Blue
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e32231d4ae
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XADPCM: Use ReadOnlySpan
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2021-04-10 13:07:23 +02:00 |
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Blue
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52cd906296
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Winform: Sync underclock with main lib.
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2021-04-10 13:06:58 +02:00 |
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Blue
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96132a5e64
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Voice: Refactor ADPCM Tables to ReadOnlySpan
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2021-04-05 11:00:56 +02:00 |
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Blue
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99e20ab2d1
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Window: Handle drag and drop of PS .exe files
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2021-04-04 20:04:15 +02:00 |
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Blue
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cf38a37474
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SPU: Make room for last block interpolation samples on the current decoded samples array.
So getSample(i) is avoided and the array can be direct accessed even if interpolation kicks on <0.
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2021-04-04 20:03:18 +02:00 |
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Blue
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aff4854047
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Input: minor refactor
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2021-03-21 14:31:28 +01:00 |
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Blue
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762b2b33ba
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WinForm: Support .EXE loading
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2021-03-21 09:14:42 +01:00 |
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Blue
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d209f67927
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Support EXE load
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2021-03-20 11:35:03 +01:00 |
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Blue
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6b3ce43c83
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BUS: Patch bios on EXE load
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2021-03-20 11:34:25 +01:00 |
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Blue
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8ed9278d9e
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CPU: Remove 0x80030000 polling on EXE load
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2021-03-20 11:33:27 +01:00 |
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Blue
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e2643c6659
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CPU: Refactor. AggressiveInlining from func ptr
as it wasn't gonna get inlined anymore... Rerdered opcodes and moved from if else bools to Unsafe.As
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2021-03-15 21:10:00 +01:00 |
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Blue
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3ae561e2ca
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Timers: Handle > 2 Timer access. Gran Turismo 2 tries to access here somehow...
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2021-03-15 21:05:27 +01:00 |
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Blue
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a63bbbe77c
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CPU: Remove legacy opcode switch and comments
|
2021-03-14 16:58:29 +01:00 |
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Blue
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65f7022c7a
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CPU: Remove instr decode, load raw.
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2021-03-14 16:33:08 +01:00 |
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Blue
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8331536041
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GPU: Move texture and clut setup from raster
This avoids setting up again the same for quads
|
2021-02-27 15:33:41 +01:00 |
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Pedro Cortés
|
4a759c4ee0
|
Update README.md
|
2021-02-27 11:26:30 +01:00 |
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Blue
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4b53de2741
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GTE: Fix MVMVA flags, mx3 and tv2
aaaaaand. GTE is done.
|
2021-02-27 09:45:01 +01:00 |
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Blue
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c5325ff4a8
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GTE: Refactor decoding and mvmva
Decoding the mvmva fields on each command was unneded as it was only used by mvmva itself.
|
2021-02-26 20:24:19 +01:00 |
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Blue
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ee3d81c323
|
GTE: Calculate sf on inst decode
|
2021-02-26 19:13:57 +01:00 |
|
Blue
|
b1fc62d532
|
GTE: Remove unneded CPU ref
|
2021-02-26 16:39:03 +01:00 |
|
Blue
|
0efcca7fd3
|
GTE: Handle RTPS/RTPT UNR Div
Among other things this fixes: Metal Gear Solid water, Crash Team Racing broken polys, Ridge Racer 4 weird road below the car...
|
2021-02-25 20:20:42 +01:00 |
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Blue
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a6f65cd775
|
CPU: minor refact
|
2021-02-24 23:50:09 +01:00 |
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Blue
|
1f18aaac6c
|
CPU: disable tests
|
2021-02-21 21:00:52 +01:00 |
|
Blue
|
e4515680ae
|
GTE: Simplify SaturateRGB
|
2021-02-21 13:53:32 +01:00 |
|
Blue
|
f5b88e4f3d
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BUS: Simplify nested if else, ranges and width
Wip
|
2021-02-21 13:51:56 +01:00 |
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Blue
|
a994caaf6c
|
GPU: Dual 8888/1555 VRAM
Yay for avoiding cluts roundtrips between pixel formats!
|
2021-02-06 13:12:52 +01:00 |
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Blue
|
26a77bc928
|
GPU: Avoid clut 8888 to 1555 index transform
|
2021-02-06 13:03:39 +01:00 |
|
Blue
|
1864968d1a
|
GTE: Use ReadOnlySpan on UNR table
|
2021-02-05 18:23:27 +01:00 |
|
Blue
|
a397f43046
|
DMA: Avoid infinite linked lists
|
2021-01-30 23:13:41 +01:00 |
|
Blue
|
ade403008a
|
GPU: Revert signed11bit on tri changes
|
2021-01-30 16:26:28 +01:00 |
|
Blue
|
ac02fa19da
|
GPU: Precompute texture window texel mask
|
2021-01-29 22:20:26 +01:00 |
|
Blue
|
0219c581f2
|
editorconfig: disable new line before else
|
2021-01-29 22:07:21 +01:00 |
|
Blue
|
ce656b0a82
|
GPU: refactor
Just methods names as i was allways getting lost here...
|
2021-01-29 19:49:35 +01:00 |
|
Blue
|
06f23ee762
|
CPU: .NET 5 Function Pointers test
delegate* go brr
|
2021-01-27 21:32:55 +01:00 |
|
Blue
|
9e75db4136
|
GPU: Fix vertex sign extend at 11b
Fixes Skullmonkeys and probably others
|
2021-01-27 21:30:50 +01:00 |
|
Blue
|
188c3b8109
|
Window: blit x ranges as spans
|
2021-01-26 21:12:05 +01:00 |
|
Blue
|
4dd416d4c2
|
CPU: Narrow fetch address space
Shortcut Bus Load32 goes brrr
|
2021-01-26 21:07:25 +01:00 |
|
Blue
|
545f4ce169
|
CPU: Avoid call to Execute on NOP
|
2021-01-26 20:42:52 +01:00 |
|
Blue
|
0f52c35868
|
Project Migrate to .NET 5
|
2021-01-24 13:34:41 +01:00 |
|
Blue
|
96456b9833
|
OpentTK: Update to 4.4
|
2021-01-24 13:18:23 +01:00 |
|
Pedro Cortés
|
2f79a50d36
|
Gdi (#18)
* Push Interop
* GDI Render: UI
* Gdi: Add BltMode
* Winform GDI: Handle y ranges
This is badly handled and X still left
|
2021-01-24 12:16:01 +01:00 |
|
Pedro Cortés
|
8912d88da4
|
Update README.md
|
2021-01-22 21:19:12 +01:00 |
|
Blue
|
33291cb9ad
|
Minor refactor
|
2021-01-22 19:23:03 +01:00 |
|
Blue
|
a2bd5b5816
|
SPU: Pass a ref to IRQController to trigger INT on DMA
WIP irq dma
|
2021-01-22 16:34:17 +01:00 |
|
Blue
|
fd7b8bb0a4
|
DMA: handle to device on BUS, handle SPU load
|
2021-01-21 23:46:55 +01:00 |
|
Blue
|
b9c60a2e85
|
DMA: OTC move to BUS
|
2021-01-21 22:56:48 +01:00 |
|
Blue
|
55b7b6a130
|
DMA: Handle MdecOut Span
This is the first step to trying to spanize all the dmas and set the base for resumable dmas
|
2021-01-19 22:07:09 +01:00 |
|
Blue
|
cdcf9d855f
|
MDEC: Handle abort ctr cmd, fix status current block
|
2021-01-17 12:07:54 +01:00 |
|
Blue
|
daec73937a
|
GPU: clamp to 0xFF x y texel coords
This fixes FF7 menus glitches
|
2021-01-16 16:56:12 +01:00 |
|
Blue
|
0b551e00c7
|
MDEC: Refactor buffers and decode.
|
2021-01-13 22:40:42 +01:00 |
|