sepp256
474e6c93d0
Fixed a texture conversion bug.
...
Fixed a texture coordinate bug.
Reworked some combining/blending code.
Added support for Screen Capture -> .png file.
(This is currently commented as it would require ~1MB of RAM)
Still need to figure out Mario's shininess.
2008-03-09 22:57:26 +00:00
tehpola
e7efec14e7
Fixed issue in dynarec that would cause the recompiler to get stuck in an infinite loop.
2008-03-08 01:35:03 +00:00
emukidid
fdda1b035b
Fixed up the Makefile.GX_gfx_wii makefile because it was not working properly under windows due to some lines being more than 80 characters long.
2008-03-02 11:18:25 +00:00
sepp256
5f281471c5
Updated GX_gfx and soft_gfx Makefiles to compile with latest libOGC
...
Added "Liip year 2008 edition!!" to credits screen
Lots of GX fixes, including handling of N64 transform matrices, calculation of lighting and generated texture coordinates, and texture synchronization with CPU...
I didn't get to some other GX fixes I want to do, so don't complain about Mario's face looking weird, yet. :)
2008-03-01 09:14:52 +00:00
emukidid
b76b15486e
Fixed embedded fonts (I had forgotten the arial.h file)
2008-03-01 02:43:03 +00:00
tehpola
190a59af08
Wii Makefiles and a little work on the README for the next release
2008-03-01 01:31:32 +00:00
tehpola
35c3d65f95
Should print out more dynarec debugging info to the USBGecko, should turn off wiimote if line is uncommented, and more detailed, better formatted profiling.
2008-02-29 16:21:11 +00:00
emukidid
2076128f8e
Made USBGEcKo output more stable. now size is sent first of the string and then the actual data packet. example code in PC/memdump.cpp
2008-02-29 10:05:03 +00:00
tehpola
c89391a3df
Implemented all the Floating Point Comparison instructions in Dynarec
2008-02-29 04:02:43 +00:00
tehpola
811e2cbf07
Oh, and the DBG_PROFILE define
2008-02-27 04:42:30 +00:00
tehpola
86bd15a8e3
Initial Profiling code (needs refining for better results).
2008-02-27 04:40:51 +00:00
emukidid
8c7eeb95e6
added new flag.. PRINTGECKO because if you try to print without a usbgecko plugged in the emu will hang waiting ffor the PC to take the data, usbgecko and embedded fonts are now off in the makefile, turn them on as needed.
2008-02-26 13:22:35 +00:00
emukidid
f5d7aa9fb3
Fixed USBGecko Printing to actually work, added dir called PC which contains a PC usbgecko app i quickly hacked together. also, added flag EMBEDDED_FONTS which will work for Qoob users.
2008-02-26 13:12:23 +00:00
tehpola
1e14c25986
Removing customlibs; we shouldn't need this anymore as libOGC is being maintained.
2008-02-25 15:31:14 +00:00
tehpola@yahoo.com
62d297c15f
ROMCache-MEM2 (Wii Only): loads ROMs into its MEM2 space defined in gc_memory/MEM2.h
2008-02-25 01:00:52 +00:00
tehpola@yahoo.com
937c4f2156
Adding MEM2 header to define ownership of chunks of MEM2: currently ROMCache and TexCache have 32MB and 16MB respectively with a few MB unclaimed.
2008-02-25 00:59:08 +00:00
tehpola@yahoo.com
4ed8a92a5e
Reverted accidental changes to gui_GX-menu.c and a simple attempt at not throwing an exception when something goes wrong with the menuFileBrowser
2008-02-25 00:57:44 +00:00
tehpola@yahoo.com
668795ef26
Since Progressive is supported by official libogc, removed my #ifdef NTSC_PROGRESSIVE_SUPPORT
2008-02-25 00:47:14 +00:00
emukidid
0d10a68e7a
USB Gecko debug printing, use DEBUG_print(string,DBG_USBGECKO); to print out your message, it will get send straight to the PC from usbgecko slot B, it won't wait for any GUI list
2008-01-23 00:33:31 +00:00
tehpola@yahoo.com
7d4f0fdf82
Minor fixes to dynarec; nothing new.
2008-01-18 23:45:46 +00:00
tehpola@yahoo.com
af57ae7732
Minor fixes to dynarec; nothing new.
2008-01-17 00:11:05 +00:00
tehpola@yahoo.com
f68f86ebef
Fixed a compile error that was introduced in r210
2008-01-11 00:32:39 +00:00
tehpola
295445abea
Hopefully this fixes the 'broken' pure interpreter
2008-01-11 00:00:35 +00:00
tehpola@yahoo.com
24ed94b48c
Dynarec interrupt code and a couple little dynarec fixes
2008-01-10 21:48:47 +00:00
tehpola
21650fca13
Edited wiki page through web user interface.
2008-01-09 19:41:58 +00:00
tehpola@yahoo.com
558cc2b24b
Couple little fixes in dynarec; just wanted to make sure they were in svn
2008-01-08 07:13:03 +00:00
emukidid
61d1579445
Qoob Fix, commented out for now, but code is in there
2008-01-08 03:33:37 +00:00
tehpola@yahoo.com
05663d2896
Forgot to deinit cpu first in the restart game menu.
2008-01-07 20:36:10 +00:00
sepp256
4c88413a42
Made many changes to GX_gfx plugin, including:
...
- rewrote combiner & blender several times
- texture fixes
- transform matrix fixes
- lots of other things I don't remember right now
Please use the new Makefile.GX_gfx
Not everything looks right, yet, so don't complain! ;)
2008-01-07 03:52:08 +00:00
tehpola
aab5c56187
Edited wiki page through web user interface.
2008-01-05 19:52:14 +00:00
tehpola
58291b6ac3
Compiles with NTSC progressive support when NTSC_PROGRESSIVE_SUPPORT (defined in customlibs) and PROGRESSIVE_DISPLAY are defined.
2008-01-05 19:50:12 +00:00
tehpola
de163e0dda
Progressive support in customlibs
2008-01-05 19:18:27 +00:00
emukidid
7a9cc9b91f
Edited wiki page through web user interface.
2008-01-02 11:59:55 +00:00
emukidid
a453674026
Readme fixup
2008-01-02 02:20:58 +00:00
tehpola@yahoo.com
cb2757277c
Restart Game option.
2008-01-01 23:24:59 +00:00
emukidid
ed478bfb42
Added new menu items: Stop DVD (This will check if the ROM still needs the DVD, if not, it will allow it to stop the DVD Motor), and Swap DVD was added.. this will regardless of ROM size stop the motor.
2008-01-01 22:46:38 +00:00
tehpola@yahoo.com
e18fd8fc3e
Rumble support
2008-01-01 22:38:23 +00:00
tehpola@yahoo.com
072d1c494a
Added a README
2008-01-01 20:56:35 +00:00
sepp256
8af77c325b
Made updates to the soft_gfx plugin so that it will compile and run with the latest source.
...
This may be useful for benchmarking and for running in Wii mode.
2008-01-01 09:09:35 +00:00
sepp256
8b464366b1
Revised credit screen - Thanks Hacktarux!
...
Enjoy!
2008-01-01 00:14:17 +00:00
tehpola@yahoo.com
9823f8dd14
Added "Show Credits" to menu (kind of a hack way to do it, but its fine for now)
2007-12-31 22:05:51 +00:00
sepp256
45f2042625
see previous
2007-12-31 21:03:28 +00:00
sepp256
69c29ec55b
just cleaned up the GUI_creditScreen() code a bit
2007-12-31 21:02:31 +00:00
sepp256
d6c777f57d
Added credit screen function to GUI.
...
Usage:
- add credits menu item which calls GUI_creditScreen() instead of GUI_draw() in a continuous loop until button A/B is pressed.
2007-12-31 20:57:37 +00:00
emukidid
da34e71d63
OoT bonus disc supported again
2007-12-31 13:02:20 +00:00
emukidid
85eff4b185
still there are issues with loading from memcard then trying to save to sd card.. this is fine if you update something in the game then go to save. Not a big issue.
2007-12-31 12:52:15 +00:00
emukidid
57e5b52eb1
my mistake, what i said in the last svn comments should now work..
2007-12-31 12:38:04 +00:00
emukidid
295a057d97
the eepromWritten,flashramWritten now say that they have written if we successfully load a save before the game wants to save. this is done so we can load from sdcard and then save to sdcard without having to progress in the game..
2007-12-31 12:34:25 +00:00
emukidid
0c95bc7b78
Fixed memory cards loading and saving, tested with .mpk, .eep etc, its all fine now :)
2007-12-31 12:29:52 +00:00
emukidid
c09b479a7b
Fixed multiple SD card ROM loads, also bumped up to 32mhz on the EXI, please place the file customlibs/libsdcard.a into your powerpc-gekko/lib/ dir. also, the rom loading is much faster without the constant closing/opening
2007-12-31 09:44:17 +00:00