Mesen2/Core/GBA/APU/GbaNoiseChannel.cpp
Sour 929d4dcc20 GB: Fixed APU emulation issues
-Super Mario Land 2 - Pops in menu are fixed by immediately updating APU output after a write
-Perfect Dark - Low voice volume is fixed by having the correct output when the channels are disabled (but DAC is still enabled)
-Daiku no Gen - Low voice volume is fixed by keeping square channel output to digital 0 (= analog 1) until its first tick after being enabled (the game does not let the channel tick at all while the voice sample is playing)
2025-03-21 23:03:01 +09:00

239 lines
6.4 KiB
C++

#include "pch.h"
#include "GBA/APU/GbaNoiseChannel.h"
#include "GBA/APU/GbaApu.h"
#include "GBA/APU/GbaEnvelope.h"
#include "Utilities/Serializer.h"
GbaNoiseChannel::GbaNoiseChannel(GbaApu* apu)
{
_apu = apu;
}
GbaNoiseState& GbaNoiseChannel::GetState()
{
return _state;
}
bool GbaNoiseChannel::Enabled()
{
return _state.Enabled;
}
void GbaNoiseChannel::Disable()
{
uint8_t len = _state.Length;
_state = {};
_state.Length = len;
_state.Timer = GetPeriod();
}
void GbaNoiseChannel::ResetLengthCounter()
{
_state.Length = 0;
}
void GbaNoiseChannel::ClockLengthCounter()
{
if(_state.LengthEnabled && _state.Length > 0) {
_state.Length--;
if(_state.Length == 0) {
//"Length becoming 0 should clear status"
_state.Enabled = false;
_apu->UpdateEnabledChannels();
_state.Output = 0;
}
}
}
void GbaNoiseChannel::UpdateOutput()
{
if(_state.Enabled) {
_state.Output = ((_state.ShiftRegister & 0x01) ^ 0x01) * _state.Volume;
}
}
void GbaNoiseChannel::ClockEnvelope()
{
GbaEnvelope::ClockEnvelope(_state, *this);
}
uint8_t GbaNoiseChannel::GetRawOutput()
{
return (!_state.EnvRaiseVolume && _state.EnvVolume == 0) ? 0 : _state.Output;
}
double GbaNoiseChannel::GetOutput()
{
return _state.Output;
}
uint32_t GbaNoiseChannel::GetPeriod()
{
if(_state.Divisor == 0) {
return 8 << _state.PeriodShift;
} else {
return (16 * _state.Divisor) << _state.PeriodShift;
}
}
void GbaNoiseChannel::Exec(uint32_t clocksToRun)
{
if(!_state.Enabled) {
return;
}
if(_state.PeriodShift >= 14) {
//Using a noise channel clock shift of 14 or 15 results in the LFSR receiving no clocks.
return;
}
uint32_t period = GetPeriod();
bool needUpdate = false;
do {
uint32_t minTimer = std::min<uint32_t>(clocksToRun, _state.Timer);
_state.Timer -= minTimer;
if(_state.Timer == 0) {
_state.Timer = period;
//When clocked by the frequency timer, the low two bits (0 and 1) are XORed, all bits are shifted right by one,
//and the result of the XOR is put into the now-empty high bit.
uint16_t shiftedValue = _state.ShiftRegister >> 1;
uint8_t xorResult = (_state.ShiftRegister & 0x01) ^ (shiftedValue & 0x01);
_state.ShiftRegister = (xorResult << 14) | shiftedValue;
if(_state.ShortWidthMode) {
//If width mode is 1 (NR43), the XOR result is ALSO put into bit 6 AFTER the shift, resulting in a 7-bit LFSR.
_state.ShiftRegister &= ~0x40;
_state.ShiftRegister |= (xorResult << 6);
}
needUpdate = true;
}
clocksToRun -= minTimer;
} while(clocksToRun);
if(needUpdate) {
UpdateOutput();
}
}
uint8_t GbaNoiseChannel::Read(uint16_t addr)
{
switch(addr) {
case 2:
return (
(_state.EnvVolume << 4) |
(_state.EnvRaiseVolume ? 0x08 : 0) |
_state.EnvPeriod
);
case 3:
return (
(_state.PeriodShift << 4) |
(_state.ShortWidthMode ? 0x08 : 0) |
_state.Divisor
);
case 4: return _state.LengthEnabled ? 0x40 : 0;
}
return 0;
}
void GbaNoiseChannel::Write(uint16_t addr, uint8_t value)
{
switch(addr) {
case 0: break;
case 1:
_state.Length = 64 - (value & 0x3F);
break;
case 2: {
GbaEnvelope::WriteRegister(_state, value, *this);
break;
}
case 3:
_state.PeriodShift = (value & 0xF0) >> 4;
_state.ShortWidthMode = (value & 0x08) != 0;
_state.Divisor = value & 0x07;
break;
case 4: {
bool prevEnabled = _state.Enabled;
if(value & 0x80) {
//Writing a value to NRx4 with bit 7 set causes the following things to occur :
//Based on SameSuite's channel_4_delay results:
// -When period = 8, 15 cpu cycles (60 clocks) (for the output to change)
// period = 16, 28 cpu cycles (112 clocks)
// period = 32, 54 cpu cycles (216 clocks)
// -It takes 7 ticks for the first 0 to appear on bit 0 of the LFSR (in 7-bit mode)
// => Which would give the following clock counts: 7 * 8 = 56, 7 * 16 = 112, 7 * 32 = 224
// => This doesn't match (small periods are too fast, long period are too slow)
// => If the first period duration is halved and a constant 8 is added (like square channel timing), this becomes:
// 8+4+6*8=60, 8+8+6*16=112, 8+16+6*32=216, which matches the results and passes
_state.Timer = (GetPeriod() / 2 + 8) + (_apu->IsOddApuCycle() ? 2 : 0);
if(_state.Enabled) {
//SameSuite's channel_4_lfsr_restart and channel_4_lfsr_restart_fast tests seem to
//expect the channel to take an extra tick when restarted while it's still running
_state.Timer += 4;
}
if(_state.Divisor && !(_apu->GetElapsedApuCycles() & 0x04)) {
//Based on SameSuite's channel_4_frequency_alignment:
// -When divisor isn't 0, the timing sometimes changes (+/- 1 cpu cycle)
// -> But, when the write to NR44 is done 1 cpu cycle later, the timing is always "normal"
// So this can only happen every other CPU cycle?
// -When divisor is 2, 3 or 4, the clock happens earlier
// -When divisor is 1, the clock happens later
// -> So it seems like only divisor 1 occurs later and 2/3/4 occur earlier (5/6/7 are unused by the tests)
// -channel_4_equivalent_frequencies test shows the same pattern (2/4 later, 1 earlier, 0 in the middle)
_state.Timer += (_state.Divisor == 1) ? 4 : -4;
}
//Channel volume is reloaded from NRx2.
_state.Volume = _state.EnvVolume;
if(_state.Enabled) {
//Immediately update output if channel was enabled
UpdateOutput();
}
//Channel is enabled, if volume is not 0 or raise volume flag is set
_state.Enabled = _state.EnvRaiseVolume || _state.EnvVolume > 0;
_apu->UpdateEnabledChannels();
//Noise channel's LFSR bits are all set to 1.
_state.ShiftRegister = 0x7FFF;
//If length counter is zero, it is set to 64 (256 for wave channel).
if(_state.Length == 0) {
_state.Length = 64;
_state.LengthEnabled = false;
}
//Volume envelope timer is reloaded with period.
_state.EnvTimer = _state.EnvPeriod;
_state.EnvStopped = false;
}
_state.LengthEnabled = (value & 0x40);
if(!_state.Enabled && prevEnabled) {
_state.Output = 0;
UpdateOutput();
}
break;
}
}
}
void GbaNoiseChannel::Serialize(Serializer& s)
{
SV(_state.Volume); SV(_state.EnvVolume); SV(_state.EnvRaiseVolume); SV(_state.EnvPeriod); SV(_state.EnvTimer); SV(_state.EnvStopped);
SV(_state.ShiftRegister); SV(_state.PeriodShift); SV(_state.Divisor); SV(_state.ShortWidthMode);
SV(_state.Length); SV(_state.LengthEnabled); SV(_state.Enabled); SV(_state.Timer); SV(_state.Output);
}