salvy
6c20dcbb50
[!] Optimized LWL/LWR when offset is zero, also avoid invalidating old base register
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[~] Minor optimization in LoadBlock when ACCURATE TMEM is defined
2013-11-06 23:34:56 -08:00
CornN64
85accc910d
[!] Some minor fixes
2013-11-04 18:24:30 +01:00
CornN64
66f8c9e851
[!] Fixed text in advanced option screen
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[!] Reinstated some lost changes to exception.cpp
2013-10-20 21:47:48 +02:00
CornN64
a93e3313e8
[!] Fixed fog issue with alpha textures
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[!] Fixed (bug) when fog is enabled in MM and point light
2013-10-19 20:48:27 +02:00
CornN64
e16d9c8ba9
[!] Fixed fog issue in some games
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[!] Small optimization for CBFD(C++ TnL)
2013-10-15 17:20:37 +02:00
salvy
351e16a38c
[!] Fixed PC build
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[!] No longer needed to clear tnl flags
[~] Removed unused variable
2013-09-25 12:31:58 -07:00
CornN64
5b3534bab4
[!] Fog now works with point light on PSP as well (Zelda MM)
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[!] Removed redundant texture flag in TnL flags
2013-09-25 21:00:11 +02:00
CornN64
bfd94b655c
[!] Some WIP for vertex fog on PSP (functions on many games that uses the standard TnL. It uses a second pass to blend in the fog)
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[-] Reverted some changes from previous commit since it broke texturing in some games and CBFD lights.
2013-09-21 18:31:48 +02:00
salvy
59052f047a
[!} Optimization to Conker's light (PC/OSX)
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[!] Aligned v2, we can copy 2d vectors more efficiently
2013-09-19 23:28:24 -07:00
CornN64
0a9a6bb2ce
[!] Some tidy and small optimizations in VFPU ASM TnL
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[+] Added TnL VFPU ASM for Zelda MM point lighting
[+] Added calculations in VFPU ASM for back/front culling triangles
2013-08-24 20:34:02 +02:00
CornN64
902eda7a6c
[!] Fixed VFPU TnL lighting for Conker on PSP (Tnx Glide for reversing it to C code from N64)
2013-08-19 08:18:32 +01:00
salvy
f57f085699
[+] Added blendmode for Quake 64 (PSP)
2013-08-19 08:18:32 +01:00
CornN64
a0ff7c8160
[!] Further optimized lighting calculations and branches in conker TnL.
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[!] LightVerts() now returns only R,G & B (V3 and no A)
[!] Lights color and direction now uses V3
[!] Fixed RDP_MoveMemLight() to proper light direction.
2013-08-01 18:39:16 +02:00
salvy
d10ff1ca11
[+] Implemented lightning for Conker rendering (PC/OSX only for now) (Corn & Salvy)
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[!] PSP VFPU ASM compatible with new light struct as well possible to interface with Conker's new TnL. (Corn)
[!] Slight tidy in audio Alist processing loop. (Corn)
2013-07-31 13:56:36 -07:00
CornN64
b2a7b6da47
[!]ops
2013-07-15 09:41:40 -07:00
CornN64
e0d8871af0
[!] Fixed broken ASM scrolling + some tidy in exception.cpp for PSP
2013-07-14 19:36:41 +01:00
Paul Holden
7a5b4ee62f
[!] banjo Tooie works now with the PSP dynarec
2013-07-12 21:43:49 +01:00
salvy
084ec18b44
[!] Improved zelda's sun hack, also now it work with accurate tmem
2013-07-01 22:38:07 +01:00
salvy
8d796520a6
[!] Fixed shade issue in Kirby
2013-06-26 21:42:13 +01:00
salvy
31518c6046
[!] Fixed text in bomberman the second attack (accurate tmem)
2013-06-19 00:08:59 -07:00
Paul Holden
c7125668f4
[~] Move System.{h,cpp} to System/
2013-06-04 22:02:31 +01:00
Paul Holden
067a594a9f
[~] Move ConfigOptions.{h,cpp} to Config/ and tidy header include order.
2013-06-04 22:02:31 +01:00
Paul Holden
7cfc7d16fa
[~] Reference headers relative to Source/
2013-06-04 22:02:31 +01:00
Paul Holden
49a06ed319
[~] Make header guards consistently use FULL_PATH_TO_FILE_H_, with script
2013-06-04 22:02:30 +01:00
Paul Holden
734944d829
[~] Drop the _MSC_VER check around #pragme once - all the compilers we use understand #pragma once (or happily ignore it)
2013-06-04 22:02:30 +01:00
salvy
977277f243
[!] Fixed compatibility with windows xp (Note XP users makes sure to install the Microsoft Visual C++ 2012 Redistributable Package SP1
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[+] Added Visual Studio 11 project files for mediaengine and dvemgr
2013-06-02 16:20:30 -07:00
strmnnrmn
5c94de6276
[~] Path::AddExtension return value is unused (and a bit pointless)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1747 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-06-01 08:41:10 +00:00
strmnnrmn
c4667cfee3
[~] Rename DaedalusConfig::szSaveDir to mSaveDir
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1743 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-06-01 08:40:45 +00:00
strmnnrmn
b0b6ca54df
[~] Tidy another szFilePath
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1741 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-06-01 08:40:32 +00:00
strmnnrmn
d386e7fbd1
[~] Change some more szFilePath -> filepath
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1740 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-06-01 08:40:27 +00:00
strmnnrmn
7f6a40f167
[~] Give Save a C-style interface
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1735 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-06-01 08:40:01 +00:00
Corn
4c3f5a3f58
[!] Added true 64bit compare for BGTZ on PSP dynarec
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1730 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-06-01 06:59:31 +00:00
Corn
c6f684cb90
[!] Fix BGTZ to 64bit for DK64 in Dynarec
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1726 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-30 18:18:26 +00:00
Corn
f14525b4d6
[!] Smoother joystick sensitivity on PSP
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1721 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-27 17:57:23 +00:00
Corn
1b037b19d8
[!] Fixed a potential bug in DADD and DADDIU when dst reg is the same as one of the src regs
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1720 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-26 18:27:46 +00:00
salvy
378f3bc67f
[!] Move branch type to static analysis (This avoids an extra look up for branch type)
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[!] Use PSP's roms.ini for PC (StrmnNrmn can you check if it works fine for OSX?)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1719 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-26 18:09:48 +00:00
salvy
1e287e7640
[!} Fixed regression in wipeout (W32)
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[~} Small typo from previous commit and updated gfxbugs.txt
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1718 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-24 07:32:29 +00:00
salvy
eb94a69152
[!] Fixed bug with OSHLE when flushing the fragment cache (This fixes many games, Banjo Tooie, F-Zero, Zelda, PS, SSB, and others)
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[~] DK64 works now with dynarec (PSP)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1717 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-24 06:35:33 +00:00
salvy
99988d4f9d
[+] Added advanced option to enable "Clear Depth FrameBuffer", needed for DK64 and Zelda's special effects (This can slow down games, make sure to only enable it if needed)(This enabled by default for PC)
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[!] Optimized Clear Depth FrameBuffer (Corn)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1714 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-23 05:44:40 +00:00
salvy
5c42f7ec57
[~] Compile fixes
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1708 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-19 18:55:22 +00:00
strmnnrmn
ffcbe649b1
[~] stdafx cleanup: Include stdio.h and stdlib.h where needed
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1703 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-19 08:53:29 +00:00
strmnnrmn
4e78d7d970
[~] stdafx cleanup: Include stdlib.h where needed
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1702 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-19 08:52:59 +00:00
strmnnrmn
16cb89183a
[~] stdafx cleanup: Include string.h where needed
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1701 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-19 08:52:47 +00:00
strmnnrmn
3757a27a46
[~] stdafx cleanup: PSP should compile without DaedalusTypes.h in stdafx.h now
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1699 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-19 08:52:22 +00:00
strmnnrmn
54ed2baae7
[~] PSP fixes
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1698 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-18 16:16:24 +00:00
strmnnrmn
3d4a0c0e95
[~] stdafx cleanup: Move utility macros to Utility/Macros.h and directly include where needed.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1691 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-18 16:05:35 +00:00
strmnnrmn
a835f22a27
[~] stdafx cleanup: Pull in Utility/String.h directly. Need to clean up _strcmpi.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1690 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-18 16:05:21 +00:00
strmnnrmn
9bc86745b7
[~] stdafx cleanup: Pull in Utility/Profiler.h directly
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1689 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-18 16:05:14 +00:00
strmnnrmn
b05c813379
[~] Huge filename cleanup. Use IO::Filename rather than char [MAX_PATH] or char [MAX_PATH+1]. Add an IO::Path::Assign. Use IO::Path::Assign/Combine rather than strcpy/strcat/snprintf. Remove MAX_PATH (everything should use the constant in IO.h if required, then we can make this platform specific)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1686 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-18 16:04:55 +00:00
strmnnrmn
6435d4dc36
[~] stdafx.h cleanup - move gDaedalusExePath to System/Paths.h
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1684 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-18 16:04:31 +00:00