Blue
b5eaa2419a
MDEC: Handle min max on q_scale 0 and cleanup
2021-01-11 22:32:13 +01:00
Blue
409aec9eac
MDEC: Handle more than 1 possible 0xFE00 padding
2021-01-10 21:44:07 +01:00
Blue
a2d031f093
MDEC: Clean up IDCT, use ReadOnlySpan on ZagZig
2021-01-10 13:07:31 +01:00
Blue
3ffc3a26cb
Use Span<T> on Dma from Ram and GPU LinkedLists
2021-01-09 01:27:38 +01:00
Blue
f88d4f9088
DMA: Simplify BlockCopy
2021-01-08 23:42:24 +01:00
Blue
fa7a97d6b4
DMA: Remove linkedList list, send to gpu each node
2021-01-08 23:18:42 +01:00
Blue
71cf6ac11f
Bus: Remove load and write width from Cdrom, joypad and timers
2021-01-08 20:27:17 +01:00
Blue
86a03931ce
Project: Recover debug console on Visual Studio >= 16.8
2020-11-20 16:26:12 +01:00
Blue
02aa6bafcb
OpenTK: Update to 4.2
2020-11-20 16:25:14 +01:00
Blue
98996a01e2
Update: OpenTK 4 pre10
2020-10-02 01:11:32 +02:00
Blue
f8c5fe39df
OpenTK: Simplify OpenAL bufferdata
2020-09-19 19:32:08 +02:00
Blue
87ee1af1f9
OpenTK: Update to 4 Pre9.6
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This version fixes some deps problems on linux
2020-09-19 19:20:29 +02:00
Blue
8d3fc2536b
GPU: Remove colorRef and unnecesary ANDs
2020-09-19 19:19:09 +02:00
Blue
3b0eaec887
CPU: Nop special case
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Skip Nop go brr
2020-08-26 19:51:59 +02:00
Blue
a28458328e
GTE: RTPS Unr Tests
2020-07-31 16:32:54 +02:00
Blue
f525e5b9dc
GPU: Remove unneded delegate
2020-07-31 16:32:37 +02:00
Blue
652c5132ed
SPU: Fix interrupts
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This fixes MGS getting a lot of desync on voice over because interrupts where triggered on each tick as the hw is not clearing the status flag.
2020-07-28 20:37:37 +02:00
Blue
1b2e8e6fe0
GPU: Add masking
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Fixes some funky graphics on Metal Gear Solid intro and the white squares everywhere on Silent Hill
2020-07-25 11:41:53 +02:00
Blue
47b6d472d0
SPU: Add Capture Buffer
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This makes Crash Team Racing playable
2020-07-22 20:07:43 +02:00
Blue
89baf1df76
SPU Voice: Fix adsr step
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This fixes the decay and release of voices like the ff8 main menu or the chime on bios
2020-07-21 21:47:03 +02:00
Blue
92203eaabc
SPU: Merge CDDA and XA on SPU output
2020-07-21 19:12:40 +02:00
Blue
b4379491fb
SPU: Handle mute
2020-07-20 21:08:27 +02:00
Blue
3902e64593
SPU: Noise generator step + 4 [0-3] = [4-7]
2020-07-20 20:40:17 +02:00
Blue
e959562068
SPU: Add ADSR Envelope
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Still theres some chime not decaying or releasing on boot or in ff8 intro but better than nothing...
2020-07-20 20:06:50 +02:00
Blue
a602b52746
GPU: force exit CPUtoVRAM on last pixel
2020-07-19 00:39:35 +02:00
Blue
c0d1f602fc
SPU: Add ram irqAddress interrupt
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Among other things this makes Metal Gear Solid ingame
2020-07-18 21:05:05 +02:00
Blue
87b0a33ffd
SPU: ADPCM Tests: Disable CD output. Dma overflow handling, loop flags, noise generator, pitch modulation sample interpolation
2020-07-17 22:55:29 +02:00
Blue
b8bbd15709
Voice: Setup registers, Decode Spu Adpcm
2020-07-17 22:52:29 +02:00
Blue
d2dd261af1
Project: refactor constructors to main instead of bus
2020-07-05 23:37:31 +02:00
Blue
a7f05514f3
CDROM: Handle cdda and xa output to spu
2020-07-05 23:35:41 +02:00
Blue
5add15c86e
CDROM: Add volume handling to cdda and xa
2020-07-02 21:37:10 +02:00
Blue
d3453bd05c
CDROM: Further work on getLocP
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This should fix Capcom vs SNK sound stopping
2020-06-27 23:27:15 +02:00
Blue
f8cc3f48ae
Bus: Remove IO address space
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Handle only the memoryCache register
2020-06-27 15:48:42 +02:00
Blue
6ecf039783
SPU: Add stub
2020-06-27 10:59:06 +02:00
Blue
7e695a448d
Timers: remove static timerCounter and move parameter to constructor.
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This was causing problems relaunching another game on opentk as it was initing timers 3, 4, 5...
2020-06-25 20:24:01 +02:00
Blue
739ad037a0
OpenTK: Add drag and drop for bin and cue files for testing
2020-06-25 20:22:29 +02:00
Blue
19565b056d
Winforms: Implement main loop from ui level
2020-06-25 20:21:24 +02:00
Blue
509a695ec3
Core: Simplify Interface, move parameters to constructors on devices
2020-06-25 20:20:39 +02:00
Blue
0d697e33de
Project: Update interface methods names
2020-06-22 21:31:19 +02:00
Blue
a90ff95999
Project: Add barebones OpenTK frontend
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This hopefully works on Linux...
2020-06-21 22:16:15 +02:00
Blue
4f5f276b2e
Project: Add RunFrame
2020-06-21 22:15:30 +02:00
Blue
89030dfc04
Audio: Enable CDDA and XA Play
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This is handled with NAudio. Cracks and pops are either for too fast or too slow emulation as we miss a proper main loop, yet...
2020-06-21 01:59:30 +02:00
Blue
1eb8669c05
XaAdpcm: Fix mono resampling
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18900Hz still pending...
2020-06-21 01:58:41 +02:00
Blue
840b25e05b
Project: Update Project files
2020-06-20 22:42:33 +02:00
Blue
2cee141cde
Project: Add WinForm project
2020-06-20 22:42:20 +02:00
Blue
7060dc993b
Project: Split Winform from ProjectPSX core
2020-06-20 22:41:46 +02:00
Blue
c00b8a7e99
XaAdpcm: Handle decoding and interpolating.
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Missing handle mono correctly, 18900hz interpolating and fixing the crack on some audio. Very annoying on some intros like castelvania, gran turismo or dragon ball gt bandai mdec...
2020-06-20 13:05:42 +02:00
Blue
a640bcb60a
CDROM: Try to unhardcode getLocP subchannel info
2020-06-20 12:38:34 +02:00
Blue
304da3b759
CDROM: Handle rawSector from CD read when needed, prepare for XA and CDDA play...
2020-06-20 12:35:17 +02:00
Blue
901caea606
CD: Allways read whole sector.
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The logic of raw vs data is better handled on the CDROM as some cases like CDDA overwrite the raw flag...
2020-06-20 11:32:34 +02:00