb48cd4 fixed memory leak in fileBrowser-libfat.c when calling fatMountSimple too many times.
To summarize:
libfat sucks and doesn't like calling a mount option more than once on the same device without unmount but we can't detect device re-insertion to know when to unmount without polling in a separate thread. This means we can only allow the user to insert a device once unless we make another thread to poll.
2009-11-04 12:17:32 +00:00
sepp256
ca9aabcdd9 Filebrowser now defaults to 3rd item if entering a directory.
Filebrowser feedback now pops up a MessageBox.
Text for loading bar cleaned up a bit.
2009-11-03 20:56:44 +00:00
sepp256
c9a4a8c9e6 Filebrowser now defaults to 3rd item when entering a non-empty directory. 2009-11-03 20:56:11 +00:00
sepp256
f3bb841713 Button label trimming and scrolling added to filebrowser frame. 2009-11-03 20:55:25 +00:00
sepp256
a32adb6072 Changed "widescreen" to "screenMode". 2009-11-03 20:54:00 +00:00
sepp256
dcaaff8708 Removed Show Debug from Settings Frame
Added Render CPU Framebuffer to Settings Frame
2009-11-03 20:53:30 +00:00
sepp256
4e61ab44cb Moved texture for N64 CPU rendering to texture cache.
It's interesting that having the texture buffer in MEM2 drops about 7 fps from the Pong and Fire demos.
2009-11-03 20:53:11 +00:00
sepp256
f3047fb2f6 Added Render CPU Framebuffer feature go glN64 (currently turned off).
VIs/FPS now reset to 0 if no VI/Frame has occurred for 1 second.
TODO: Add CPU Framebuffer option to menuV2.
2009-11-03 20:52:44 +00:00
emukidid
eab31324e3 Fixed up Audio dumping to sd:/ 2009-10-31 01:04:20 +00:00
emukidid
cd6a56fce7 Auto Loading of saves completed, tested from SD card too. 2009-10-31 01:03:14 +00:00
emukidid
baae5cf862 Saving of settings.cfg via settings menu done and tested. 2009-10-31 01:02:26 +00:00
tehpola
7af34790b3 Fixed Load ROM -> change core 2009-10-30 03:24:47 +00:00
sepp256
883ff83264 Fixed non-clearing gfx in Rampage, 007 WINE, ... with Menu_V2 2009-10-30 03:22:15 +00:00
sepp256
5adc34a00a Removed autoLoad from everywhere.
Added Save settings.cfg to Settings Frame. (TODO: fill out functions)
Menu v1 compiles again.
2009-10-30 03:21:51 +00:00
emukidid
18cf3c308a Settings.cfg is not created if it doesn't exist, it will only be created later if the user wishes to save settings. 2009-10-28 21:26:48 +00:00
emukidid
86fb2e1744 Saving of limitVIs to settings.cfg 2009-10-28 21:25:08 +00:00
tehpola
ccd11215e9 Bounds for configuration options. 2009-10-28 13:46:02 +00:00
emukidid
0fd71d3e26 Creation & Loading of emulator settings.cfg.
TODO: saving changes to config
2009-10-28 12:45:57 +00:00
emukidid
98f937d187 autoSave stuff is done. We need to remove autoLoad and have a single autoSaveLoad since a user could overwrite a save if only autoSave is on and the user didn't manually load up the save before. 2009-10-28 12:44:41 +00:00
tehpola
d695e30a1f Untested (but compiles) read/write configuration. Easy to add new options by just adding to the OPTIONS array. 2009-10-28 12:43:38 +00:00
emukidid
ca3ce66473 Saving now actually returns proper error codes if a write fails.
We have "Nothing to Save", "Saved Successfully to X" and "Failed to save".
2009-10-28 12:41:24 +00:00
emukidid
1bb69d6a01 Save states now save to the right device based on saveStateDevice 2009-10-28 12:39:57 +00:00
sepp256
5ba3cfbf62 Made new Settings Frame with tabs.
Implemented Native Saves and Save States.
Added wii64config.h header containing config variables and enumerations.
Improved Menu layouts and features.

main/savestates_gc.c needs to be revised so that we can use the selected savestate location (i.e. SD/USB)
2009-10-27 22:03:20 +00:00
emukidid
d1bb476747 autoSave just needs to do the actual saving now. 2009-10-27 21:43:03 +00:00
emukidid
08a4173753 autoLoad & autoSave toggle ability linked to menu. 2009-10-27 21:41:45 +00:00
emukidid
5d92e89354 Added some TODO's (in place of actual code) in menuV2 for auto Save/Load and default save/load device changing 2009-10-27 21:37:55 +00:00
emukidid
b9a40b3d47 Fixed up device init.
Re-enabled expansion pak.
2009-10-27 21:36:32 +00:00
emukidid
d57ada201f We can now load ROMs from USB or SD at the same time. There's a bug, don't try to load two in a row without having played each loaded ROM.
TODO: look at LoadSaveFrame.cpp and based on save location preference save to SD or USB.
2009-10-27 21:35:17 +00:00
emukidid
156b1210b1 Flashram fix too which I forgot to make. 2009-10-27 21:34:04 +00:00
emukidid
b3250cc500 Saves shouldn't crash now, it was due to using the old GUI_print system. 2009-10-27 21:32:31 +00:00
tehpola
6fefb43609 Corrected typo from previous commit 2009-10-27 20:41:34 +00:00