emukidid
17659af3be
Edited wiki page through web user interface.
2007-12-15 08:31:47 +00:00
emukidid
c998573790
added a flag to print debug or not -DSHOW_DEBUG
2007-12-14 00:37:43 +00:00
emukidid
e95f07a8b4
Simplified debug printing system
2007-12-14 00:30:48 +00:00
emukidid
769354d3c5
Created wiki page through web user interface.
2007-12-13 08:54:43 +00:00
emukidid
aefd89f797
Check wiki for more info, this was a compiler warning fixup commit
2007-12-13 08:47:27 +00:00
tehpola@yahoo.com
c7832a0bae
Fixing an invalid assumption I made about strncpy (thanks emu)
2007-12-13 00:46:55 +00:00
tehpola@yahoo.com
444c0a576a
Fixed a bug in DEBUG.c that I believe would have prevented the full text from appearing when it was <= DEBUG_TEXT_HEIGHT
2007-12-06 00:27:21 +00:00
sepp256
b0352f07ac
Implemented GUI_print colors.
...
Fixed a bug in GUI.c
Sometimes the GUI background doesn't update, again. -> This will be resolved when we move GUI into the main() loop.
There is still a bug in DEBUG.c such that all DEBUG_text pointers are NULL.
2007-12-03 19:21:19 +00:00
tehpola@yahoo.com
913a7ff853
GUI color interface and implementation (probably working)
2007-12-01 00:07:53 +00:00
tehpola@yahoo.com
760351ebf5
GUI color interface (not implemented yet)
2007-11-30 22:49:48 +00:00
tehpola@yahoo.com
7e6a9618ae
Again, another simple logic error in DEBUG: I forgot to incrememnt numLiveStrings when printing
2007-11-29 22:45:41 +00:00
sepp256
485a206fd6
Changed system font to be used as a texture for GUI, FPS, and DEBUG.
...
Fixed syntax error in DEBUG.c ln 85.
DEBUG_print doesn't seem to work because DEBUG_text seems to be all NULLs or empty strings.
Once DEBUG_print works, I'll make changes so that DEBUG is updated each VI. Currently, DEBUG is updated every time a gfx list is executed.
2007-11-29 19:29:21 +00:00
tehpola@yahoo.com
ba43a977c9
Fixed a logic error in DEBUG_update
2007-11-28 21:39:40 +00:00
tehpola@yahoo.com
716e4d8643
Fixed a logic error and a NULL pointer exception in DEBUG
2007-11-28 21:21:02 +00:00
tehpola
972985e25d
Edited wiki page through web user interface.
2007-11-22 07:04:55 +00:00
tehpola@yahoo.com
390c52008c
Committed initial menu system (not functional) to help everyone get an idea of how things are going to work.
2007-11-16 22:41:21 +00:00
tehpola
9641baccec
Edited wiki page through web user interface.
2007-11-12 22:26:07 +00:00
tehpola
0ac91a495c
Edited wiki page through web user interface.
2007-11-12 22:15:35 +00:00
tehpola
ef4227e895
Edited wiki page through web user interface.
2007-11-12 21:32:03 +00:00
tehpola
2a87fd1326
Edited wiki page through web user interface.
2007-11-11 23:11:34 +00:00
tehpola
cbecf8de6c
I think I've implemented rumble, but its untested (and disabled for now).
2007-11-11 22:54:10 +00:00
tehpola
0a4b0ca3e3
Rewrote DEBUG, it should (crosses fingers) actually work once a backend is written for it.
2007-11-11 03:22:28 +00:00
emukidid
74190cc617
Edited wiki page through web user interface.
2007-11-02 06:36:02 +00:00
tehpola
3d100e3e0d
Edited wiki page through web user interface.
2007-11-02 05:35:20 +00:00
emukidid
887026b530
Edited wiki page through web user interface.
2007-11-02 05:02:44 +00:00
emukidid
079b7394f6
Edited wiki page through web user interface.
2007-11-02 04:57:32 +00:00
tehpola
c6b34f4583
Deleting wiki page PageName.
2007-11-02 04:50:05 +00:00
tehpola
387a956bdc
Created wiki page through web user interface.
2007-11-02 04:49:48 +00:00
tehpola
9fb66d2cf5
Edited wiki page through web user interface.
2007-11-02 04:48:01 +00:00
tehpola
7d7abe2fb1
Created wiki page through web user interface.
2007-11-02 04:43:30 +00:00
tehpola
4e886ae3dc
Fixed issue where it would think that a game has something to save because the previous game running did.
2007-10-31 23:15:51 +00:00
tehpola@yahoo.com
803a326b3a
Hopefully, this should cut off the audio when we exit the game
2007-10-31 19:42:21 +00:00
emukidid
657f834a22
Forgot to get rid of a debugging printf I had left in there
2007-10-31 12:49:57 +00:00
emukidid
54bdf7d49e
reloading of ROMS from ANY device now works 100%.. it seems no one was resetting the ARQ.. so i added ARQ_Reset() every time we init the ROM_Cache. Yay now I can test lots :P
2007-10-31 10:01:46 +00:00
emukidid
9134071128
Reset button now also exits the game
2007-10-31 09:53:17 +00:00
emukidid
2930bb2492
Now detects if the emu is running on a Wii or a GC.. I did this because there are issues with the DVD_Mount() function on a Wii, but I still have some ARAM problems when trying to reload a ROM from DVD..
2007-10-31 08:36:48 +00:00
tehpola@yahoo.com
572ea86623
Definitely not my day, this might fix the bug, but I don't know how it compiled before
2007-10-31 05:13:23 +00:00
tehpola@yahoo.com
8122c7164a
Another bug, I forgot to wait for the button to be released.
2007-10-31 04:46:52 +00:00
tehpola@yahoo.com
a320058058
Wow, sorry, I named a variable two different things
2007-10-31 04:36:00 +00:00
tehpola@yahoo.com
249564a2eb
Added Enable Audio? Prompt to main
2007-10-31 04:31:26 +00:00
tehpola@yahoo.com
3b1f5ed964
Added boolean audioEnabled to audio plugin
2007-10-31 04:30:33 +00:00
sepp256
950b76ebd6
Implemented textures for 2D games and for Mario64. Blend and Combine modes need to be finished before Mario64 will look right in game. I temporarily chose a compromise for blend/combine modes.
2007-10-31 04:25:22 +00:00
emukidid
25b7b6f450
Fixed DVD loading, the cause was that a local var was overridden the introduction of a new global variable with the same name. Also threw in OoT disc support ;)
2007-10-30 14:37:51 +00:00
tehpola
48d5b0a349
Edited wiki page through web user interface.
2007-10-30 05:14:02 +00:00
tehpola@yahoo.com
6bd20c3052
New screenshot: Rampage in GX
2007-10-30 05:11:57 +00:00
sepp256
b5ddd522e1
Fixed the culling problem in game when using the GUI.
...
Fixed the textfilebrowser to display the correct number of lines and look nice. A parameter now specifies the number of lines that fit on the screen.
2007-10-25 06:38:27 +00:00
tehpola@yahoo.com
de6ece9073
Fixed the text from the next line showing up on the current line when it overflows one line in TEXT
2007-10-25 01:47:53 +00:00
sepp256
08eef29b5c
Added 3D logo for gui.
...
Note that there is an issue with GX stalling when main() is busy. However, I've worked around this for now so that only the 3D logo freezes. I'll work more on this problem later.
Also, GUI_print still needs to be fixed.
Enjoy the GUI eye candy! (Hint: try the C stick *wink*)
2007-10-23 04:39:37 +00:00
tehpola
5c5b35afbf
Edited wiki page through web user interface.
2007-10-19 00:14:44 +00:00
tehpola
e10cddbba7
Forgot to add NULL bytes at the end of each split string. Haven't tested
2007-10-18 17:27:18 +00:00