James Lambert
ee3d2fcc47
Implement gdb debugger
2021-01-10 17:07:29 -07:00
James Lambert
2865d107e4
Implement debugging hooks into vr4300
2021-01-10 17:07:21 -07:00
James Lambert
13720b1e29
Implement hash table
2021-01-10 17:05:35 -07:00
Simon Eriksson
1176dae84a
Merge pull request #144 from MIPT-ILab/ubsan
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Pass UB sanitizer flags to linker
2020-05-28 21:41:21 +02:00
Simon Eriksson
fe81d08ca2
Remove unused global bus pointer variables
2020-05-15 21:28:24 +02:00
Simon Eriksson
b08188f388
Basic RSP LTV/STV support
2020-04-15 07:38:09 +02:00
Pavel Kryukov
5d7acbd94c
Pass UB sanitizer flags to linker
2020-03-27 23:53:49 +03:00
Pavel I. Kryukov
8deed1f7b2
Define _DEFAULT_SOURCE
2020-03-27 00:15:55 +03:00
Tyler Stachecki
6d57561ee0
Merge pull request #105 from MIPT-ILab/master
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Add CI configuration files
2018-10-12 20:53:58 -04:00
Pavel I. Kryukov
c5e9899221
Disable sanitizer of undefined behavior in Clang builds
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Sanitizer makes link failures if 128-bit multiplication is called,
see https://bugs.llvm.org/show_bug.cgi?id=16404 for details.
2018-10-06 13:55:15 +03:00
Pavel I. Kryukov
e1cdee9171
Add CI configuration files
2018-09-16 16:38:17 +03:00
Pavel I. Kryukov
147e26b81f
Merge branch 'master' into implicit-function
2018-09-10 22:56:17 +03:00
Pavel I. Kryukov
8b2f77ed6c
Remove wrong 'const' qualifier for is_viewer pointer
2018-09-10 11:36:21 +03:00
Pavel I. Kryukov
b47f078895
Enable implicit-function-declaration as a error
2018-09-09 00:10:25 +03:00
Thomas Lercher
f27a35aa32
Remove windows support for setthread_name alltogether
2018-05-06 22:45:58 +02:00
Thomas Lercher
87e4c99e35
Fix windows build which APIs which don't feature 'SetThreadName'
2018-05-06 22:32:50 +02:00
Thomas Lercher
8dfae37edb
Fix thread_setname handling for macOS and older Windows APIs
2018-05-05 23:01:35 +02:00
Tyler J. Stachecki
06d8028644
These aren't required anymore...
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... and only hinder optimizations.
2017-07-16 20:51:02 -04:00
Tyler J. Stachecki
883ca7b2ac
Update README.md
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- Poor man's build trigger here.
2017-07-16 20:46:05 -04:00
Zion
430c1546cf
Fix for building on MacOS
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This may screw up the windows build, I'm not sure.
2017-04-22 18:34:13 -07:00
Tyler J. Stachecki
8aff451c4b
Partially fix Windows builds.
2017-03-19 02:27:53 +00:00
Mike Ryan
07301222dd
build: add FindIconv cmake file
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Forgot to add this file in previous commit. See #59 .
2017-03-08 10:18:35 -08:00
Mike Ryan
8d0e7bb627
pi: add support for IS Viewer 64
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When -is-viewer is passed on the command line, create an IS Viewer
object that intercepts writes at 0x13FF0000. This is used by Ocarina of
Time Master Quest Debug to log debug messages.
The messages are encoded in EUC-JP, so we bring in iconv to convert that
to UTF-8 so the messages can be printed to modern consoles.
Props to jrra (@jkbenaim) and spinout for reverse engineering the
interface and documenting it: http://wiki.spinout182.com/w/IS64
2017-02-28 19:55:55 -08:00
Mike Ryan
367b77b134
build: build Release with Debug Info by default
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We want builds to be fast out of the box, so this option will build a
Release binary using a default cmake configuation.
2017-02-14 20:38:46 -08:00
Mike Ryan
d5dde96ecf
build: enable VR4300 busy wait by default
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This option increases performance without impacting emulation accuracy.
2017-02-14 20:38:46 -08:00
Mike Ryan
1a14936b4b
build: reorder CPU extensions from newest to oldest, and change default
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CPU extensions were previously ordered from oldest to newest, with
oldest (SSE2) being selected by default. This could cause poor
performance for less savvy users. Instead we use Native by default,
which will use the best available for the detected CPU, and list them in
descending order. If the compiled binary uses extensions not available
on the host CPU, the core will throw an error so user experience is not
significantly degraded.
See #56
2017-02-14 20:38:46 -08:00
Mike Ryan
abca698a75
core: add cpuid fetching code from 4996031
2017-02-14 16:44:18 -08:00
Tyler J. Stachecki
3288229a50
Start fixing MSVC builds.
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Conflicts:
rdp/n64video.c
2016-06-26 17:19:17 -04:00
Tyler J. Stachecki
51b83257f7
Remove unused cen64_context_* calls.
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Originally these functions were intended to workaround
problems experienced by RSP vector register caching,
but we don't use it anymore so we can just nix them.
Fixes #41
2016-06-22 09:15:10 -04:00
Mike Ryan
0d087a054e
cmake: remove build system dependency on GNU as
2016-06-19 08:55:53 -07:00
Tyler Stachecki
9f5f3c2e75
Compile n64video.c with -fno-strict-aliasing.
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Lots of violations to the strict aliasing rule throughout.
2016-06-17 05:43:41 -04:00
Tyler Stachecki
154343bdea
Commit latest fork of angrylion/MAME RDP.
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Conflicts:
device/device.c
2016-06-17 05:06:34 -04:00
Mike Ryan
b2721e7d37
rtc: implement RTC
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Untested in-game since Animal Forest does not yet run.
2016-02-05 21:44:48 -05:00
Mike Ryan
cfd2336443
time: move get_local_time out to platform-specific dir
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Patched DD code to make use of this code. Untested on Windows.
2016-02-05 21:44:42 -05:00
Mike Ryan
a4c7397848
cmake: do not use -fsanitize=undefined on Apple debug builds
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Feature is unavailable in Xcode's clang. lame
2016-01-28 00:42:35 -05:00
Jason Benaim
0c4a20abe1
Add support for MBC3. This is enough to get Pokemon games working with the transfer pak.
2016-01-28 00:42:35 -05:00
Mike Ryan
2803a304bc
validate SHA1 of important files
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Currently only validating pifdata.bin. Probably also worth validating DD
IPL and other known binaries.
2016-01-26 22:15:38 -08:00
Mike Ryan
4360b6923b
build on OS X
2016-01-26 17:51:42 -08:00
Tyler J. Stachecki
76c633598a
Implement save_file for WinAPI.
2016-01-24 21:58:15 -05:00
Mike Ryan
e83da838f7
transfer pak: implement transfer pak read and write
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This code will not boot Pokemon Stadium 1 or 2 after extensive
debugging. The code lacks Game Boy MBC support (though this is not the
reason the games refuse to boot).
2016-01-24 17:46:44 -08:00
Tyler J. Stachecki
cdd3c44aea
Add a subsystem for detecting carts.
2016-01-24 19:01:51 -05:00
Mike Ryan
e7bbc4f822
pak: implement mempak and stub out rumble and transfer pak
2016-01-24 12:28:48 -08:00
Mike Ryan
ec739c8c94
create a generic type for save files
2016-01-23 21:02:42 -08:00
Tyler J. Stachecki
ede3ae921c
Fix clang build issue.
2015-11-06 22:06:04 -05:00
Tyler J. Stachecki
03fd39cd4a
Fix mingw64 build issues.
2015-08-17 13:52:46 -04:00
Derek "Turtle" Roe
8b89df2fdc
See long description
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Replaced all references to simulation with emulation
Updated copyright year
Updated .gitignore to reduce chances of random files being uploaded to
the repo
Added .gitattributes to normalize all text files, and to ignore binary
files (which includes the logo and the NEC PDF)
2015-07-01 18:44:21 -05:00
Tyler Stachecki
28bdec42fc
Build fix for Arch Linux.
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Thanks go out to Presence for this commit.
2015-06-11 08:18:29 -04:00
Tyler J. Stachecki
653bd0d5b6
Add (initial) audio support.
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"It's a meeee, Mario!"
There's no resampler as of yet, so we just tell OpenAL
that everything is 44.1KHz for the time being. In the
future, a resampler thread will be created and things
won't sound as bad as they do in this commit.
2015-05-23 22:00:20 -04:00
Tyler J. Stachecki
391b967725
Work on cleaning up the build system somewhat.
2015-05-16 17:15:19 -04:00
Tyler J. Stachecki
9a9388400f
Commit the new WinAPI user interface.
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Streamline the Windows version of the source. There is
some breakage with regard to the console window and other
odds and ends.
2015-05-16 15:51:29 -04:00