(angrylion) rdp: fixed the interaction between x-scissoring and
the "texel 1" combiner input in one-cycle mode; fixed a bug in
x-scissoring that could occur when a coordinate was compared with
XH of the scissoring box (both bugfixes confirmed by a test rom).
(angrylion) rdp: new approach to interlaced mode emulation, based on
improved understanding. Most interlaced mode games should look correct
with most emulators now. Removed a redundant sign-extension used on YUV
texels (idea by LegendOfDragoon, thanks). Minor refactoring.
Thanks to simer and Happy for pointing out something that
also cropped up in MAME: http://forums.bannister.org/
ubbthreads.php?ubb=showflat&Number=94626#Post94626
This hack fixes Banjo-Kazooie.
Replaced all references to simulation with emulation
Updated copyright year
Updated .gitignore to reduce chances of random files being uploaded to
the repo
Added .gitattributes to normalize all text files, and to ignore binary
files (which includes the logo and the NEC PDF)
Tell GCC to optimize cold functions for size and stash them away in
a separate part of the binary. Put the simulate core, meanwhile, on
the hot path. Also, bump optimization to -O3 as we can now "afford"
to do so.