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GPU: Fix vertex sign extend at 11b
Fixes Skullmonkeys and probably others
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parent
188c3b8109
commit
9e75db4136
1 changed files with 6 additions and 6 deletions
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@ -566,8 +566,8 @@ namespace ProjectPSX.Devices {
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if (isShaded) c[i] = buffer[pointer++];
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v[i].val = buffer[pointer++];
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v[i].x = (short)(signed11bit((uint)v[i].x) + drawingXOffset);
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v[i].y = (short)(signed11bit((uint)v[i].y) + drawingYOffset);
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v[i].x = signed11bit((uint)(v[i].x + drawingXOffset));
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v[i].y = signed11bit((uint)(v[i].y + drawingYOffset));
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if (isTextured) {
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uint textureData = buffer[pointer++];
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@ -811,8 +811,8 @@ namespace ProjectPSX.Devices {
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primitive.isRawTextured = isRawTextured;
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uint vertex = buffer[pointer++];
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short xo = signed11bit(vertex & 0xFFFF);
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short yo = signed11bit(vertex >> 16);
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short xo = (short)(vertex & 0xFFFF);
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short yo = (short)(vertex >> 16);
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ushort palette = 0;
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byte textureX = 0;
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@ -844,8 +844,8 @@ namespace ProjectPSX.Devices {
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break;
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}
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int y = yo + drawingYOffset;
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int x = xo + drawingXOffset;
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int y = signed11bit((uint)(yo + drawingYOffset));
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int x = signed11bit((uint)(xo + drawingXOffset));
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v[0].x = (short)x;
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v[0].y = (short)y;
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