Simon Eriksson
fe81d08ca2
Remove unused global bus pointer variables
2020-05-15 21:28:24 +02:00
Nabile Rahmani
fd4cb9be51
Clear the frame buffer to avoid garbage. ( #133 )
...
Some graphics stacks just suck (like AMD + Mesa), so we have to clear the frame buffer on each frame, otherwise garbage and/or flickering appears on undrawn areas.
Fixes #53 .
2019-11-03 17:46:09 +01:00
PeterLemon
e63fc96f15
OpenGL AA & Resample emulation
2018-04-29 20:30:21 +01:00
PeterLemon
ed14563b0e
set texture wrap s & t to clamp instead of repeat
2018-04-29 20:22:15 +01:00
PeterLemon
1de909981f
Optimize OpenGL gamma boost emulation
2018-04-29 18:40:27 +01:00
PeterLemon
4335b0b210
OpenGL gamma boost emulation
2018-04-29 18:04:46 +01:00
Tyler J. Stachecki
6f6f7698e7
vi: Handle (non-)interlaced modes better.
...
I accidentally flipped the logic for a bit; if the LSB of
VI_V_SYNC_REG is clear, then interlaced mode is enabled and
vise-versa.
2016-10-18 23:14:22 -04:00
Tyler J. Stachecki
d8f264eb09
vi: Make VI emulation less bad.
...
Somewhere in the world, somebody with more knowledge than
I is probably screaming about how wrong this NTSC signal
stuff is, but it's at least less worse than what was there
before!
The way interlaced signals are handled is still VERY wrong
(I need to swizzle in the lines from each field before
shipping a framebuffer off to the GPU).
That being said, some ROMs like LaC fire demo and one of
SonCrap's demos look correct now (there is no flickering).
2016-07-17 20:14:01 -04:00
Tyler J. Stachecki
51b83257f7
Remove unused cen64_context_* calls.
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Originally these functions were intended to workaround
problems experienced by RSP vector register caching,
but we don't use it anymore so we can just nix them.
Fixes #41
2016-06-22 09:15:10 -04:00
Mike Ryan
73f4420a4c
fix all build warnings, does not affect functionality
2016-06-16 20:40:51 -07:00
Simon Eriksson
135a6cab5e
Change default window size and aspect to 640*474.
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Fixes vertical stretching issues when the N64 framebuffer
has 240 or 480 lines.
2016-03-06 13:56:13 -05:00
Mike Ryan
4360b6923b
build on OS X
2016-01-26 17:51:42 -08:00
Tyler J. Stachecki
7b57685baf
Print VI/s when using -nointerface.
2016-01-24 16:30:53 -05:00
Tyler J. Stachecki
f255fc94c3
Restore -nointerface functionality.
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-nointerface was horribly broken when the device model was
refactored a few months ago. This commit unbreaks it and
restores functionality.
2016-01-24 16:13:43 -05:00
Derek "Turtle" Roe
8b89df2fdc
See long description
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Replaced all references to simulation with emulation
Updated copyright year
Updated .gitignore to reduce chances of random files being uploaded to
the repo
Added .gitattributes to normalize all text files, and to ignore binary
files (which includes the logo and the NEC PDF)
2015-07-01 18:44:21 -05:00
Tyler J. Stachecki
8b07f9ec6f
VI: Save processor context before using floats.
2015-05-20 20:58:10 -04:00
Tyler J. Stachecki
4e6f11fa0c
Prevent a possible crash on Windows/SSE2 builds.
2015-05-19 20:49:06 -04:00
Tyler J. Stachecki
d348c23e2f
Commit the new X11 user interface.
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Streamline the design/layout of the UI code. An excellent,
unexpected side-effect of this commit resulted in a significant
increase in performance...
2015-05-16 15:51:17 -04:00
Tyler J. Stachecki
b4b6a1d9a2
Refactor windowing component of VI.
2015-05-16 15:51:01 -04:00
Tyler J. Stachecki
7f203b7175
Start working in the new interfaces.
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Seriously broken WinAPI stuff, no input, no multi-
threading a bunch of other terrible stuff (yet).
2015-05-16 15:50:54 -04:00
Tyler Stachecki
3cc07a7ae4
Unroll the top-level hot functions.
2015-01-22 14:31:54 -05:00
Tyler Stachecki
ec3748f0c2
Trim off a few hundred bytes of code.
2015-01-05 22:59:52 -05:00
Tyler Stachecki
64b9ce8f5f
os/unix: Shuffle things around to align with WINAPI.
2015-01-01 11:33:55 -05:00
Tyler Stachecki
459aed5e8d
Generate two binaries.
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Generate a 'fast' release binary and a developer binary. The
developer binary contains extra calls that permit debugging and
such things.
2014-11-16 13:32:04 -05:00
Tyler Stachecki
7ce889135c
Catch SIGINT when passed -nointerface.
2014-11-11 17:44:43 -05:00
Tyler Stachecki
538e344442
Add a -nointerface switch, remove spare '\t's.
2014-11-11 17:21:25 -05:00
Tyler Stachecki
71a126e425
Don't hangup the UI when the VI doesn't ack.
2014-11-11 17:02:21 -05:00
Tyler Stachecki
e89f054674
Optimize extremely aggressively.
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Tell GCC to optimize cold functions for size and stash them away in
a separate part of the binary. Put the simulate core, meanwhile, on
the hot path. Also, bump optimization to -O3 as we can now "afford"
to do so.
2014-11-05 08:39:47 -05:00
Tyler Stachecki
1394c48f6b
Cleanup vi/controller.c.
2014-11-01 23:37:17 -04:00
Tyler Stachecki
238d61d32e
Cleanup hairy edges from the last commit.
2014-11-01 21:25:08 -04:00
Tyler Stachecki
9c9bdbe8bd
os/unix: Thread the renderer and event system.
2014-11-01 20:42:40 -04:00
Tyler Stachecki
ab941a6854
Add os/timer, implement backends.
2014-08-03 03:02:14 -04:00
Tyler Stachecki
850c278cd9
os/unix: Stop using pthreads improperly.
2014-07-27 09:08:54 -04:00
Tyler Stachecki
07a3a079f6
Cleanup the OS interface somewhat.
2014-05-22 17:42:28 -04:00
Tyler Stachecki
f1b32654bc
os/unix: Handle X11 window close and resize events.
2014-05-19 21:06:27 -04:00
Tyler Stachecki
9b0a04fcf7
Commit initial OS interface.
2014-05-18 14:13:27 -04:00
Tyler Stachecki
99d5eea419
VR4300: Add support for SWL, SWR instructions.
2014-04-20 13:21:08 -04:00
Tyler Stachecki
cab3a7cbac
Fix another handful of remaining bugs.
2014-04-20 12:35:14 -04:00
Tyler Stachecki
454033499d
Start integrating OpenGL (GLFW) and friends.
2014-04-19 17:14:45 -04:00
Tyler Stachecki
b951f9ccf5
Start integrating interrupt support.
2014-04-18 22:59:48 -04:00
Tyler Stachecki
25a6ae8431
Mask bus writes to requested type, etc.
2014-04-18 13:34:23 -04:00
Tyler Stachecki
d114038a2b
Add option for debugging MMIO register access.
2014-04-18 12:44:57 -04:00
Tyler Stachecki
4560adf7a7
Populate with interfaces and devices.
2014-04-18 11:24:43 -04:00