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-Super Mario Land 2 - Pops in menu are fixed by immediately updating APU output after a write -Perfect Dark - Low voice volume is fixed by having the correct output when the channels are disabled (but DAC is still enabled) -Daiku no Gen - Low voice volume is fixed by keeping square channel output to digital 0 (= analog 1) until its first tick after being enabled (the game does not let the channel tick at all while the voice sample is playing) |
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.. | ||
GbaApu.cpp | ||
GbaApu.h | ||
GbaApuFifo.h | ||
GbaEnvelope.h | ||
GbaNoiseChannel.cpp | ||
GbaNoiseChannel.h | ||
GbaSquareChannel.cpp | ||
GbaSquareChannel.h | ||
GbaWaveChannel.cpp | ||
GbaWaveChannel.h |