emukidid
c74439379a
Branch trunk for profiler
2009-11-12 21:39:21 +00:00
emukidid
21b968a5d8
Recompiled: CVT_FP_L CVT_L_FP FLOOR_L_FP TRUNC_L_FP CEIL_L_FP ROUND_L_FP ported from /tehpola branch
2009-11-12 21:24:34 +00:00
tehpola
845f986319
Oops, I had forgotten to restore the link register after calling float/long conversion functions
2009-11-12 16:18:38 +00:00
tehpola
4b1df96d21
I was incorrectly calling invalidateFPR (using the register it was mapped to, not the MIPS FPR number) in the conversions to long
2009-11-12 16:17:50 +00:00
tehpola
37f36a0be5
Invalidate mapped floating-point source register for floating-point to long conversions
2009-11-12 16:17:05 +00:00
tehpola
6866ba01f6
Totally untested long conversion recompilation
2009-11-12 16:16:04 +00:00
sepp256
4abf9a7446
Added menuActive flag to test when drawoing FPS/debug text.
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Added cursor drawing in pillars in 16:9 mode.
2009-11-12 16:14:26 +00:00
tehpola
4226dae29f
Use recomp meta cache for storing func link data
2009-11-12 13:17:08 +00:00
tehpola
3457c601a7
Created proper headers for my dynarec code
2009-11-12 13:15:49 +00:00
tehpola
89c5cd1642
I think I've fixed func linking. I had forgotten to clean up links on a RecompCache_Realloc call (used when creating holes)
2009-11-12 13:15:08 +00:00
emukidid
35b417d617
on -DRELEASE hide fps counter
2009-11-12 13:11:55 +00:00
sepp256
9756ad3348
Clipping fix. Please update to libOGC svn.
2009-11-11 15:44:21 +00:00
sepp256
ed45a1ef91
Fixed the 2xSaI instability issue... F-Zero was using an unsupported texture format.
2009-11-11 15:43:51 +00:00
tehpola
a1e358a125
Audio deadlock on loading seems to be fixed
2009-11-11 13:02:10 +00:00
sepp256
89420bf557
16bit color textures now scaled in 32bit colordepth in 2xSaI (removes previous artifacts).
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Eliminated some compiler warnings.
2009-11-11 00:10:16 +00:00
sepp256
7073f3ee2c
Fix to menu fade out in widescreen mode.
2009-11-11 00:06:24 +00:00
sepp256
ebb12ed78a
Implemented 16:9 widescreen mode in the menu.
2009-11-11 00:05:46 +00:00
emukidid
293570a447
oops - fixup compile scope error from last build
2009-11-10 21:26:44 +00:00
emukidid
a85af71880
Fixed up non-autosave save flag resetting.
2009-11-10 21:25:03 +00:00
sepp256
400e70c147
More tweaks to menu colors and dimensions.
2009-11-10 16:39:34 +00:00
sepp256
bf64b07928
Made textbox label color darker so that it's visible against light background.
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Fixed the vertical position of Settings textboxes.
2009-11-10 16:38:55 +00:00
sepp256
9dbd523920
Added text wrapping function to IPLFont.
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Modified Status text to wrap the ROM name.
2009-11-10 16:38:30 +00:00
sepp256
de84d79b21
Controller Status Icons added. :)
2009-11-10 16:38:05 +00:00
sepp256
6e8f5fe032
Menu revamp with drmr's new graphics.
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Note: This is a WIP.
2009-11-10 16:35:53 +00:00
tehpola
1f936325c0
Store last_addr when linking
2009-11-10 13:40:28 +00:00
emukidid
4a7f462bef
gc_audio, gc_input & some main headers
2009-11-10 13:39:11 +00:00
emukidid
083c2adfff
gc_memory folder headers done
2009-11-10 13:36:37 +00:00
emukidid
06099dba5d
fileBrowser-libfat.c now leaves EXI alone & fileBrowser Headers done
2009-11-10 13:35:12 +00:00
sepp256
ddc2af5a78
Added DEVICE_REMOVAL_THREAD define to make disabling it easier.
2009-11-09 21:40:19 +00:00
emukidid
dd06066cd5
Disabled threaded libfat removal for GC, it clashes with EXI causing reads to fail.
2009-11-09 21:25:40 +00:00
sepp256
31feb9f984
missing MENU_V2 conditional
2009-11-09 19:01:23 +00:00
sepp256
7765fe0fc8
Updated Gamecube build.
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There's a problem with the ROM cache load when loading a ROM. The ROM loading bar doesn't fill out all the way. If it's partially loading a ROM, the loading bar freezes. If it fully loads the ROM, the emulator freezes on "Play Game"
2009-11-09 19:00:59 +00:00
tehpola
5615991bba
DC Flush + IC Invalidate changes to the linking branch
2009-11-09 18:59:47 +00:00
tehpola
b6113feb49
Correct read-after-free to fix bug in remove_outgoing_links; however, there seems to be an issue remaining in incoming links.
2009-11-09 18:59:01 +00:00
tehpola
683033e1d4
Function linking implementation. However, there's a bug in remove_incoming_links that prevents it from working properly as is.
2009-11-09 18:58:11 +00:00
sepp256
0a996b5b21
Improvements to Vertex transforms:
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- Now rendering near clipped triangles (Zelda MM intro)
- eliminated div0 problem when clipping triangles (Zelda OOT in-game menu)
- better handling of G_ZBUFFER flab (Zelda OOT throbbing heart & triangles on map)
Todo: Larger overhaul needed to get some other transform functionality working properly.
2009-11-09 18:56:45 +00:00
tehpola
0a6ec1125c
Adding compare_core code to my branch from ps3
2009-11-09 18:43:18 +00:00
sepp256
c0ea88d60b
Fixed Multitextured Rectangles.
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Improved TEV Combiner. (It's not 100%, yet)
Flames on Zelda OOT and Zelda MM splash screens work now.
2009-11-09 18:41:19 +00:00
emukidid
da8b7279fe
Fix cut off text in ROM loading message.
2009-11-09 10:37:22 +00:00
sepp256
138fe77586
Fixed clipping in Mario Kart. Let me know if you see other scissoring problems.
2009-11-09 06:09:27 +00:00
emukidid
4fc111c185
DK64 no eeprom16k and Thread won't resume/pause if it's already running or paused.
2009-11-08 21:35:07 +00:00
sepp256
df9e563329
Fixed background color in Mario Kart after playing Mario64 in castle.
2009-11-08 05:25:32 +00:00
sepp256
e115f9b99f
Added a little more GX cleanup before FPS display. Seems to have stopped the FPS flashing in Zelda OOT.
2009-11-08 05:25:12 +00:00
sepp256
5a2242e4b7
Added headers to some menuV1 source files.
2009-11-08 05:24:53 +00:00
sepp256
bfb3016ac3
Added headers to GX_gfx source files.
2009-11-08 05:24:29 +00:00
sepp256
de0a0bc3cb
Added headers to mupen64_soft_gfx source files.
2009-11-08 05:23:11 +00:00
sepp256
9c7778e5ba
Added headers to menu source files.
2009-11-08 05:22:49 +00:00
sepp256
38893a9012
Added headers to libGui source files.
2009-11-08 05:22:04 +00:00
sepp256
729c7393d6
Changed numbers on input status bar.
2009-11-08 05:21:15 +00:00
sepp256
1e60612d99
Fixed a bug when popping up a message box while a fading message is active.
2009-11-08 05:20:55 +00:00